BeechTree01Winter_Optimized.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1114876060152606
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4267153678920868}
  12. - component: {fileID: 33663312486461036}
  13. - component: {fileID: 23195636392280948}
  14. - component: {fileID: 193686005580176134}
  15. m_Layer: 0
  16. m_Name: BeecthTree01Winter_afsTREE_xmvcb _xlod02_xlp
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &4267153678920868
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 1114876060152606}
  29. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  30. m_LocalPosition: {x: 0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 4285683093320348}
  35. m_RootOrder: 2
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &33663312486461036
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 1114876060152606}
  44. m_Mesh: {fileID: 4300000, guid: 53f0d63b65c22e449b8df0adabed8ee0, type: 2}
  45. --- !u!23 &23195636392280948
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 1114876060152606}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_StaticShadowCaster: 0
  57. m_MotionVectors: 1
  58. m_LightProbeUsage: 1
  59. m_ReflectionProbeUsage: 1
  60. m_RayTracingMode: 2
  61. m_RayTraceProcedural: 0
  62. m_RenderingLayerMask: 1
  63. m_RendererPriority: 0
  64. m_Materials:
  65. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  66. - {fileID: 2100000, guid: 3835aed2a71a552438469a4c8d1c872c, type: 2}
  67. m_StaticBatchInfo:
  68. firstSubMesh: 0
  69. subMeshCount: 0
  70. m_StaticBatchRoot: {fileID: 0}
  71. m_ProbeAnchor: {fileID: 0}
  72. m_LightProbeVolumeOverride: {fileID: 0}
  73. m_ScaleInLightmap: 1.9984922
  74. m_ReceiveGI: 1
  75. m_PreserveUVs: 0
  76. m_IgnoreNormalsForChartDetection: 0
  77. m_ImportantGI: 0
  78. m_StitchLightmapSeams: 1
  79. m_SelectedEditorRenderState: 3
  80. m_MinimumChartSize: 4
  81. m_AutoUVMaxDistance: 0.5
  82. m_AutoUVMaxAngle: 89
  83. m_LightmapParameters: {fileID: 0}
  84. m_SortingLayerID: 0
  85. m_SortingLayer: 0
  86. m_SortingOrder: 0
  87. m_AdditionalVertexStreams: {fileID: 0}
  88. --- !u!193 &193686005580176134
  89. Tree:
  90. m_ObjectHideFlags: 0
  91. m_CorrespondingSourceObject: {fileID: 0}
  92. m_PrefabInstance: {fileID: 0}
  93. m_PrefabAsset: {fileID: 0}
  94. m_GameObject: {fileID: 1114876060152606}
  95. m_SpeedTreeWindAsset: {fileID: 0}
  96. m_TreeData: {fileID: 0}
  97. --- !u!1 &1516930148614280
  98. GameObject:
  99. m_ObjectHideFlags: 0
  100. m_CorrespondingSourceObject: {fileID: 0}
  101. m_PrefabInstance: {fileID: 0}
  102. m_PrefabAsset: {fileID: 0}
  103. serializedVersion: 6
  104. m_Component:
  105. - component: {fileID: 4532531055367922}
  106. - component: {fileID: 227177906851782860}
  107. m_Layer: 0
  108. m_Name: BeecthTree01Winter_BillboardRenderer
  109. m_TagString: Untagged
  110. m_Icon: {fileID: 0}
  111. m_NavMeshLayer: 0
  112. m_StaticEditorFlags: 0
  113. m_IsActive: 1
  114. --- !u!4 &4532531055367922
  115. Transform:
  116. m_ObjectHideFlags: 0
  117. m_CorrespondingSourceObject: {fileID: 0}
  118. m_PrefabInstance: {fileID: 0}
  119. m_PrefabAsset: {fileID: 0}
  120. m_GameObject: {fileID: 1516930148614280}
  121. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  122. m_LocalPosition: {x: 0, y: 0, z: 0}
  123. m_LocalScale: {x: 1, y: 1, z: 1}
  124. m_ConstrainProportionsScale: 0
  125. m_Children: []
  126. m_Father: {fileID: 4285683093320348}
  127. m_RootOrder: 3
  128. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  129. --- !u!227 &227177906851782860
  130. BillboardRenderer:
  131. m_ObjectHideFlags: 0
  132. m_CorrespondingSourceObject: {fileID: 0}
  133. m_PrefabInstance: {fileID: 0}
  134. m_PrefabAsset: {fileID: 0}
  135. m_GameObject: {fileID: 1516930148614280}
  136. m_Enabled: 1
  137. m_CastShadows: 2
  138. m_ReceiveShadows: 1
  139. m_DynamicOccludee: 1
  140. m_StaticShadowCaster: 0
  141. m_MotionVectors: 1
  142. m_LightProbeUsage: 1
  143. m_ReflectionProbeUsage: 2
  144. m_RayTracingMode: 0
  145. m_RayTraceProcedural: 0
  146. m_RenderingLayerMask: 1
  147. m_RendererPriority: 0
  148. m_Materials:
  149. - {fileID: 0}
  150. m_StaticBatchInfo:
  151. firstSubMesh: 0
  152. subMeshCount: 0
  153. m_StaticBatchRoot: {fileID: 0}
  154. m_ProbeAnchor: {fileID: 0}
  155. m_LightProbeVolumeOverride: {fileID: 0}
  156. m_ScaleInLightmap: 1.2281061
  157. m_ReceiveGI: 1
  158. m_PreserveUVs: 0
  159. m_IgnoreNormalsForChartDetection: 0
  160. m_ImportantGI: 0
  161. m_StitchLightmapSeams: 1
  162. m_SelectedEditorRenderState: 3
  163. m_MinimumChartSize: 4
  164. m_AutoUVMaxDistance: 0.5
  165. m_AutoUVMaxAngle: 89
  166. m_LightmapParameters: {fileID: 0}
  167. m_SortingLayerID: 0
  168. m_SortingLayer: 0
  169. m_SortingOrder: 0
  170. m_Billboard: {fileID: 22600000, guid: 995328a8da7501b49ab888472f53488c, type: 2}
  171. --- !u!1 &1657035276228216
  172. GameObject:
  173. m_ObjectHideFlags: 0
  174. m_CorrespondingSourceObject: {fileID: 0}
  175. m_PrefabInstance: {fileID: 0}
  176. m_PrefabAsset: {fileID: 0}
  177. serializedVersion: 6
  178. m_Component:
  179. - component: {fileID: 4344371823022908}
  180. - component: {fileID: 33675227162345238}
  181. - component: {fileID: 23517224961680710}
  182. - component: {fileID: 193572455635345682}
  183. - component: {fileID: 136752062764322356}
  184. - component: {fileID: 136600802008102384}
  185. - component: {fileID: 136852790646241176}
  186. m_Layer: 0
  187. m_Name: BeecthTree01Winter_afsTREE_xmvcb _xlod00_xlp
  188. m_TagString: Untagged
  189. m_Icon: {fileID: 0}
  190. m_NavMeshLayer: 0
  191. m_StaticEditorFlags: 0
  192. m_IsActive: 1
  193. --- !u!4 &4344371823022908
  194. Transform:
  195. m_ObjectHideFlags: 0
  196. m_CorrespondingSourceObject: {fileID: 0}
  197. m_PrefabInstance: {fileID: 0}
  198. m_PrefabAsset: {fileID: 0}
  199. m_GameObject: {fileID: 1657035276228216}
  200. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  201. m_LocalPosition: {x: 0, y: 0, z: 0}
  202. m_LocalScale: {x: 1, y: 1, z: 1}
  203. m_ConstrainProportionsScale: 0
  204. m_Children: []
  205. m_Father: {fileID: 4285683093320348}
  206. m_RootOrder: 0
  207. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  208. --- !u!33 &33675227162345238
  209. MeshFilter:
  210. m_ObjectHideFlags: 0
  211. m_CorrespondingSourceObject: {fileID: 0}
  212. m_PrefabInstance: {fileID: 0}
  213. m_PrefabAsset: {fileID: 0}
  214. m_GameObject: {fileID: 1657035276228216}
  215. m_Mesh: {fileID: 4300000, guid: e681706e4a3a0734888e24e119838286, type: 2}
  216. --- !u!23 &23517224961680710
  217. MeshRenderer:
  218. m_ObjectHideFlags: 0
  219. m_CorrespondingSourceObject: {fileID: 0}
  220. m_PrefabInstance: {fileID: 0}
  221. m_PrefabAsset: {fileID: 0}
  222. m_GameObject: {fileID: 1657035276228216}
  223. m_Enabled: 1
  224. m_CastShadows: 1
  225. m_ReceiveShadows: 1
  226. m_DynamicOccludee: 1
  227. m_StaticShadowCaster: 0
  228. m_MotionVectors: 1
  229. m_LightProbeUsage: 1
  230. m_ReflectionProbeUsage: 1
  231. m_RayTracingMode: 2
  232. m_RayTraceProcedural: 0
  233. m_RenderingLayerMask: 1
  234. m_RendererPriority: 0
  235. m_Materials:
  236. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  237. - {fileID: 2100000, guid: 3835aed2a71a552438469a4c8d1c872c, type: 2}
  238. m_StaticBatchInfo:
  239. firstSubMesh: 0
  240. subMeshCount: 0
  241. m_StaticBatchRoot: {fileID: 0}
  242. m_ProbeAnchor: {fileID: 0}
  243. m_LightProbeVolumeOverride: {fileID: 0}
  244. m_ScaleInLightmap: 1
  245. m_ReceiveGI: 1
  246. m_PreserveUVs: 0
  247. m_IgnoreNormalsForChartDetection: 0
  248. m_ImportantGI: 0
  249. m_StitchLightmapSeams: 1
  250. m_SelectedEditorRenderState: 3
  251. m_MinimumChartSize: 4
  252. m_AutoUVMaxDistance: 0.5
  253. m_AutoUVMaxAngle: 89
  254. m_LightmapParameters: {fileID: 0}
  255. m_SortingLayerID: 0
  256. m_SortingLayer: 0
  257. m_SortingOrder: 0
  258. m_AdditionalVertexStreams: {fileID: 0}
  259. --- !u!193 &193572455635345682
  260. Tree:
  261. m_ObjectHideFlags: 0
  262. m_CorrespondingSourceObject: {fileID: 0}
  263. m_PrefabInstance: {fileID: 0}
  264. m_PrefabAsset: {fileID: 0}
  265. m_GameObject: {fileID: 1657035276228216}
  266. m_SpeedTreeWindAsset: {fileID: 0}
  267. m_TreeData: {fileID: 0}
  268. --- !u!136 &136752062764322356
  269. CapsuleCollider:
  270. m_ObjectHideFlags: 0
  271. m_CorrespondingSourceObject: {fileID: 0}
  272. m_PrefabInstance: {fileID: 0}
  273. m_PrefabAsset: {fileID: 0}
  274. m_GameObject: {fileID: 1657035276228216}
  275. m_Material: {fileID: 0}
  276. m_IsTrigger: 0
  277. m_Enabled: 1
  278. m_Radius: 0.7
  279. m_Height: 8.37
  280. m_Direction: 1
  281. m_Center: {x: 0.15, y: 3.39, z: -0.18}
  282. --- !u!136 &136600802008102384
  283. CapsuleCollider:
  284. m_ObjectHideFlags: 0
  285. m_CorrespondingSourceObject: {fileID: 0}
  286. m_PrefabInstance: {fileID: 0}
  287. m_PrefabAsset: {fileID: 0}
  288. m_GameObject: {fileID: 1657035276228216}
  289. m_Material: {fileID: 0}
  290. m_IsTrigger: 0
  291. m_Enabled: 1
  292. m_Radius: 1.39
  293. m_Height: 3.36
  294. m_Direction: 1
  295. m_Center: {x: 0.15, y: -1.58, z: -0.09}
  296. --- !u!136 &136852790646241176
  297. CapsuleCollider:
  298. m_ObjectHideFlags: 0
  299. m_CorrespondingSourceObject: {fileID: 0}
  300. m_PrefabInstance: {fileID: 0}
  301. m_PrefabAsset: {fileID: 0}
  302. m_GameObject: {fileID: 1657035276228216}
  303. m_Material: {fileID: 0}
  304. m_IsTrigger: 0
  305. m_Enabled: 1
  306. m_Radius: 2.26
  307. m_Height: 6.32
  308. m_Direction: 1
  309. m_Center: {x: 0.15, y: 9.26, z: 0.49}
  310. --- !u!1 &1794668159548794
  311. GameObject:
  312. m_ObjectHideFlags: 0
  313. m_CorrespondingSourceObject: {fileID: 0}
  314. m_PrefabInstance: {fileID: 0}
  315. m_PrefabAsset: {fileID: 0}
  316. serializedVersion: 6
  317. m_Component:
  318. - component: {fileID: 4973352910308364}
  319. - component: {fileID: 33443231420522584}
  320. - component: {fileID: 23936377395882130}
  321. - component: {fileID: 193070464365399742}
  322. m_Layer: 0
  323. m_Name: BeecthTree01Winter_afsTREE_xmvcb _xlod01_xlp
  324. m_TagString: Untagged
  325. m_Icon: {fileID: 0}
  326. m_NavMeshLayer: 0
  327. m_StaticEditorFlags: 0
  328. m_IsActive: 1
  329. --- !u!4 &4973352910308364
  330. Transform:
  331. m_ObjectHideFlags: 0
  332. m_CorrespondingSourceObject: {fileID: 0}
  333. m_PrefabInstance: {fileID: 0}
  334. m_PrefabAsset: {fileID: 0}
  335. m_GameObject: {fileID: 1794668159548794}
  336. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  337. m_LocalPosition: {x: 0, y: 0, z: 0}
  338. m_LocalScale: {x: 1, y: 1, z: 1}
  339. m_ConstrainProportionsScale: 0
  340. m_Children: []
  341. m_Father: {fileID: 4285683093320348}
  342. m_RootOrder: 1
  343. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  344. --- !u!33 &33443231420522584
  345. MeshFilter:
  346. m_ObjectHideFlags: 0
  347. m_CorrespondingSourceObject: {fileID: 0}
  348. m_PrefabInstance: {fileID: 0}
  349. m_PrefabAsset: {fileID: 0}
  350. m_GameObject: {fileID: 1794668159548794}
  351. m_Mesh: {fileID: 4300000, guid: a892de2619a34724d9a776cd3886a743, type: 2}
  352. --- !u!23 &23936377395882130
  353. MeshRenderer:
  354. m_ObjectHideFlags: 0
  355. m_CorrespondingSourceObject: {fileID: 0}
  356. m_PrefabInstance: {fileID: 0}
  357. m_PrefabAsset: {fileID: 0}
  358. m_GameObject: {fileID: 1794668159548794}
  359. m_Enabled: 1
  360. m_CastShadows: 1
  361. m_ReceiveShadows: 1
  362. m_DynamicOccludee: 1
  363. m_StaticShadowCaster: 0
  364. m_MotionVectors: 1
  365. m_LightProbeUsage: 1
  366. m_ReflectionProbeUsage: 1
  367. m_RayTracingMode: 2
  368. m_RayTraceProcedural: 0
  369. m_RenderingLayerMask: 1
  370. m_RendererPriority: 0
  371. m_Materials:
  372. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  373. - {fileID: 2100000, guid: 3835aed2a71a552438469a4c8d1c872c, type: 2}
  374. m_StaticBatchInfo:
  375. firstSubMesh: 0
  376. subMeshCount: 0
  377. m_StaticBatchRoot: {fileID: 0}
  378. m_ProbeAnchor: {fileID: 0}
  379. m_LightProbeVolumeOverride: {fileID: 0}
  380. m_ScaleInLightmap: 1.8018051
  381. m_ReceiveGI: 1
  382. m_PreserveUVs: 0
  383. m_IgnoreNormalsForChartDetection: 0
  384. m_ImportantGI: 0
  385. m_StitchLightmapSeams: 1
  386. m_SelectedEditorRenderState: 3
  387. m_MinimumChartSize: 4
  388. m_AutoUVMaxDistance: 0.5
  389. m_AutoUVMaxAngle: 89
  390. m_LightmapParameters: {fileID: 0}
  391. m_SortingLayerID: 0
  392. m_SortingLayer: 0
  393. m_SortingOrder: 0
  394. m_AdditionalVertexStreams: {fileID: 0}
  395. --- !u!193 &193070464365399742
  396. Tree:
  397. m_ObjectHideFlags: 0
  398. m_CorrespondingSourceObject: {fileID: 0}
  399. m_PrefabInstance: {fileID: 0}
  400. m_PrefabAsset: {fileID: 0}
  401. m_GameObject: {fileID: 1794668159548794}
  402. m_SpeedTreeWindAsset: {fileID: 0}
  403. m_TreeData: {fileID: 0}
  404. --- !u!1 &1926775092793010
  405. GameObject:
  406. m_ObjectHideFlags: 0
  407. m_CorrespondingSourceObject: {fileID: 0}
  408. m_PrefabInstance: {fileID: 0}
  409. m_PrefabAsset: {fileID: 0}
  410. serializedVersion: 6
  411. m_Component:
  412. - component: {fileID: 4285683093320348}
  413. - component: {fileID: 205417584708120656}
  414. m_Layer: 0
  415. m_Name: BeechTree01Winter_Optimized
  416. m_TagString: Untagged
  417. m_Icon: {fileID: 0}
  418. m_NavMeshLayer: 0
  419. m_StaticEditorFlags: 0
  420. m_IsActive: 1
  421. --- !u!4 &4285683093320348
  422. Transform:
  423. m_ObjectHideFlags: 0
  424. m_CorrespondingSourceObject: {fileID: 0}
  425. m_PrefabInstance: {fileID: 0}
  426. m_PrefabAsset: {fileID: 0}
  427. m_GameObject: {fileID: 1926775092793010}
  428. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  429. m_LocalPosition: {x: 0, y: 0, z: 0}
  430. m_LocalScale: {x: 1, y: 1, z: 1}
  431. m_ConstrainProportionsScale: 0
  432. m_Children:
  433. - {fileID: 4344371823022908}
  434. - {fileID: 4973352910308364}
  435. - {fileID: 4267153678920868}
  436. - {fileID: 4532531055367922}
  437. m_Father: {fileID: 0}
  438. m_RootOrder: 0
  439. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  440. --- !u!205 &205417584708120656
  441. LODGroup:
  442. m_ObjectHideFlags: 0
  443. m_CorrespondingSourceObject: {fileID: 0}
  444. m_PrefabInstance: {fileID: 0}
  445. m_PrefabAsset: {fileID: 0}
  446. m_GameObject: {fileID: 1926775092793010}
  447. serializedVersion: 2
  448. m_LocalReferencePoint: {x: 0, y: 8.515472, z: 0}
  449. m_Size: 21.413628
  450. m_FadeMode: 0
  451. m_AnimateCrossFading: 1
  452. m_LastLODIsBillboard: 0
  453. m_LODs:
  454. - screenRelativeHeight: 0.90090257
  455. fadeTransitionWidth: 0
  456. renderers:
  457. - renderer: {fileID: 23517224961680710}
  458. - screenRelativeHeight: 0.49962306
  459. fadeTransitionWidth: 0
  460. renderers:
  461. - renderer: {fileID: 23936377395882130}
  462. - screenRelativeHeight: 0.15351327
  463. fadeTransitionWidth: 0
  464. renderers:
  465. - renderer: {fileID: 23195636392280948}
  466. - screenRelativeHeight: 0.0059819305
  467. fadeTransitionWidth: 0
  468. renderers:
  469. - renderer: {fileID: 227177906851782860}
  470. m_Enabled: 1