BeechTree01WinterB_Optimized.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1045387519213208
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4998020182288518}
  12. - component: {fileID: 33322396647627230}
  13. - component: {fileID: 23184727357938930}
  14. - component: {fileID: 193862226843968436}
  15. - component: {fileID: 136336116012195684}
  16. - component: {fileID: 136368634756802364}
  17. - component: {fileID: 136881199476024752}
  18. m_Layer: 0
  19. m_Name: BeecthTree01WinterB_afsTREE_xmvcb _xlod00_xlp
  20. m_TagString: Untagged
  21. m_Icon: {fileID: 0}
  22. m_NavMeshLayer: 0
  23. m_StaticEditorFlags: 0
  24. m_IsActive: 1
  25. --- !u!4 &4998020182288518
  26. Transform:
  27. m_ObjectHideFlags: 0
  28. m_CorrespondingSourceObject: {fileID: 0}
  29. m_PrefabInstance: {fileID: 0}
  30. m_PrefabAsset: {fileID: 0}
  31. m_GameObject: {fileID: 1045387519213208}
  32. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  33. m_LocalPosition: {x: 0, y: 0, z: 0}
  34. m_LocalScale: {x: 1, y: 1, z: 1}
  35. m_ConstrainProportionsScale: 0
  36. m_Children: []
  37. m_Father: {fileID: 4996410103025232}
  38. m_RootOrder: 0
  39. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  40. --- !u!33 &33322396647627230
  41. MeshFilter:
  42. m_ObjectHideFlags: 0
  43. m_CorrespondingSourceObject: {fileID: 0}
  44. m_PrefabInstance: {fileID: 0}
  45. m_PrefabAsset: {fileID: 0}
  46. m_GameObject: {fileID: 1045387519213208}
  47. m_Mesh: {fileID: 4300000, guid: e681706e4a3a0734888e24e119838286, type: 2}
  48. --- !u!23 &23184727357938930
  49. MeshRenderer:
  50. m_ObjectHideFlags: 0
  51. m_CorrespondingSourceObject: {fileID: 0}
  52. m_PrefabInstance: {fileID: 0}
  53. m_PrefabAsset: {fileID: 0}
  54. m_GameObject: {fileID: 1045387519213208}
  55. m_Enabled: 1
  56. m_CastShadows: 1
  57. m_ReceiveShadows: 1
  58. m_DynamicOccludee: 1
  59. m_StaticShadowCaster: 0
  60. m_MotionVectors: 1
  61. m_LightProbeUsage: 1
  62. m_ReflectionProbeUsage: 1
  63. m_RayTracingMode: 2
  64. m_RayTraceProcedural: 0
  65. m_RenderingLayerMask: 1
  66. m_RendererPriority: 0
  67. m_Materials:
  68. - {fileID: 2100000, guid: c1773747f88a4bd4a959c932b7977cf2, type: 2}
  69. - {fileID: 2100000, guid: a5f9bf5b527ebc548b6d86f1dabb8337, type: 2}
  70. m_StaticBatchInfo:
  71. firstSubMesh: 0
  72. subMeshCount: 0
  73. m_StaticBatchRoot: {fileID: 0}
  74. m_ProbeAnchor: {fileID: 0}
  75. m_LightProbeVolumeOverride: {fileID: 0}
  76. m_ScaleInLightmap: 1
  77. m_ReceiveGI: 1
  78. m_PreserveUVs: 0
  79. m_IgnoreNormalsForChartDetection: 0
  80. m_ImportantGI: 0
  81. m_StitchLightmapSeams: 1
  82. m_SelectedEditorRenderState: 3
  83. m_MinimumChartSize: 4
  84. m_AutoUVMaxDistance: 0.5
  85. m_AutoUVMaxAngle: 89
  86. m_LightmapParameters: {fileID: 0}
  87. m_SortingLayerID: 0
  88. m_SortingLayer: 0
  89. m_SortingOrder: 0
  90. m_AdditionalVertexStreams: {fileID: 0}
  91. --- !u!193 &193862226843968436
  92. Tree:
  93. m_ObjectHideFlags: 0
  94. m_CorrespondingSourceObject: {fileID: 0}
  95. m_PrefabInstance: {fileID: 0}
  96. m_PrefabAsset: {fileID: 0}
  97. m_GameObject: {fileID: 1045387519213208}
  98. m_SpeedTreeWindAsset: {fileID: 0}
  99. m_TreeData: {fileID: 0}
  100. --- !u!136 &136336116012195684
  101. CapsuleCollider:
  102. m_ObjectHideFlags: 0
  103. m_CorrespondingSourceObject: {fileID: 0}
  104. m_PrefabInstance: {fileID: 0}
  105. m_PrefabAsset: {fileID: 0}
  106. m_GameObject: {fileID: 1045387519213208}
  107. m_Material: {fileID: 0}
  108. m_IsTrigger: 0
  109. m_Enabled: 1
  110. m_Radius: 0.7
  111. m_Height: 8.37
  112. m_Direction: 1
  113. m_Center: {x: 0.15, y: 3.39, z: -0.18}
  114. --- !u!136 &136368634756802364
  115. CapsuleCollider:
  116. m_ObjectHideFlags: 0
  117. m_CorrespondingSourceObject: {fileID: 0}
  118. m_PrefabInstance: {fileID: 0}
  119. m_PrefabAsset: {fileID: 0}
  120. m_GameObject: {fileID: 1045387519213208}
  121. m_Material: {fileID: 0}
  122. m_IsTrigger: 0
  123. m_Enabled: 1
  124. m_Radius: 1.39
  125. m_Height: 3.36
  126. m_Direction: 1
  127. m_Center: {x: 0.15, y: -1.58, z: -0.09}
  128. --- !u!136 &136881199476024752
  129. CapsuleCollider:
  130. m_ObjectHideFlags: 0
  131. m_CorrespondingSourceObject: {fileID: 0}
  132. m_PrefabInstance: {fileID: 0}
  133. m_PrefabAsset: {fileID: 0}
  134. m_GameObject: {fileID: 1045387519213208}
  135. m_Material: {fileID: 0}
  136. m_IsTrigger: 0
  137. m_Enabled: 1
  138. m_Radius: 2.26
  139. m_Height: 6.32
  140. m_Direction: 1
  141. m_Center: {x: 0.15, y: 9.26, z: 0.49}
  142. --- !u!1 &1048257426624580
  143. GameObject:
  144. m_ObjectHideFlags: 0
  145. m_CorrespondingSourceObject: {fileID: 0}
  146. m_PrefabInstance: {fileID: 0}
  147. m_PrefabAsset: {fileID: 0}
  148. serializedVersion: 6
  149. m_Component:
  150. - component: {fileID: 4254382579143606}
  151. - component: {fileID: 33955950591966458}
  152. - component: {fileID: 23761853060829178}
  153. - component: {fileID: 193369633802773982}
  154. m_Layer: 0
  155. m_Name: BeecthTree01WinterB_afsTREE_xmvcb _xlod01_xlp
  156. m_TagString: Untagged
  157. m_Icon: {fileID: 0}
  158. m_NavMeshLayer: 0
  159. m_StaticEditorFlags: 0
  160. m_IsActive: 1
  161. --- !u!4 &4254382579143606
  162. Transform:
  163. m_ObjectHideFlags: 0
  164. m_CorrespondingSourceObject: {fileID: 0}
  165. m_PrefabInstance: {fileID: 0}
  166. m_PrefabAsset: {fileID: 0}
  167. m_GameObject: {fileID: 1048257426624580}
  168. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  169. m_LocalPosition: {x: 0, y: 0, z: 0}
  170. m_LocalScale: {x: 1, y: 1, z: 1}
  171. m_ConstrainProportionsScale: 0
  172. m_Children: []
  173. m_Father: {fileID: 4996410103025232}
  174. m_RootOrder: 1
  175. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  176. --- !u!33 &33955950591966458
  177. MeshFilter:
  178. m_ObjectHideFlags: 0
  179. m_CorrespondingSourceObject: {fileID: 0}
  180. m_PrefabInstance: {fileID: 0}
  181. m_PrefabAsset: {fileID: 0}
  182. m_GameObject: {fileID: 1048257426624580}
  183. m_Mesh: {fileID: 4300000, guid: a892de2619a34724d9a776cd3886a743, type: 2}
  184. --- !u!23 &23761853060829178
  185. MeshRenderer:
  186. m_ObjectHideFlags: 0
  187. m_CorrespondingSourceObject: {fileID: 0}
  188. m_PrefabInstance: {fileID: 0}
  189. m_PrefabAsset: {fileID: 0}
  190. m_GameObject: {fileID: 1048257426624580}
  191. m_Enabled: 1
  192. m_CastShadows: 1
  193. m_ReceiveShadows: 1
  194. m_DynamicOccludee: 1
  195. m_StaticShadowCaster: 0
  196. m_MotionVectors: 1
  197. m_LightProbeUsage: 1
  198. m_ReflectionProbeUsage: 1
  199. m_RayTracingMode: 2
  200. m_RayTraceProcedural: 0
  201. m_RenderingLayerMask: 1
  202. m_RendererPriority: 0
  203. m_Materials:
  204. - {fileID: 2100000, guid: c1773747f88a4bd4a959c932b7977cf2, type: 2}
  205. - {fileID: 2100000, guid: a5f9bf5b527ebc548b6d86f1dabb8337, type: 2}
  206. m_StaticBatchInfo:
  207. firstSubMesh: 0
  208. subMeshCount: 0
  209. m_StaticBatchRoot: {fileID: 0}
  210. m_ProbeAnchor: {fileID: 0}
  211. m_LightProbeVolumeOverride: {fileID: 0}
  212. m_ScaleInLightmap: 1
  213. m_ReceiveGI: 1
  214. m_PreserveUVs: 0
  215. m_IgnoreNormalsForChartDetection: 0
  216. m_ImportantGI: 0
  217. m_StitchLightmapSeams: 1
  218. m_SelectedEditorRenderState: 3
  219. m_MinimumChartSize: 4
  220. m_AutoUVMaxDistance: 0.5
  221. m_AutoUVMaxAngle: 89
  222. m_LightmapParameters: {fileID: 0}
  223. m_SortingLayerID: 0
  224. m_SortingLayer: 0
  225. m_SortingOrder: 0
  226. m_AdditionalVertexStreams: {fileID: 0}
  227. --- !u!193 &193369633802773982
  228. Tree:
  229. m_ObjectHideFlags: 0
  230. m_CorrespondingSourceObject: {fileID: 0}
  231. m_PrefabInstance: {fileID: 0}
  232. m_PrefabAsset: {fileID: 0}
  233. m_GameObject: {fileID: 1048257426624580}
  234. m_SpeedTreeWindAsset: {fileID: 0}
  235. m_TreeData: {fileID: 0}
  236. --- !u!1 &1242409296310400
  237. GameObject:
  238. m_ObjectHideFlags: 0
  239. m_CorrespondingSourceObject: {fileID: 0}
  240. m_PrefabInstance: {fileID: 0}
  241. m_PrefabAsset: {fileID: 0}
  242. serializedVersion: 6
  243. m_Component:
  244. - component: {fileID: 4440695826940428}
  245. - component: {fileID: 227437629498653884}
  246. m_Layer: 0
  247. m_Name: BeecthTree01WinterB_BillboardRenderer
  248. m_TagString: Untagged
  249. m_Icon: {fileID: 0}
  250. m_NavMeshLayer: 0
  251. m_StaticEditorFlags: 0
  252. m_IsActive: 1
  253. --- !u!4 &4440695826940428
  254. Transform:
  255. m_ObjectHideFlags: 0
  256. m_CorrespondingSourceObject: {fileID: 0}
  257. m_PrefabInstance: {fileID: 0}
  258. m_PrefabAsset: {fileID: 0}
  259. m_GameObject: {fileID: 1242409296310400}
  260. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  261. m_LocalPosition: {x: 0, y: 0, z: 0}
  262. m_LocalScale: {x: 1, y: 1, z: 1}
  263. m_ConstrainProportionsScale: 0
  264. m_Children: []
  265. m_Father: {fileID: 4996410103025232}
  266. m_RootOrder: 3
  267. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  268. --- !u!227 &227437629498653884
  269. BillboardRenderer:
  270. m_ObjectHideFlags: 0
  271. m_CorrespondingSourceObject: {fileID: 0}
  272. m_PrefabInstance: {fileID: 0}
  273. m_PrefabAsset: {fileID: 0}
  274. m_GameObject: {fileID: 1242409296310400}
  275. m_Enabled: 1
  276. m_CastShadows: 2
  277. m_ReceiveShadows: 1
  278. m_DynamicOccludee: 1
  279. m_StaticShadowCaster: 0
  280. m_MotionVectors: 1
  281. m_LightProbeUsage: 1
  282. m_ReflectionProbeUsage: 2
  283. m_RayTracingMode: 0
  284. m_RayTraceProcedural: 0
  285. m_RenderingLayerMask: 1
  286. m_RendererPriority: 0
  287. m_Materials:
  288. - {fileID: 0}
  289. m_StaticBatchInfo:
  290. firstSubMesh: 0
  291. subMeshCount: 0
  292. m_StaticBatchRoot: {fileID: 0}
  293. m_ProbeAnchor: {fileID: 0}
  294. m_LightProbeVolumeOverride: {fileID: 0}
  295. m_ScaleInLightmap: 1
  296. m_ReceiveGI: 1
  297. m_PreserveUVs: 0
  298. m_IgnoreNormalsForChartDetection: 0
  299. m_ImportantGI: 0
  300. m_StitchLightmapSeams: 1
  301. m_SelectedEditorRenderState: 3
  302. m_MinimumChartSize: 4
  303. m_AutoUVMaxDistance: 0.5
  304. m_AutoUVMaxAngle: 89
  305. m_LightmapParameters: {fileID: 0}
  306. m_SortingLayerID: 0
  307. m_SortingLayer: 0
  308. m_SortingOrder: 0
  309. m_Billboard: {fileID: 22600000, guid: 6a54bf8cf41dd1942bd2b121b1827472, type: 2}
  310. --- !u!1 &1421065270221676
  311. GameObject:
  312. m_ObjectHideFlags: 0
  313. m_CorrespondingSourceObject: {fileID: 0}
  314. m_PrefabInstance: {fileID: 0}
  315. m_PrefabAsset: {fileID: 0}
  316. serializedVersion: 6
  317. m_Component:
  318. - component: {fileID: 4005052984977196}
  319. - component: {fileID: 33475621698084514}
  320. - component: {fileID: 23652095472184726}
  321. - component: {fileID: 193693233412716752}
  322. m_Layer: 0
  323. m_Name: BeecthTree01WinterB_afsTREE_xmvcb _xlod02_xlp
  324. m_TagString: Untagged
  325. m_Icon: {fileID: 0}
  326. m_NavMeshLayer: 0
  327. m_StaticEditorFlags: 0
  328. m_IsActive: 1
  329. --- !u!4 &4005052984977196
  330. Transform:
  331. m_ObjectHideFlags: 0
  332. m_CorrespondingSourceObject: {fileID: 0}
  333. m_PrefabInstance: {fileID: 0}
  334. m_PrefabAsset: {fileID: 0}
  335. m_GameObject: {fileID: 1421065270221676}
  336. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  337. m_LocalPosition: {x: 0, y: 0, z: 0}
  338. m_LocalScale: {x: 1, y: 1, z: 1}
  339. m_ConstrainProportionsScale: 0
  340. m_Children: []
  341. m_Father: {fileID: 4996410103025232}
  342. m_RootOrder: 2
  343. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  344. --- !u!33 &33475621698084514
  345. MeshFilter:
  346. m_ObjectHideFlags: 0
  347. m_CorrespondingSourceObject: {fileID: 0}
  348. m_PrefabInstance: {fileID: 0}
  349. m_PrefabAsset: {fileID: 0}
  350. m_GameObject: {fileID: 1421065270221676}
  351. m_Mesh: {fileID: 4300000, guid: 53f0d63b65c22e449b8df0adabed8ee0, type: 2}
  352. --- !u!23 &23652095472184726
  353. MeshRenderer:
  354. m_ObjectHideFlags: 0
  355. m_CorrespondingSourceObject: {fileID: 0}
  356. m_PrefabInstance: {fileID: 0}
  357. m_PrefabAsset: {fileID: 0}
  358. m_GameObject: {fileID: 1421065270221676}
  359. m_Enabled: 1
  360. m_CastShadows: 1
  361. m_ReceiveShadows: 1
  362. m_DynamicOccludee: 1
  363. m_StaticShadowCaster: 0
  364. m_MotionVectors: 1
  365. m_LightProbeUsage: 1
  366. m_ReflectionProbeUsage: 1
  367. m_RayTracingMode: 2
  368. m_RayTraceProcedural: 0
  369. m_RenderingLayerMask: 1
  370. m_RendererPriority: 0
  371. m_Materials:
  372. - {fileID: 2100000, guid: c1773747f88a4bd4a959c932b7977cf2, type: 2}
  373. - {fileID: 2100000, guid: a5f9bf5b527ebc548b6d86f1dabb8337, type: 2}
  374. m_StaticBatchInfo:
  375. firstSubMesh: 0
  376. subMeshCount: 0
  377. m_StaticBatchRoot: {fileID: 0}
  378. m_ProbeAnchor: {fileID: 0}
  379. m_LightProbeVolumeOverride: {fileID: 0}
  380. m_ScaleInLightmap: 1
  381. m_ReceiveGI: 1
  382. m_PreserveUVs: 0
  383. m_IgnoreNormalsForChartDetection: 0
  384. m_ImportantGI: 0
  385. m_StitchLightmapSeams: 1
  386. m_SelectedEditorRenderState: 3
  387. m_MinimumChartSize: 4
  388. m_AutoUVMaxDistance: 0.5
  389. m_AutoUVMaxAngle: 89
  390. m_LightmapParameters: {fileID: 0}
  391. m_SortingLayerID: 0
  392. m_SortingLayer: 0
  393. m_SortingOrder: 0
  394. m_AdditionalVertexStreams: {fileID: 0}
  395. --- !u!193 &193693233412716752
  396. Tree:
  397. m_ObjectHideFlags: 0
  398. m_CorrespondingSourceObject: {fileID: 0}
  399. m_PrefabInstance: {fileID: 0}
  400. m_PrefabAsset: {fileID: 0}
  401. m_GameObject: {fileID: 1421065270221676}
  402. m_SpeedTreeWindAsset: {fileID: 0}
  403. m_TreeData: {fileID: 0}
  404. --- !u!1 &1883875218830616
  405. GameObject:
  406. m_ObjectHideFlags: 0
  407. m_CorrespondingSourceObject: {fileID: 0}
  408. m_PrefabInstance: {fileID: 0}
  409. m_PrefabAsset: {fileID: 0}
  410. serializedVersion: 6
  411. m_Component:
  412. - component: {fileID: 4996410103025232}
  413. - component: {fileID: 205074853227172046}
  414. m_Layer: 0
  415. m_Name: BeechTree01WinterB_Optimized
  416. m_TagString: Untagged
  417. m_Icon: {fileID: 0}
  418. m_NavMeshLayer: 0
  419. m_StaticEditorFlags: 0
  420. m_IsActive: 1
  421. --- !u!4 &4996410103025232
  422. Transform:
  423. m_ObjectHideFlags: 0
  424. m_CorrespondingSourceObject: {fileID: 0}
  425. m_PrefabInstance: {fileID: 0}
  426. m_PrefabAsset: {fileID: 0}
  427. m_GameObject: {fileID: 1883875218830616}
  428. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  429. m_LocalPosition: {x: 0, y: 0, z: 0}
  430. m_LocalScale: {x: 1, y: 1, z: 1}
  431. m_ConstrainProportionsScale: 0
  432. m_Children:
  433. - {fileID: 4998020182288518}
  434. - {fileID: 4254382579143606}
  435. - {fileID: 4005052984977196}
  436. - {fileID: 4440695826940428}
  437. m_Father: {fileID: 0}
  438. m_RootOrder: 0
  439. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  440. --- !u!205 &205074853227172046
  441. LODGroup:
  442. m_ObjectHideFlags: 0
  443. m_CorrespondingSourceObject: {fileID: 0}
  444. m_PrefabInstance: {fileID: 0}
  445. m_PrefabAsset: {fileID: 0}
  446. m_GameObject: {fileID: 1883875218830616}
  447. serializedVersion: 2
  448. m_LocalReferencePoint: {x: 0, y: 8.515472, z: 0}
  449. m_Size: 21.413628
  450. m_FadeMode: 0
  451. m_AnimateCrossFading: 1
  452. m_LastLODIsBillboard: 0
  453. m_LODs:
  454. - screenRelativeHeight: 0.90090257
  455. fadeTransitionWidth: 0
  456. renderers:
  457. - renderer: {fileID: 23184727357938930}
  458. - screenRelativeHeight: 0.49962306
  459. fadeTransitionWidth: 0
  460. renderers:
  461. - renderer: {fileID: 23761853060829178}
  462. - screenRelativeHeight: 0.15351327
  463. fadeTransitionWidth: 0
  464. renderers:
  465. - renderer: {fileID: 23652095472184726}
  466. - screenRelativeHeight: 0.0059819305
  467. fadeTransitionWidth: 0
  468. renderers:
  469. - renderer: {fileID: 227437629498653884}
  470. m_Enabled: 1