VegetationB_Leaf Snow (Static).mat 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: VegetationB_Leaf Snow (Static)
  11. m_Shader: {fileID: 4800000, guid: 10963f43e994043478be995caa3c8085, type: 3}
  12. m_ValidKeywords: []
  13. m_InvalidKeywords: []
  14. m_LightmapFlags: 1
  15. m_EnableInstancingVariants: 1
  16. m_DoubleSidedGI: 0
  17. m_CustomRenderQueue: -1
  18. stringTagMap: {}
  19. disabledShaderPasses: []
  20. m_SavedProperties:
  21. serializedVersion: 3
  22. m_TexEnvs:
  23. - _Albedo:
  24. m_Texture: {fileID: 2800000, guid: e6ba637be3c33c74cb73d3d29c3483f2, type: 3}
  25. m_Scale: {x: 1, y: 1}
  26. m_Offset: {x: 0, y: 0}
  27. - _AoGloss:
  28. m_Texture: {fileID: 2800000, guid: 75e2847f163bed8489fef2de592de1a8, type: 3}
  29. m_Scale: {x: 1, y: 1}
  30. m_Offset: {x: 0, y: 0}
  31. - _BumpMap:
  32. m_Texture: {fileID: 0}
  33. m_Scale: {x: 1, y: 1}
  34. m_Offset: {x: 0, y: 0}
  35. - _BumpSpecMap:
  36. m_Texture: {fileID: 2800000, guid: b11bbfcf08ee6da4b86cc4dd212708a3, type: 3}
  37. m_Scale: {x: 1, y: 1}
  38. m_Offset: {x: 0, y: 0}
  39. - _DetailAlbedoMap:
  40. m_Texture: {fileID: 0}
  41. m_Scale: {x: 1, y: 1}
  42. m_Offset: {x: 0, y: 0}
  43. - _DetailMask:
  44. m_Texture: {fileID: 0}
  45. m_Scale: {x: 1, y: 1}
  46. m_Offset: {x: 0, y: 0}
  47. - _DetailNormalMap:
  48. m_Texture: {fileID: 0}
  49. m_Scale: {x: 1, y: 1}
  50. m_Offset: {x: 0, y: 0}
  51. - _DetailTex:
  52. m_Texture: {fileID: 0}
  53. m_Scale: {x: 1, y: 1}
  54. m_Offset: {x: 0, y: 0}
  55. - _EmissionMap:
  56. m_Texture: {fileID: 0}
  57. m_Scale: {x: 1, y: 1}
  58. m_Offset: {x: 0, y: 0}
  59. - _MainTex:
  60. m_Texture: {fileID: 2800000, guid: 66595cd2b5654e744a69b88ea5138edd, type: 3}
  61. m_Scale: {x: 1, y: 1}
  62. m_Offset: {x: 0, y: 0}
  63. - _MetallicGlossMap:
  64. m_Texture: {fileID: 0}
  65. m_Scale: {x: 1, y: 1}
  66. m_Offset: {x: 0, y: 0}
  67. - _Normalmap:
  68. m_Texture: {fileID: 2800000, guid: 6a0f15a4b82cae84eb621545af8c7e36, type: 3}
  69. m_Scale: {x: 1, y: 1}
  70. m_Offset: {x: 0, y: 0}
  71. - _OcclusionMap:
  72. m_Texture: {fileID: 0}
  73. m_Scale: {x: 1, y: 1}
  74. m_Offset: {x: 0, y: 0}
  75. - _ParallaxMap:
  76. m_Texture: {fileID: 0}
  77. m_Scale: {x: 1, y: 1}
  78. m_Offset: {x: 0, y: 0}
  79. - _TranslucencyMap:
  80. m_Texture: {fileID: 2800000, guid: 2653542b26f7a1e4db4655041473ff2c, type: 3}
  81. m_Scale: {x: 1, y: 1}
  82. m_Offset: {x: 0, y: 0}
  83. - _texcoord:
  84. m_Texture: {fileID: 0}
  85. m_Scale: {x: 1, y: 1}
  86. m_Offset: {x: 0, y: 0}
  87. - unity_Lightmaps:
  88. m_Texture: {fileID: 0}
  89. m_Scale: {x: 1, y: 1}
  90. m_Offset: {x: 0, y: 0}
  91. - unity_LightmapsInd:
  92. m_Texture: {fileID: 0}
  93. m_Scale: {x: 1, y: 1}
  94. m_Offset: {x: 0, y: 0}
  95. - unity_ShadowMasks:
  96. m_Texture: {fileID: 0}
  97. m_Scale: {x: 1, y: 1}
  98. m_Offset: {x: 0, y: 0}
  99. m_Ints: []
  100. m_Floats:
  101. - _AlphaClip: 0.4
  102. - _AlphaCutoff: 0.5
  103. - _AnimateNormal: 0
  104. - _BumpScale: 1
  105. - _Cull: 0
  106. - _Culling: 0
  107. - _Cutoff: 0.5
  108. - _DetailNormalMapScale: 1
  109. - _DstBlend: 10
  110. - _EdgeFlutterInfluence: 0.25
  111. - _EnableLeafTurbulence: 0
  112. - _EnableTransFade: 0
  113. - _EnvironmentReflections: 1
  114. - _FadeOutWind: 0
  115. - _GlossMapScale: 1
  116. - _Glossiness: 0.5
  117. - _GlossyReflections: 1
  118. - _IsBark: 0
  119. - _LODTerrain: 0
  120. - _LeafTurbulence: 0.2
  121. - _Metallic: 0
  122. - _Mode: 2
  123. - _NormalBackFaceFixBranch: 0
  124. - _OcclusionStrength: 1
  125. - _Parallax: 0.02
  126. - _QueueControl: 0
  127. - _QueueOffset: 0
  128. - _ReceiveShadows: 1
  129. - _SmoothnessTextureChannel: 0
  130. - _SpecularHighlights: 1
  131. - _SrcBlend: 5
  132. - _TimeOffset: 0.25
  133. - _TranslucencyStrength: 0.5
  134. - _TumbleFrequency: 1
  135. - _TumbleStrength: 0
  136. - _UVSec: 0
  137. - _ViewDependency: 0.8
  138. - _WindGradient: 0.0052
  139. - _WindPower: 0
  140. - _WindQuality: 0
  141. - _WindScale: 3
  142. - _ZWrite: 0
  143. - __dirty: 1
  144. m_Colors:
  145. - _Color: {r: 1, g: 1, b: 1, a: 1}
  146. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  147. - _HueVariation: {r: 1, g: 0.5, b: 0, a: 0.1}
  148. m_BuildTextureStacks: []