GenericTree_Summer_D.prefab 25 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &832957317777174199
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 5077825400070176879}
  12. - component: {fileID: 169824236686879439}
  13. - component: {fileID: 2131667661343953725}
  14. m_Layer: 0
  15. m_Name: GTD_Leaves_LOD0
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &5077825400070176879
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 832957317777174199}
  28. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: -0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_ConstrainProportionsScale: 0
  32. m_Children: []
  33. m_Father: {fileID: 3154870852264952467}
  34. m_RootOrder: 4
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &169824236686879439
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 832957317777174199}
  43. m_Mesh: {fileID: 7664465060046938134, guid: d8c1ad209c9bfc34f9a1122af53ce3de, type: 3}
  44. --- !u!23 &2131667661343953725
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 832957317777174199}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_StaticShadowCaster: 0
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RayTracingMode: 2
  60. m_RayTraceProcedural: 0
  61. m_RenderingLayerMask: 1
  62. m_RendererPriority: 0
  63. m_Materials:
  64. - {fileID: 2100000, guid: 34a8e9a2776d01d4682beed635f5463a, type: 2}
  65. m_StaticBatchInfo:
  66. firstSubMesh: 0
  67. subMeshCount: 0
  68. m_StaticBatchRoot: {fileID: 0}
  69. m_ProbeAnchor: {fileID: 0}
  70. m_LightProbeVolumeOverride: {fileID: 0}
  71. m_ScaleInLightmap: 1
  72. m_ReceiveGI: 1
  73. m_PreserveUVs: 0
  74. m_IgnoreNormalsForChartDetection: 0
  75. m_ImportantGI: 0
  76. m_StitchLightmapSeams: 1
  77. m_SelectedEditorRenderState: 3
  78. m_MinimumChartSize: 4
  79. m_AutoUVMaxDistance: 0.5
  80. m_AutoUVMaxAngle: 89
  81. m_LightmapParameters: {fileID: 0}
  82. m_SortingLayerID: 0
  83. m_SortingLayer: 0
  84. m_SortingOrder: 0
  85. m_AdditionalVertexStreams: {fileID: 0}
  86. --- !u!1 &2342869062067738665
  87. GameObject:
  88. m_ObjectHideFlags: 0
  89. m_CorrespondingSourceObject: {fileID: 0}
  90. m_PrefabInstance: {fileID: 0}
  91. m_PrefabAsset: {fileID: 0}
  92. serializedVersion: 6
  93. m_Component:
  94. - component: {fileID: 3154870852264952467}
  95. - component: {fileID: 7895450038769432034}
  96. m_Layer: 0
  97. m_Name: GenericTree_Summer_D
  98. m_TagString: Untagged
  99. m_Icon: {fileID: 0}
  100. m_NavMeshLayer: 0
  101. m_StaticEditorFlags: 0
  102. m_IsActive: 1
  103. --- !u!4 &3154870852264952467
  104. Transform:
  105. m_ObjectHideFlags: 0
  106. m_CorrespondingSourceObject: {fileID: 0}
  107. m_PrefabInstance: {fileID: 0}
  108. m_PrefabAsset: {fileID: 0}
  109. m_GameObject: {fileID: 2342869062067738665}
  110. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  111. m_LocalPosition: {x: 0, y: 0, z: 0}
  112. m_LocalScale: {x: 1, y: 1, z: 1}
  113. m_ConstrainProportionsScale: 0
  114. m_Children:
  115. - {fileID: 4526346724302317491}
  116. - {fileID: 5281121144685400925}
  117. - {fileID: 8265022186049740231}
  118. - {fileID: 3421100690810874298}
  119. - {fileID: 5077825400070176879}
  120. - {fileID: 5883722797846263726}
  121. - {fileID: 5586478320429362931}
  122. - {fileID: 5147286937570409717}
  123. - {fileID: 3870227130886077108}
  124. m_Father: {fileID: 0}
  125. m_RootOrder: 0
  126. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  127. --- !u!205 &7895450038769432034
  128. LODGroup:
  129. m_ObjectHideFlags: 0
  130. m_CorrespondingSourceObject: {fileID: 0}
  131. m_PrefabInstance: {fileID: 0}
  132. m_PrefabAsset: {fileID: 0}
  133. m_GameObject: {fileID: 2342869062067738665}
  134. serializedVersion: 2
  135. m_LocalReferencePoint: {x: 0, y: 4.641928, z: -0.000012397766}
  136. m_Size: 11.338008
  137. m_FadeMode: 1
  138. m_AnimateCrossFading: 0
  139. m_LastLODIsBillboard: 0
  140. m_LODs:
  141. - screenRelativeHeight: 0.94683516
  142. fadeTransitionWidth: 0
  143. renderers:
  144. - renderer: {fileID: 1572663463155443052}
  145. - renderer: {fileID: 2131667661343953725}
  146. - screenRelativeHeight: 0.40141416
  147. fadeTransitionWidth: 0
  148. renderers:
  149. - renderer: {fileID: 5780354323980064427}
  150. - renderer: {fileID: 209170691012279341}
  151. - screenRelativeHeight: 0.1989311
  152. fadeTransitionWidth: 0
  153. renderers:
  154. - renderer: {fileID: 2341229149823566098}
  155. - renderer: {fileID: 5374509046531525173}
  156. - screenRelativeHeight: 0.078489214
  157. fadeTransitionWidth: 0.2
  158. renderers:
  159. - renderer: {fileID: 8329000274504936125}
  160. - renderer: {fileID: 1118782833158502336}
  161. - screenRelativeHeight: 0.0043664733
  162. fadeTransitionWidth: 0
  163. renderers:
  164. - renderer: {fileID: 3930740246589248078}
  165. m_Enabled: 1
  166. --- !u!1 &2687579850699488929
  167. GameObject:
  168. m_ObjectHideFlags: 0
  169. m_CorrespondingSourceObject: {fileID: 0}
  170. m_PrefabInstance: {fileID: 0}
  171. m_PrefabAsset: {fileID: 0}
  172. serializedVersion: 6
  173. m_Component:
  174. - component: {fileID: 5281121144685400925}
  175. - component: {fileID: 3446640445026456596}
  176. - component: {fileID: 209170691012279341}
  177. m_Layer: 0
  178. m_Name: GTD_Bark_LOD1
  179. m_TagString: Untagged
  180. m_Icon: {fileID: 0}
  181. m_NavMeshLayer: 0
  182. m_StaticEditorFlags: 0
  183. m_IsActive: 1
  184. --- !u!4 &5281121144685400925
  185. Transform:
  186. m_ObjectHideFlags: 0
  187. m_CorrespondingSourceObject: {fileID: 0}
  188. m_PrefabInstance: {fileID: 0}
  189. m_PrefabAsset: {fileID: 0}
  190. m_GameObject: {fileID: 2687579850699488929}
  191. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  192. m_LocalPosition: {x: -0, y: 0, z: 0}
  193. m_LocalScale: {x: 1, y: 1, z: 1}
  194. m_ConstrainProportionsScale: 0
  195. m_Children: []
  196. m_Father: {fileID: 3154870852264952467}
  197. m_RootOrder: 1
  198. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  199. --- !u!33 &3446640445026456596
  200. MeshFilter:
  201. m_ObjectHideFlags: 0
  202. m_CorrespondingSourceObject: {fileID: 0}
  203. m_PrefabInstance: {fileID: 0}
  204. m_PrefabAsset: {fileID: 0}
  205. m_GameObject: {fileID: 2687579850699488929}
  206. m_Mesh: {fileID: 4378632155390061660, guid: d8c1ad209c9bfc34f9a1122af53ce3de, type: 3}
  207. --- !u!23 &209170691012279341
  208. MeshRenderer:
  209. m_ObjectHideFlags: 0
  210. m_CorrespondingSourceObject: {fileID: 0}
  211. m_PrefabInstance: {fileID: 0}
  212. m_PrefabAsset: {fileID: 0}
  213. m_GameObject: {fileID: 2687579850699488929}
  214. m_Enabled: 1
  215. m_CastShadows: 1
  216. m_ReceiveShadows: 1
  217. m_DynamicOccludee: 1
  218. m_StaticShadowCaster: 0
  219. m_MotionVectors: 1
  220. m_LightProbeUsage: 1
  221. m_ReflectionProbeUsage: 1
  222. m_RayTracingMode: 2
  223. m_RayTraceProcedural: 0
  224. m_RenderingLayerMask: 1
  225. m_RendererPriority: 0
  226. m_Materials:
  227. - {fileID: 2100000, guid: fb872e18ab395914ca8d9fdbf9f856dc, type: 2}
  228. m_StaticBatchInfo:
  229. firstSubMesh: 0
  230. subMeshCount: 0
  231. m_StaticBatchRoot: {fileID: 0}
  232. m_ProbeAnchor: {fileID: 0}
  233. m_LightProbeVolumeOverride: {fileID: 0}
  234. m_ScaleInLightmap: 1
  235. m_ReceiveGI: 1
  236. m_PreserveUVs: 0
  237. m_IgnoreNormalsForChartDetection: 0
  238. m_ImportantGI: 0
  239. m_StitchLightmapSeams: 1
  240. m_SelectedEditorRenderState: 3
  241. m_MinimumChartSize: 4
  242. m_AutoUVMaxDistance: 0.5
  243. m_AutoUVMaxAngle: 89
  244. m_LightmapParameters: {fileID: 0}
  245. m_SortingLayerID: 0
  246. m_SortingLayer: 0
  247. m_SortingOrder: 0
  248. m_AdditionalVertexStreams: {fileID: 0}
  249. --- !u!1 &3994069322001101418
  250. GameObject:
  251. m_ObjectHideFlags: 0
  252. m_CorrespondingSourceObject: {fileID: 0}
  253. m_PrefabInstance: {fileID: 0}
  254. m_PrefabAsset: {fileID: 0}
  255. serializedVersion: 6
  256. m_Component:
  257. - component: {fileID: 5586478320429362931}
  258. - component: {fileID: 8959256829073695984}
  259. - component: {fileID: 2341229149823566098}
  260. m_Layer: 0
  261. m_Name: GTD_Leaves_LOD2
  262. m_TagString: Untagged
  263. m_Icon: {fileID: 0}
  264. m_NavMeshLayer: 0
  265. m_StaticEditorFlags: 0
  266. m_IsActive: 1
  267. --- !u!4 &5586478320429362931
  268. Transform:
  269. m_ObjectHideFlags: 0
  270. m_CorrespondingSourceObject: {fileID: 0}
  271. m_PrefabInstance: {fileID: 0}
  272. m_PrefabAsset: {fileID: 0}
  273. m_GameObject: {fileID: 3994069322001101418}
  274. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  275. m_LocalPosition: {x: -0, y: 0, z: 0}
  276. m_LocalScale: {x: 1, y: 1, z: 1}
  277. m_ConstrainProportionsScale: 0
  278. m_Children: []
  279. m_Father: {fileID: 3154870852264952467}
  280. m_RootOrder: 6
  281. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  282. --- !u!33 &8959256829073695984
  283. MeshFilter:
  284. m_ObjectHideFlags: 0
  285. m_CorrespondingSourceObject: {fileID: 0}
  286. m_PrefabInstance: {fileID: 0}
  287. m_PrefabAsset: {fileID: 0}
  288. m_GameObject: {fileID: 3994069322001101418}
  289. m_Mesh: {fileID: -148719313089436311, guid: d8c1ad209c9bfc34f9a1122af53ce3de, type: 3}
  290. --- !u!23 &2341229149823566098
  291. MeshRenderer:
  292. m_ObjectHideFlags: 0
  293. m_CorrespondingSourceObject: {fileID: 0}
  294. m_PrefabInstance: {fileID: 0}
  295. m_PrefabAsset: {fileID: 0}
  296. m_GameObject: {fileID: 3994069322001101418}
  297. m_Enabled: 1
  298. m_CastShadows: 1
  299. m_ReceiveShadows: 1
  300. m_DynamicOccludee: 1
  301. m_StaticShadowCaster: 0
  302. m_MotionVectors: 1
  303. m_LightProbeUsage: 1
  304. m_ReflectionProbeUsage: 1
  305. m_RayTracingMode: 2
  306. m_RayTraceProcedural: 0
  307. m_RenderingLayerMask: 1
  308. m_RendererPriority: 0
  309. m_Materials:
  310. - {fileID: 2100000, guid: 34a8e9a2776d01d4682beed635f5463a, type: 2}
  311. m_StaticBatchInfo:
  312. firstSubMesh: 0
  313. subMeshCount: 0
  314. m_StaticBatchRoot: {fileID: 0}
  315. m_ProbeAnchor: {fileID: 0}
  316. m_LightProbeVolumeOverride: {fileID: 0}
  317. m_ScaleInLightmap: 1
  318. m_ReceiveGI: 1
  319. m_PreserveUVs: 0
  320. m_IgnoreNormalsForChartDetection: 0
  321. m_ImportantGI: 0
  322. m_StitchLightmapSeams: 1
  323. m_SelectedEditorRenderState: 3
  324. m_MinimumChartSize: 4
  325. m_AutoUVMaxDistance: 0.5
  326. m_AutoUVMaxAngle: 89
  327. m_LightmapParameters: {fileID: 0}
  328. m_SortingLayerID: 0
  329. m_SortingLayer: 0
  330. m_SortingOrder: 0
  331. m_AdditionalVertexStreams: {fileID: 0}
  332. --- !u!1 &4205349258648965497
  333. GameObject:
  334. m_ObjectHideFlags: 0
  335. m_CorrespondingSourceObject: {fileID: 0}
  336. m_PrefabInstance: {fileID: 0}
  337. m_PrefabAsset: {fileID: 0}
  338. serializedVersion: 6
  339. m_Component:
  340. - component: {fileID: 3421100690810874298}
  341. - component: {fileID: 7383246038712617599}
  342. - component: {fileID: 8329000274504936125}
  343. m_Layer: 0
  344. m_Name: GTD_Bark_LOD3
  345. m_TagString: Untagged
  346. m_Icon: {fileID: 0}
  347. m_NavMeshLayer: 0
  348. m_StaticEditorFlags: 0
  349. m_IsActive: 1
  350. --- !u!4 &3421100690810874298
  351. Transform:
  352. m_ObjectHideFlags: 0
  353. m_CorrespondingSourceObject: {fileID: 0}
  354. m_PrefabInstance: {fileID: 0}
  355. m_PrefabAsset: {fileID: 0}
  356. m_GameObject: {fileID: 4205349258648965497}
  357. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  358. m_LocalPosition: {x: -0, y: 0, z: 0}
  359. m_LocalScale: {x: 1, y: 1, z: 1}
  360. m_ConstrainProportionsScale: 0
  361. m_Children: []
  362. m_Father: {fileID: 3154870852264952467}
  363. m_RootOrder: 3
  364. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  365. --- !u!33 &7383246038712617599
  366. MeshFilter:
  367. m_ObjectHideFlags: 0
  368. m_CorrespondingSourceObject: {fileID: 0}
  369. m_PrefabInstance: {fileID: 0}
  370. m_PrefabAsset: {fileID: 0}
  371. m_GameObject: {fileID: 4205349258648965497}
  372. m_Mesh: {fileID: -7380821454620741724, guid: d8c1ad209c9bfc34f9a1122af53ce3de, type: 3}
  373. --- !u!23 &8329000274504936125
  374. MeshRenderer:
  375. m_ObjectHideFlags: 0
  376. m_CorrespondingSourceObject: {fileID: 0}
  377. m_PrefabInstance: {fileID: 0}
  378. m_PrefabAsset: {fileID: 0}
  379. m_GameObject: {fileID: 4205349258648965497}
  380. m_Enabled: 1
  381. m_CastShadows: 1
  382. m_ReceiveShadows: 1
  383. m_DynamicOccludee: 1
  384. m_StaticShadowCaster: 0
  385. m_MotionVectors: 1
  386. m_LightProbeUsage: 1
  387. m_ReflectionProbeUsage: 1
  388. m_RayTracingMode: 2
  389. m_RayTraceProcedural: 0
  390. m_RenderingLayerMask: 1
  391. m_RendererPriority: 0
  392. m_Materials:
  393. - {fileID: 2100000, guid: fb872e18ab395914ca8d9fdbf9f856dc, type: 2}
  394. m_StaticBatchInfo:
  395. firstSubMesh: 0
  396. subMeshCount: 0
  397. m_StaticBatchRoot: {fileID: 0}
  398. m_ProbeAnchor: {fileID: 0}
  399. m_LightProbeVolumeOverride: {fileID: 0}
  400. m_ScaleInLightmap: 1
  401. m_ReceiveGI: 1
  402. m_PreserveUVs: 0
  403. m_IgnoreNormalsForChartDetection: 0
  404. m_ImportantGI: 0
  405. m_StitchLightmapSeams: 1
  406. m_SelectedEditorRenderState: 3
  407. m_MinimumChartSize: 4
  408. m_AutoUVMaxDistance: 0.5
  409. m_AutoUVMaxAngle: 89
  410. m_LightmapParameters: {fileID: 0}
  411. m_SortingLayerID: 0
  412. m_SortingLayer: 0
  413. m_SortingOrder: 0
  414. m_AdditionalVertexStreams: {fileID: 0}
  415. --- !u!1 &5482802304353213060
  416. GameObject:
  417. m_ObjectHideFlags: 0
  418. m_CorrespondingSourceObject: {fileID: 0}
  419. m_PrefabInstance: {fileID: 0}
  420. m_PrefabAsset: {fileID: 0}
  421. serializedVersion: 6
  422. m_Component:
  423. - component: {fileID: 5147286937570409717}
  424. - component: {fileID: 6736854211499256208}
  425. - component: {fileID: 1118782833158502336}
  426. m_Layer: 0
  427. m_Name: GTD_Leaves_LOD3
  428. m_TagString: Untagged
  429. m_Icon: {fileID: 0}
  430. m_NavMeshLayer: 0
  431. m_StaticEditorFlags: 0
  432. m_IsActive: 1
  433. --- !u!4 &5147286937570409717
  434. Transform:
  435. m_ObjectHideFlags: 0
  436. m_CorrespondingSourceObject: {fileID: 0}
  437. m_PrefabInstance: {fileID: 0}
  438. m_PrefabAsset: {fileID: 0}
  439. m_GameObject: {fileID: 5482802304353213060}
  440. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  441. m_LocalPosition: {x: -0, y: 0, z: 0}
  442. m_LocalScale: {x: 1, y: 1, z: 1}
  443. m_ConstrainProportionsScale: 0
  444. m_Children: []
  445. m_Father: {fileID: 3154870852264952467}
  446. m_RootOrder: 7
  447. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  448. --- !u!33 &6736854211499256208
  449. MeshFilter:
  450. m_ObjectHideFlags: 0
  451. m_CorrespondingSourceObject: {fileID: 0}
  452. m_PrefabInstance: {fileID: 0}
  453. m_PrefabAsset: {fileID: 0}
  454. m_GameObject: {fileID: 5482802304353213060}
  455. m_Mesh: {fileID: 4254090993992636279, guid: d8c1ad209c9bfc34f9a1122af53ce3de, type: 3}
  456. --- !u!23 &1118782833158502336
  457. MeshRenderer:
  458. m_ObjectHideFlags: 0
  459. m_CorrespondingSourceObject: {fileID: 0}
  460. m_PrefabInstance: {fileID: 0}
  461. m_PrefabAsset: {fileID: 0}
  462. m_GameObject: {fileID: 5482802304353213060}
  463. m_Enabled: 1
  464. m_CastShadows: 1
  465. m_ReceiveShadows: 1
  466. m_DynamicOccludee: 1
  467. m_StaticShadowCaster: 0
  468. m_MotionVectors: 1
  469. m_LightProbeUsage: 1
  470. m_ReflectionProbeUsage: 1
  471. m_RayTracingMode: 2
  472. m_RayTraceProcedural: 0
  473. m_RenderingLayerMask: 1
  474. m_RendererPriority: 0
  475. m_Materials:
  476. - {fileID: 2100000, guid: 34a8e9a2776d01d4682beed635f5463a, type: 2}
  477. m_StaticBatchInfo:
  478. firstSubMesh: 0
  479. subMeshCount: 0
  480. m_StaticBatchRoot: {fileID: 0}
  481. m_ProbeAnchor: {fileID: 0}
  482. m_LightProbeVolumeOverride: {fileID: 0}
  483. m_ScaleInLightmap: 1
  484. m_ReceiveGI: 1
  485. m_PreserveUVs: 0
  486. m_IgnoreNormalsForChartDetection: 0
  487. m_ImportantGI: 0
  488. m_StitchLightmapSeams: 1
  489. m_SelectedEditorRenderState: 3
  490. m_MinimumChartSize: 4
  491. m_AutoUVMaxDistance: 0.5
  492. m_AutoUVMaxAngle: 89
  493. m_LightmapParameters: {fileID: 0}
  494. m_SortingLayerID: 0
  495. m_SortingLayer: 0
  496. m_SortingOrder: 0
  497. m_AdditionalVertexStreams: {fileID: 0}
  498. --- !u!1 &6109702987495982780
  499. GameObject:
  500. m_ObjectHideFlags: 0
  501. m_CorrespondingSourceObject: {fileID: 0}
  502. m_PrefabInstance: {fileID: 0}
  503. m_PrefabAsset: {fileID: 0}
  504. serializedVersion: 6
  505. m_Component:
  506. - component: {fileID: 4526346724302317491}
  507. - component: {fileID: 4126750316318466819}
  508. - component: {fileID: 1572663463155443052}
  509. - component: {fileID: 3189361274244949371}
  510. - component: {fileID: 3189361274244949370}
  511. m_Layer: 0
  512. m_Name: GTD_Bark_LOD0
  513. m_TagString: Untagged
  514. m_Icon: {fileID: 0}
  515. m_NavMeshLayer: 0
  516. m_StaticEditorFlags: 0
  517. m_IsActive: 1
  518. --- !u!4 &4526346724302317491
  519. Transform:
  520. m_ObjectHideFlags: 0
  521. m_CorrespondingSourceObject: {fileID: 0}
  522. m_PrefabInstance: {fileID: 0}
  523. m_PrefabAsset: {fileID: 0}
  524. m_GameObject: {fileID: 6109702987495982780}
  525. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  526. m_LocalPosition: {x: -0, y: 0, z: 0}
  527. m_LocalScale: {x: 1, y: 1, z: 1}
  528. m_ConstrainProportionsScale: 0
  529. m_Children: []
  530. m_Father: {fileID: 3154870852264952467}
  531. m_RootOrder: 0
  532. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  533. --- !u!33 &4126750316318466819
  534. MeshFilter:
  535. m_ObjectHideFlags: 0
  536. m_CorrespondingSourceObject: {fileID: 0}
  537. m_PrefabInstance: {fileID: 0}
  538. m_PrefabAsset: {fileID: 0}
  539. m_GameObject: {fileID: 6109702987495982780}
  540. m_Mesh: {fileID: 6172822762035254252, guid: d8c1ad209c9bfc34f9a1122af53ce3de, type: 3}
  541. --- !u!23 &1572663463155443052
  542. MeshRenderer:
  543. m_ObjectHideFlags: 0
  544. m_CorrespondingSourceObject: {fileID: 0}
  545. m_PrefabInstance: {fileID: 0}
  546. m_PrefabAsset: {fileID: 0}
  547. m_GameObject: {fileID: 6109702987495982780}
  548. m_Enabled: 1
  549. m_CastShadows: 1
  550. m_ReceiveShadows: 1
  551. m_DynamicOccludee: 1
  552. m_StaticShadowCaster: 0
  553. m_MotionVectors: 1
  554. m_LightProbeUsage: 1
  555. m_ReflectionProbeUsage: 1
  556. m_RayTracingMode: 2
  557. m_RayTraceProcedural: 0
  558. m_RenderingLayerMask: 1
  559. m_RendererPriority: 0
  560. m_Materials:
  561. - {fileID: 2100000, guid: fb872e18ab395914ca8d9fdbf9f856dc, type: 2}
  562. m_StaticBatchInfo:
  563. firstSubMesh: 0
  564. subMeshCount: 0
  565. m_StaticBatchRoot: {fileID: 0}
  566. m_ProbeAnchor: {fileID: 0}
  567. m_LightProbeVolumeOverride: {fileID: 0}
  568. m_ScaleInLightmap: 1
  569. m_ReceiveGI: 1
  570. m_PreserveUVs: 0
  571. m_IgnoreNormalsForChartDetection: 0
  572. m_ImportantGI: 0
  573. m_StitchLightmapSeams: 1
  574. m_SelectedEditorRenderState: 3
  575. m_MinimumChartSize: 4
  576. m_AutoUVMaxDistance: 0.5
  577. m_AutoUVMaxAngle: 89
  578. m_LightmapParameters: {fileID: 0}
  579. m_SortingLayerID: 0
  580. m_SortingLayer: 0
  581. m_SortingOrder: 0
  582. m_AdditionalVertexStreams: {fileID: 0}
  583. --- !u!136 &3189361274244949371
  584. CapsuleCollider:
  585. m_ObjectHideFlags: 0
  586. m_CorrespondingSourceObject: {fileID: 0}
  587. m_PrefabInstance: {fileID: 0}
  588. m_PrefabAsset: {fileID: 0}
  589. m_GameObject: {fileID: 6109702987495982780}
  590. m_Material: {fileID: 0}
  591. m_IsTrigger: 0
  592. m_Enabled: 1
  593. m_Radius: 0.4
  594. m_Height: 8
  595. m_Direction: 1
  596. m_Center: {x: 0, y: 2.75, z: 0}
  597. --- !u!136 &3189361274244949370
  598. CapsuleCollider:
  599. m_ObjectHideFlags: 0
  600. m_CorrespondingSourceObject: {fileID: 0}
  601. m_PrefabInstance: {fileID: 0}
  602. m_PrefabAsset: {fileID: 0}
  603. m_GameObject: {fileID: 6109702987495982780}
  604. m_Material: {fileID: 0}
  605. m_IsTrigger: 0
  606. m_Enabled: 1
  607. m_Radius: 2.33
  608. m_Height: 3.46
  609. m_Direction: 1
  610. m_Center: {x: 0, y: 6, z: 0}
  611. --- !u!1 &7588674871616320250
  612. GameObject:
  613. m_ObjectHideFlags: 0
  614. m_CorrespondingSourceObject: {fileID: 0}
  615. m_PrefabInstance: {fileID: 0}
  616. m_PrefabAsset: {fileID: 0}
  617. serializedVersion: 6
  618. m_Component:
  619. - component: {fileID: 8265022186049740231}
  620. - component: {fileID: 1581461155687075497}
  621. - component: {fileID: 5374509046531525173}
  622. m_Layer: 0
  623. m_Name: GTD_Bark_LOD2
  624. m_TagString: Untagged
  625. m_Icon: {fileID: 0}
  626. m_NavMeshLayer: 0
  627. m_StaticEditorFlags: 0
  628. m_IsActive: 1
  629. --- !u!4 &8265022186049740231
  630. Transform:
  631. m_ObjectHideFlags: 0
  632. m_CorrespondingSourceObject: {fileID: 0}
  633. m_PrefabInstance: {fileID: 0}
  634. m_PrefabAsset: {fileID: 0}
  635. m_GameObject: {fileID: 7588674871616320250}
  636. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  637. m_LocalPosition: {x: -0, y: 0, z: 0}
  638. m_LocalScale: {x: 1, y: 1, z: 1}
  639. m_ConstrainProportionsScale: 0
  640. m_Children: []
  641. m_Father: {fileID: 3154870852264952467}
  642. m_RootOrder: 2
  643. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  644. --- !u!33 &1581461155687075497
  645. MeshFilter:
  646. m_ObjectHideFlags: 0
  647. m_CorrespondingSourceObject: {fileID: 0}
  648. m_PrefabInstance: {fileID: 0}
  649. m_PrefabAsset: {fileID: 0}
  650. m_GameObject: {fileID: 7588674871616320250}
  651. m_Mesh: {fileID: -6632902081583729582, guid: d8c1ad209c9bfc34f9a1122af53ce3de, type: 3}
  652. --- !u!23 &5374509046531525173
  653. MeshRenderer:
  654. m_ObjectHideFlags: 0
  655. m_CorrespondingSourceObject: {fileID: 0}
  656. m_PrefabInstance: {fileID: 0}
  657. m_PrefabAsset: {fileID: 0}
  658. m_GameObject: {fileID: 7588674871616320250}
  659. m_Enabled: 1
  660. m_CastShadows: 1
  661. m_ReceiveShadows: 1
  662. m_DynamicOccludee: 1
  663. m_StaticShadowCaster: 0
  664. m_MotionVectors: 1
  665. m_LightProbeUsage: 1
  666. m_ReflectionProbeUsage: 1
  667. m_RayTracingMode: 2
  668. m_RayTraceProcedural: 0
  669. m_RenderingLayerMask: 1
  670. m_RendererPriority: 0
  671. m_Materials:
  672. - {fileID: 2100000, guid: fb872e18ab395914ca8d9fdbf9f856dc, type: 2}
  673. m_StaticBatchInfo:
  674. firstSubMesh: 0
  675. subMeshCount: 0
  676. m_StaticBatchRoot: {fileID: 0}
  677. m_ProbeAnchor: {fileID: 0}
  678. m_LightProbeVolumeOverride: {fileID: 0}
  679. m_ScaleInLightmap: 1
  680. m_ReceiveGI: 1
  681. m_PreserveUVs: 0
  682. m_IgnoreNormalsForChartDetection: 0
  683. m_ImportantGI: 0
  684. m_StitchLightmapSeams: 1
  685. m_SelectedEditorRenderState: 3
  686. m_MinimumChartSize: 4
  687. m_AutoUVMaxDistance: 0.5
  688. m_AutoUVMaxAngle: 89
  689. m_LightmapParameters: {fileID: 0}
  690. m_SortingLayerID: 0
  691. m_SortingLayer: 0
  692. m_SortingOrder: 0
  693. m_AdditionalVertexStreams: {fileID: 0}
  694. --- !u!1 &9044156843627197813
  695. GameObject:
  696. m_ObjectHideFlags: 0
  697. m_CorrespondingSourceObject: {fileID: 0}
  698. m_PrefabInstance: {fileID: 0}
  699. m_PrefabAsset: {fileID: 0}
  700. serializedVersion: 6
  701. m_Component:
  702. - component: {fileID: 5883722797846263726}
  703. - component: {fileID: 8372120816571768246}
  704. - component: {fileID: 5780354323980064427}
  705. m_Layer: 0
  706. m_Name: GTD_Leaves_LOD1
  707. m_TagString: Untagged
  708. m_Icon: {fileID: 0}
  709. m_NavMeshLayer: 0
  710. m_StaticEditorFlags: 0
  711. m_IsActive: 1
  712. --- !u!4 &5883722797846263726
  713. Transform:
  714. m_ObjectHideFlags: 0
  715. m_CorrespondingSourceObject: {fileID: 0}
  716. m_PrefabInstance: {fileID: 0}
  717. m_PrefabAsset: {fileID: 0}
  718. m_GameObject: {fileID: 9044156843627197813}
  719. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  720. m_LocalPosition: {x: -0, y: 0, z: 0}
  721. m_LocalScale: {x: 1, y: 1, z: 1}
  722. m_ConstrainProportionsScale: 0
  723. m_Children: []
  724. m_Father: {fileID: 3154870852264952467}
  725. m_RootOrder: 5
  726. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  727. --- !u!33 &8372120816571768246
  728. MeshFilter:
  729. m_ObjectHideFlags: 0
  730. m_CorrespondingSourceObject: {fileID: 0}
  731. m_PrefabInstance: {fileID: 0}
  732. m_PrefabAsset: {fileID: 0}
  733. m_GameObject: {fileID: 9044156843627197813}
  734. m_Mesh: {fileID: -6546126386597835833, guid: d8c1ad209c9bfc34f9a1122af53ce3de, type: 3}
  735. --- !u!23 &5780354323980064427
  736. MeshRenderer:
  737. m_ObjectHideFlags: 0
  738. m_CorrespondingSourceObject: {fileID: 0}
  739. m_PrefabInstance: {fileID: 0}
  740. m_PrefabAsset: {fileID: 0}
  741. m_GameObject: {fileID: 9044156843627197813}
  742. m_Enabled: 1
  743. m_CastShadows: 1
  744. m_ReceiveShadows: 1
  745. m_DynamicOccludee: 1
  746. m_StaticShadowCaster: 0
  747. m_MotionVectors: 1
  748. m_LightProbeUsage: 1
  749. m_ReflectionProbeUsage: 1
  750. m_RayTracingMode: 2
  751. m_RayTraceProcedural: 0
  752. m_RenderingLayerMask: 1
  753. m_RendererPriority: 0
  754. m_Materials:
  755. - {fileID: 2100000, guid: 34a8e9a2776d01d4682beed635f5463a, type: 2}
  756. m_StaticBatchInfo:
  757. firstSubMesh: 0
  758. subMeshCount: 0
  759. m_StaticBatchRoot: {fileID: 0}
  760. m_ProbeAnchor: {fileID: 0}
  761. m_LightProbeVolumeOverride: {fileID: 0}
  762. m_ScaleInLightmap: 1
  763. m_ReceiveGI: 1
  764. m_PreserveUVs: 0
  765. m_IgnoreNormalsForChartDetection: 0
  766. m_ImportantGI: 0
  767. m_StitchLightmapSeams: 1
  768. m_SelectedEditorRenderState: 3
  769. m_MinimumChartSize: 4
  770. m_AutoUVMaxDistance: 0.5
  771. m_AutoUVMaxAngle: 89
  772. m_LightmapParameters: {fileID: 0}
  773. m_SortingLayerID: 0
  774. m_SortingLayer: 0
  775. m_SortingOrder: 0
  776. m_AdditionalVertexStreams: {fileID: 0}
  777. --- !u!1001 &3865535038459691128
  778. PrefabInstance:
  779. m_ObjectHideFlags: 0
  780. serializedVersion: 2
  781. m_Modification:
  782. m_TransformParent: {fileID: 3154870852264952467}
  783. m_Modifications:
  784. - target: {fileID: 1690206073550804, guid: 6587f0d858f7d0141bece0e6cf6b7587, type: 3}
  785. propertyPath: m_Name
  786. value: GenericTreeSummer04_BillboardRenderer
  787. objectReference: {fileID: 0}
  788. - target: {fileID: 4763852813925068, guid: 6587f0d858f7d0141bece0e6cf6b7587, type: 3}
  789. propertyPath: m_RootOrder
  790. value: 8
  791. objectReference: {fileID: 0}
  792. - target: {fileID: 4763852813925068, guid: 6587f0d858f7d0141bece0e6cf6b7587, type: 3}
  793. propertyPath: m_LocalPosition.x
  794. value: 0
  795. objectReference: {fileID: 0}
  796. - target: {fileID: 4763852813925068, guid: 6587f0d858f7d0141bece0e6cf6b7587, type: 3}
  797. propertyPath: m_LocalPosition.y
  798. value: 0
  799. objectReference: {fileID: 0}
  800. - target: {fileID: 4763852813925068, guid: 6587f0d858f7d0141bece0e6cf6b7587, type: 3}
  801. propertyPath: m_LocalPosition.z
  802. value: 0
  803. objectReference: {fileID: 0}
  804. - target: {fileID: 4763852813925068, guid: 6587f0d858f7d0141bece0e6cf6b7587, type: 3}
  805. propertyPath: m_LocalRotation.w
  806. value: 1
  807. objectReference: {fileID: 0}
  808. - target: {fileID: 4763852813925068, guid: 6587f0d858f7d0141bece0e6cf6b7587, type: 3}
  809. propertyPath: m_LocalRotation.x
  810. value: 0
  811. objectReference: {fileID: 0}
  812. - target: {fileID: 4763852813925068, guid: 6587f0d858f7d0141bece0e6cf6b7587, type: 3}
  813. propertyPath: m_LocalRotation.y
  814. value: 0
  815. objectReference: {fileID: 0}
  816. - target: {fileID: 4763852813925068, guid: 6587f0d858f7d0141bece0e6cf6b7587, type: 3}
  817. propertyPath: m_LocalRotation.z
  818. value: 0
  819. objectReference: {fileID: 0}
  820. - target: {fileID: 4763852813925068, guid: 6587f0d858f7d0141bece0e6cf6b7587, type: 3}
  821. propertyPath: m_LocalEulerAnglesHint.x
  822. value: 0
  823. objectReference: {fileID: 0}
  824. - target: {fileID: 4763852813925068, guid: 6587f0d858f7d0141bece0e6cf6b7587, type: 3}
  825. propertyPath: m_LocalEulerAnglesHint.y
  826. value: 0
  827. objectReference: {fileID: 0}
  828. - target: {fileID: 4763852813925068, guid: 6587f0d858f7d0141bece0e6cf6b7587, type: 3}
  829. propertyPath: m_LocalEulerAnglesHint.z
  830. value: 0
  831. objectReference: {fileID: 0}
  832. m_RemovedComponents: []
  833. m_SourcePrefab: {fileID: 100100000, guid: 6587f0d858f7d0141bece0e6cf6b7587, type: 3}
  834. --- !u!4 &3870227130886077108 stripped
  835. Transform:
  836. m_CorrespondingSourceObject: {fileID: 4763852813925068, guid: 6587f0d858f7d0141bece0e6cf6b7587, type: 3}
  837. m_PrefabInstance: {fileID: 3865535038459691128}
  838. m_PrefabAsset: {fileID: 0}
  839. --- !u!227 &3930740246589248078 stripped
  840. BillboardRenderer:
  841. m_CorrespondingSourceObject: {fileID: 227969230648103478, guid: 6587f0d858f7d0141bece0e6cf6b7587, type: 3}
  842. m_PrefabInstance: {fileID: 3865535038459691128}
  843. m_PrefabAsset: {fileID: 0}