GrassASummer01.prefab 7.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1038592199236640158
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 1036292988840074596}
  12. - component: {fileID: 1016229434508670736}
  13. - component: {fileID: 1025972731298097284}
  14. - component: {fileID: 918799537864660076}
  15. m_Layer: 0
  16. m_Name: GenericGrasbRHE_01_afsTREE_xlod01_xlp
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &1036292988840074596
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 1038592199236640158}
  29. m_LocalRotation: {x: 0.000000021855694, y: 0, z: -0, w: 1}
  30. m_LocalPosition: {x: 0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 1036276885508969700}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &1016229434508670736
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 1038592199236640158}
  44. m_Mesh: {fileID: 4300000, guid: 96bcb18bb0af4bb479cf6c37b3dc90a0, type: 2}
  45. --- !u!23 &1025972731298097284
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 1038592199236640158}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_StaticShadowCaster: 0
  57. m_MotionVectors: 1
  58. m_LightProbeUsage: 1
  59. m_ReflectionProbeUsage: 1
  60. m_RayTracingMode: 2
  61. m_RayTraceProcedural: 0
  62. m_RenderingLayerMask: 1
  63. m_RendererPriority: 0
  64. m_Materials:
  65. - {fileID: 2100000, guid: 1561a4660701c1c4e9d9938c25db14ee, type: 2}
  66. m_StaticBatchInfo:
  67. firstSubMesh: 0
  68. subMeshCount: 0
  69. m_StaticBatchRoot: {fileID: 0}
  70. m_ProbeAnchor: {fileID: 0}
  71. m_LightProbeVolumeOverride: {fileID: 0}
  72. m_ScaleInLightmap: 1
  73. m_ReceiveGI: 1
  74. m_PreserveUVs: 0
  75. m_IgnoreNormalsForChartDetection: 0
  76. m_ImportantGI: 0
  77. m_StitchLightmapSeams: 1
  78. m_SelectedEditorRenderState: 3
  79. m_MinimumChartSize: 4
  80. m_AutoUVMaxDistance: 0.5
  81. m_AutoUVMaxAngle: 89
  82. m_LightmapParameters: {fileID: 0}
  83. m_SortingLayerID: 0
  84. m_SortingLayer: 0
  85. m_SortingOrder: 0
  86. m_AdditionalVertexStreams: {fileID: 0}
  87. --- !u!193 &918799537864660076
  88. Tree:
  89. m_ObjectHideFlags: 0
  90. m_CorrespondingSourceObject: {fileID: 0}
  91. m_PrefabInstance: {fileID: 0}
  92. m_PrefabAsset: {fileID: 0}
  93. m_GameObject: {fileID: 1038592199236640158}
  94. m_SpeedTreeWindAsset: {fileID: 0}
  95. m_TreeData: {fileID: 0}
  96. --- !u!1 &1038869690652821614
  97. GameObject:
  98. m_ObjectHideFlags: 0
  99. m_CorrespondingSourceObject: {fileID: 0}
  100. m_PrefabInstance: {fileID: 0}
  101. m_PrefabAsset: {fileID: 0}
  102. serializedVersion: 6
  103. m_Component:
  104. - component: {fileID: 1036276885508969700}
  105. - component: {fileID: 915574227789962600}
  106. m_Layer: 0
  107. m_Name: GrassASummer01
  108. m_TagString: Untagged
  109. m_Icon: {fileID: 0}
  110. m_NavMeshLayer: 0
  111. m_StaticEditorFlags: 0
  112. m_IsActive: 1
  113. --- !u!4 &1036276885508969700
  114. Transform:
  115. m_ObjectHideFlags: 0
  116. m_CorrespondingSourceObject: {fileID: 0}
  117. m_PrefabInstance: {fileID: 0}
  118. m_PrefabAsset: {fileID: 0}
  119. m_GameObject: {fileID: 1038869690652821614}
  120. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  121. m_LocalPosition: {x: 0, y: 0, z: 0}
  122. m_LocalScale: {x: 1, y: 1, z: 1}
  123. m_ConstrainProportionsScale: 0
  124. m_Children:
  125. - {fileID: 1036292988840074596}
  126. - {fileID: 3474150684110748028}
  127. m_Father: {fileID: 0}
  128. m_RootOrder: 0
  129. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  130. --- !u!205 &915574227789962600
  131. LODGroup:
  132. m_ObjectHideFlags: 0
  133. m_CorrespondingSourceObject: {fileID: 0}
  134. m_PrefabInstance: {fileID: 0}
  135. m_PrefabAsset: {fileID: 0}
  136. m_GameObject: {fileID: 1038869690652821614}
  137. serializedVersion: 2
  138. m_LocalReferencePoint: {x: -0.008096814, y: 0.16603391, z: -0.008011907}
  139. m_Size: 0.47098452
  140. m_FadeMode: 1
  141. m_AnimateCrossFading: 0
  142. m_LastLODIsBillboard: 0
  143. m_LODs:
  144. - screenRelativeHeight: 0.05
  145. fadeTransitionWidth: 0
  146. renderers:
  147. - renderer: {fileID: 1025972731298097284}
  148. - renderer: {fileID: 5205106296974410491}
  149. - screenRelativeHeight: 0.2
  150. fadeTransitionWidth: 0.2
  151. renderers:
  152. - renderer: {fileID: 1025972731298097284}
  153. - screenRelativeHeight: 0.04
  154. fadeTransitionWidth: 0.2
  155. renderers:
  156. - renderer: {fileID: 5205106296974410491}
  157. m_Enabled: 1
  158. --- !u!1 &4882101003449280110
  159. GameObject:
  160. m_ObjectHideFlags: 0
  161. m_CorrespondingSourceObject: {fileID: 0}
  162. m_PrefabInstance: {fileID: 0}
  163. m_PrefabAsset: {fileID: 0}
  164. serializedVersion: 6
  165. m_Component:
  166. - component: {fileID: 3474150684110748028}
  167. - component: {fileID: 2898294080675152675}
  168. - component: {fileID: 5205106296974410491}
  169. - component: {fileID: 567841551248765093}
  170. m_Layer: 0
  171. m_Name: GenericGrasbRHE_01_afsTREE_xlod01_xlp (1)
  172. m_TagString: Untagged
  173. m_Icon: {fileID: 0}
  174. m_NavMeshLayer: 0
  175. m_StaticEditorFlags: 0
  176. m_IsActive: 1
  177. --- !u!4 &3474150684110748028
  178. Transform:
  179. m_ObjectHideFlags: 0
  180. m_CorrespondingSourceObject: {fileID: 0}
  181. m_PrefabInstance: {fileID: 0}
  182. m_PrefabAsset: {fileID: 0}
  183. m_GameObject: {fileID: 4882101003449280110}
  184. m_LocalRotation: {x: 0.000000021855694, y: 0, z: -0, w: 1}
  185. m_LocalPosition: {x: 0, y: 0, z: 0}
  186. m_LocalScale: {x: 1, y: 1, z: 1}
  187. m_ConstrainProportionsScale: 0
  188. m_Children: []
  189. m_Father: {fileID: 1036276885508969700}
  190. m_RootOrder: 1
  191. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  192. --- !u!33 &2898294080675152675
  193. MeshFilter:
  194. m_ObjectHideFlags: 0
  195. m_CorrespondingSourceObject: {fileID: 0}
  196. m_PrefabInstance: {fileID: 0}
  197. m_PrefabAsset: {fileID: 0}
  198. m_GameObject: {fileID: 4882101003449280110}
  199. m_Mesh: {fileID: 4300000, guid: 96bcb18bb0af4bb479cf6c37b3dc90a0, type: 2}
  200. --- !u!23 &5205106296974410491
  201. MeshRenderer:
  202. m_ObjectHideFlags: 0
  203. m_CorrespondingSourceObject: {fileID: 0}
  204. m_PrefabInstance: {fileID: 0}
  205. m_PrefabAsset: {fileID: 0}
  206. m_GameObject: {fileID: 4882101003449280110}
  207. m_Enabled: 1
  208. m_CastShadows: 0
  209. m_ReceiveShadows: 1
  210. m_DynamicOccludee: 1
  211. m_StaticShadowCaster: 0
  212. m_MotionVectors: 1
  213. m_LightProbeUsage: 1
  214. m_ReflectionProbeUsage: 1
  215. m_RayTracingMode: 2
  216. m_RayTraceProcedural: 0
  217. m_RenderingLayerMask: 1
  218. m_RendererPriority: 0
  219. m_Materials:
  220. - {fileID: 2100000, guid: 1561a4660701c1c4e9d9938c25db14ee, type: 2}
  221. m_StaticBatchInfo:
  222. firstSubMesh: 0
  223. subMeshCount: 0
  224. m_StaticBatchRoot: {fileID: 0}
  225. m_ProbeAnchor: {fileID: 0}
  226. m_LightProbeVolumeOverride: {fileID: 0}
  227. m_ScaleInLightmap: 1
  228. m_ReceiveGI: 1
  229. m_PreserveUVs: 0
  230. m_IgnoreNormalsForChartDetection: 0
  231. m_ImportantGI: 0
  232. m_StitchLightmapSeams: 1
  233. m_SelectedEditorRenderState: 3
  234. m_MinimumChartSize: 4
  235. m_AutoUVMaxDistance: 0.5
  236. m_AutoUVMaxAngle: 89
  237. m_LightmapParameters: {fileID: 0}
  238. m_SortingLayerID: 0
  239. m_SortingLayer: 0
  240. m_SortingOrder: 0
  241. m_AdditionalVertexStreams: {fileID: 0}
  242. --- !u!193 &567841551248765093
  243. Tree:
  244. m_ObjectHideFlags: 0
  245. m_CorrespondingSourceObject: {fileID: 0}
  246. m_PrefabInstance: {fileID: 0}
  247. m_PrefabAsset: {fileID: 0}
  248. m_GameObject: {fileID: 4882101003449280110}
  249. m_SpeedTreeWindAsset: {fileID: 0}
  250. m_TreeData: {fileID: 0}