BeechBushG_Fall.prefab 3.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &5841395385078718716
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 6510831271907260998}
  12. - component: {fileID: 6697133693129648552}
  13. m_Layer: 0
  14. m_Name: BeechBushG_Fall
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &6510831271907260998
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 5841395385078718716}
  27. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  28. m_LocalPosition: {x: 0, y: 0, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_ConstrainProportionsScale: 0
  31. m_Children:
  32. - {fileID: 3311008784690713972}
  33. m_Father: {fileID: 0}
  34. m_RootOrder: 0
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!205 &6697133693129648552
  37. LODGroup:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 5841395385078718716}
  43. serializedVersion: 2
  44. m_LocalReferencePoint: {x: 0.5603461, y: 2.0534737, z: 0.05445671}
  45. m_Size: 5.202953
  46. m_FadeMode: 1
  47. m_AnimateCrossFading: 0
  48. m_LastLODIsBillboard: 0
  49. m_LODs:
  50. - screenRelativeHeight: 0.014782431
  51. fadeTransitionWidth: 0.2
  52. renderers:
  53. - renderer: {fileID: 8708787704929168825}
  54. m_Enabled: 1
  55. --- !u!1 &6456985251153657863
  56. GameObject:
  57. m_ObjectHideFlags: 0
  58. m_CorrespondingSourceObject: {fileID: 0}
  59. m_PrefabInstance: {fileID: 0}
  60. m_PrefabAsset: {fileID: 0}
  61. serializedVersion: 6
  62. m_Component:
  63. - component: {fileID: 3311008784690713972}
  64. - component: {fileID: 1155515020037229994}
  65. - component: {fileID: 8708787704929168825}
  66. m_Layer: 0
  67. m_Name: BBGF_LOD0
  68. m_TagString: Untagged
  69. m_Icon: {fileID: 0}
  70. m_NavMeshLayer: 0
  71. m_StaticEditorFlags: 0
  72. m_IsActive: 1
  73. --- !u!4 &3311008784690713972
  74. Transform:
  75. m_ObjectHideFlags: 0
  76. m_CorrespondingSourceObject: {fileID: 0}
  77. m_PrefabInstance: {fileID: 0}
  78. m_PrefabAsset: {fileID: 0}
  79. m_GameObject: {fileID: 6456985251153657863}
  80. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  81. m_LocalPosition: {x: -0, y: 0, z: 0}
  82. m_LocalScale: {x: 1, y: 1, z: 1}
  83. m_ConstrainProportionsScale: 0
  84. m_Children: []
  85. m_Father: {fileID: 6510831271907260998}
  86. m_RootOrder: 0
  87. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  88. --- !u!33 &1155515020037229994
  89. MeshFilter:
  90. m_ObjectHideFlags: 0
  91. m_CorrespondingSourceObject: {fileID: 0}
  92. m_PrefabInstance: {fileID: 0}
  93. m_PrefabAsset: {fileID: 0}
  94. m_GameObject: {fileID: 6456985251153657863}
  95. m_Mesh: {fileID: 8014025544481274219, guid: 139e5592f027b614cbe9093833f32e9e, type: 3}
  96. --- !u!23 &8708787704929168825
  97. MeshRenderer:
  98. m_ObjectHideFlags: 0
  99. m_CorrespondingSourceObject: {fileID: 0}
  100. m_PrefabInstance: {fileID: 0}
  101. m_PrefabAsset: {fileID: 0}
  102. m_GameObject: {fileID: 6456985251153657863}
  103. m_Enabled: 1
  104. m_CastShadows: 1
  105. m_ReceiveShadows: 1
  106. m_DynamicOccludee: 1
  107. m_StaticShadowCaster: 0
  108. m_MotionVectors: 1
  109. m_LightProbeUsage: 1
  110. m_ReflectionProbeUsage: 1
  111. m_RayTracingMode: 2
  112. m_RayTraceProcedural: 0
  113. m_RenderingLayerMask: 1
  114. m_RendererPriority: 0
  115. m_Materials:
  116. - {fileID: 2100000, guid: 97d37dea697a45a45b8f83006011a89e, type: 2}
  117. m_StaticBatchInfo:
  118. firstSubMesh: 0
  119. subMeshCount: 0
  120. m_StaticBatchRoot: {fileID: 0}
  121. m_ProbeAnchor: {fileID: 0}
  122. m_LightProbeVolumeOverride: {fileID: 0}
  123. m_ScaleInLightmap: 1
  124. m_ReceiveGI: 1
  125. m_PreserveUVs: 0
  126. m_IgnoreNormalsForChartDetection: 0
  127. m_ImportantGI: 0
  128. m_StitchLightmapSeams: 1
  129. m_SelectedEditorRenderState: 3
  130. m_MinimumChartSize: 4
  131. m_AutoUVMaxDistance: 0.5
  132. m_AutoUVMaxAngle: 89
  133. m_LightmapParameters: {fileID: 0}
  134. m_SortingLayerID: 0
  135. m_SortingLayer: 0
  136. m_SortingOrder: 0
  137. m_AdditionalVertexStreams: {fileID: 0}