BeechBushF_Fall.prefab 3.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &2104971765880208071
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 8189691507130788094}
  12. - component: {fileID: 3290269928631957420}
  13. - component: {fileID: 2355296287856748714}
  14. m_Layer: 0
  15. m_Name: BBFF_Leaves_LOD0
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &8189691507130788094
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 2104971765880208071}
  28. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: -0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_ConstrainProportionsScale: 0
  32. m_Children: []
  33. m_Father: {fileID: 7119254790903549036}
  34. m_RootOrder: 0
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &3290269928631957420
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 2104971765880208071}
  43. m_Mesh: {fileID: 2821583016972718863, guid: b075e020c72078441afffbc23d2e1795, type: 3}
  44. --- !u!23 &2355296287856748714
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 2104971765880208071}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_StaticShadowCaster: 0
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RayTracingMode: 2
  60. m_RayTraceProcedural: 0
  61. m_RenderingLayerMask: 1
  62. m_RendererPriority: 0
  63. m_Materials:
  64. - {fileID: 2100000, guid: 97d37dea697a45a45b8f83006011a89e, type: 2}
  65. m_StaticBatchInfo:
  66. firstSubMesh: 0
  67. subMeshCount: 0
  68. m_StaticBatchRoot: {fileID: 0}
  69. m_ProbeAnchor: {fileID: 0}
  70. m_LightProbeVolumeOverride: {fileID: 0}
  71. m_ScaleInLightmap: 1
  72. m_ReceiveGI: 1
  73. m_PreserveUVs: 0
  74. m_IgnoreNormalsForChartDetection: 0
  75. m_ImportantGI: 0
  76. m_StitchLightmapSeams: 1
  77. m_SelectedEditorRenderState: 3
  78. m_MinimumChartSize: 4
  79. m_AutoUVMaxDistance: 0.5
  80. m_AutoUVMaxAngle: 89
  81. m_LightmapParameters: {fileID: 0}
  82. m_SortingLayerID: 0
  83. m_SortingLayer: 0
  84. m_SortingOrder: 0
  85. m_AdditionalVertexStreams: {fileID: 0}
  86. --- !u!1 &7604183040767399638
  87. GameObject:
  88. m_ObjectHideFlags: 0
  89. m_CorrespondingSourceObject: {fileID: 0}
  90. m_PrefabInstance: {fileID: 0}
  91. m_PrefabAsset: {fileID: 0}
  92. serializedVersion: 6
  93. m_Component:
  94. - component: {fileID: 7119254790903549036}
  95. - component: {fileID: 7297544427737754501}
  96. m_Layer: 0
  97. m_Name: BeechBushF_Fall
  98. m_TagString: Untagged
  99. m_Icon: {fileID: 0}
  100. m_NavMeshLayer: 0
  101. m_StaticEditorFlags: 0
  102. m_IsActive: 1
  103. --- !u!4 &7119254790903549036
  104. Transform:
  105. m_ObjectHideFlags: 0
  106. m_CorrespondingSourceObject: {fileID: 0}
  107. m_PrefabInstance: {fileID: 0}
  108. m_PrefabAsset: {fileID: 0}
  109. m_GameObject: {fileID: 7604183040767399638}
  110. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  111. m_LocalPosition: {x: 0, y: 0, z: 0}
  112. m_LocalScale: {x: 1, y: 1, z: 1}
  113. m_ConstrainProportionsScale: 0
  114. m_Children:
  115. - {fileID: 8189691507130788094}
  116. m_Father: {fileID: 0}
  117. m_RootOrder: 0
  118. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  119. --- !u!205 &7297544427737754501
  120. LODGroup:
  121. m_ObjectHideFlags: 0
  122. m_CorrespondingSourceObject: {fileID: 0}
  123. m_PrefabInstance: {fileID: 0}
  124. m_PrefabAsset: {fileID: 0}
  125. m_GameObject: {fileID: 7604183040767399638}
  126. serializedVersion: 2
  127. m_LocalReferencePoint: {x: 0, y: 2.2948995, z: -0.0000063180923}
  128. m_Size: 4.7201014
  129. m_FadeMode: 1
  130. m_AnimateCrossFading: 0
  131. m_LastLODIsBillboard: 0
  132. m_LODs:
  133. - screenRelativeHeight: 0.012945354
  134. fadeTransitionWidth: 0.2
  135. renderers:
  136. - renderer: {fileID: 2355296287856748714}
  137. m_Enabled: 1