lever_5.prefab 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &8930559020267414633
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 8930559020267518025}
  12. - component: {fileID: 8930559020264126569}
  13. - component: {fileID: 8930559020265224873}
  14. - component: {fileID: 8930559019494369893}
  15. m_Layer: 8
  16. m_Name: lever_5zB
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &8930559020267518025
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 8930559020267414633}
  29. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  30. m_LocalPosition: {x: -5.1157895e-10, y: -0.04259748, z: -0.00011827217}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_Children: []
  33. m_Father: {fileID: 8930559020267518027}
  34. m_RootOrder: 0
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &8930559020264126569
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 8930559020267414633}
  43. m_Mesh: {fileID: 4300002, guid: 95996d2d8b29044468e1e2f8ee961a55, type: 3}
  44. --- !u!23 &8930559020265224873
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 8930559020267414633}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_MotionVectors: 1
  56. m_LightProbeUsage: 1
  57. m_ReflectionProbeUsage: 1
  58. m_RenderingLayerMask: 1
  59. m_RendererPriority: 0
  60. m_Materials:
  61. - {fileID: 2100000, guid: 4fe628dbd84336e4c9a04c8567cb3009, type: 2}
  62. m_StaticBatchInfo:
  63. firstSubMesh: 0
  64. subMeshCount: 0
  65. m_StaticBatchRoot: {fileID: 0}
  66. m_ProbeAnchor: {fileID: 0}
  67. m_LightProbeVolumeOverride: {fileID: 0}
  68. m_ScaleInLightmap: 1
  69. m_PreserveUVs: 0
  70. m_IgnoreNormalsForChartDetection: 0
  71. m_ImportantGI: 0
  72. m_StitchLightmapSeams: 0
  73. m_SelectedEditorRenderState: 3
  74. m_MinimumChartSize: 4
  75. m_AutoUVMaxDistance: 0.5
  76. m_AutoUVMaxAngle: 89
  77. m_LightmapParameters: {fileID: 0}
  78. m_SortingLayerID: 0
  79. m_SortingLayer: 0
  80. m_SortingOrder: 0
  81. --- !u!65 &8930559019494369893
  82. BoxCollider:
  83. m_ObjectHideFlags: 0
  84. m_CorrespondingSourceObject: {fileID: 0}
  85. m_PrefabInstance: {fileID: 0}
  86. m_PrefabAsset: {fileID: 0}
  87. m_GameObject: {fileID: 8930559020267414633}
  88. m_Material: {fileID: 0}
  89. m_IsTrigger: 1
  90. m_Enabled: 1
  91. serializedVersion: 2
  92. m_Size: {x: 0.013773546, y: 0.06343194, z: 0.079262786}
  93. m_Center: {x: 0.00002408214, y: 0.059000026, z: 0.0000000037180143}
  94. --- !u!1 &8930559020267414635
  95. GameObject:
  96. m_ObjectHideFlags: 0
  97. m_CorrespondingSourceObject: {fileID: 0}
  98. m_PrefabInstance: {fileID: 0}
  99. m_PrefabAsset: {fileID: 0}
  100. serializedVersion: 6
  101. m_Component:
  102. - component: {fileID: 8930559020267518027}
  103. m_Layer: 8
  104. m_Name: lever_5
  105. m_TagString: Untagged
  106. m_Icon: {fileID: 0}
  107. m_NavMeshLayer: 0
  108. m_StaticEditorFlags: 0
  109. m_IsActive: 1
  110. --- !u!4 &8930559020267518027
  111. Transform:
  112. m_ObjectHideFlags: 0
  113. m_CorrespondingSourceObject: {fileID: 0}
  114. m_PrefabInstance: {fileID: 0}
  115. m_PrefabAsset: {fileID: 0}
  116. m_GameObject: {fileID: 8930559020267414635}
  117. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  118. m_LocalPosition: {x: 0, y: 0, z: -0}
  119. m_LocalScale: {x: 1.0000005, y: 1, z: 1.0000005}
  120. m_Children:
  121. - {fileID: 8930559020267518025}
  122. - {fileID: 8930559020267518029}
  123. m_Father: {fileID: 0}
  124. m_RootOrder: 0
  125. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  126. --- !u!1 &8930559020267414637
  127. GameObject:
  128. m_ObjectHideFlags: 0
  129. m_CorrespondingSourceObject: {fileID: 0}
  130. m_PrefabInstance: {fileID: 0}
  131. m_PrefabAsset: {fileID: 0}
  132. serializedVersion: 6
  133. m_Component:
  134. - component: {fileID: 8930559020267518029}
  135. - component: {fileID: 8930559020264126571}
  136. - component: {fileID: 8930559020265224875}
  137. m_Layer: 8
  138. m_Name: lever_base
  139. m_TagString: Untagged
  140. m_Icon: {fileID: 0}
  141. m_NavMeshLayer: 0
  142. m_StaticEditorFlags: 0
  143. m_IsActive: 1
  144. --- !u!4 &8930559020267518029
  145. Transform:
  146. m_ObjectHideFlags: 0
  147. m_CorrespondingSourceObject: {fileID: 0}
  148. m_PrefabInstance: {fileID: 0}
  149. m_PrefabAsset: {fileID: 0}
  150. m_GameObject: {fileID: 8930559020267414637}
  151. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  152. m_LocalPosition: {x: -0, y: -0.015808018, z: -1.110223e-18}
  153. m_LocalScale: {x: 1, y: 1, z: 1}
  154. m_Children: []
  155. m_Father: {fileID: 8930559020267518027}
  156. m_RootOrder: 1
  157. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  158. --- !u!33 &8930559020264126571
  159. MeshFilter:
  160. m_ObjectHideFlags: 0
  161. m_CorrespondingSourceObject: {fileID: 0}
  162. m_PrefabInstance: {fileID: 0}
  163. m_PrefabAsset: {fileID: 0}
  164. m_GameObject: {fileID: 8930559020267414637}
  165. m_Mesh: {fileID: 4300000, guid: 95996d2d8b29044468e1e2f8ee961a55, type: 3}
  166. --- !u!23 &8930559020265224875
  167. MeshRenderer:
  168. m_ObjectHideFlags: 0
  169. m_CorrespondingSourceObject: {fileID: 0}
  170. m_PrefabInstance: {fileID: 0}
  171. m_PrefabAsset: {fileID: 0}
  172. m_GameObject: {fileID: 8930559020267414637}
  173. m_Enabled: 1
  174. m_CastShadows: 1
  175. m_ReceiveShadows: 1
  176. m_DynamicOccludee: 1
  177. m_MotionVectors: 1
  178. m_LightProbeUsage: 1
  179. m_ReflectionProbeUsage: 1
  180. m_RenderingLayerMask: 1
  181. m_RendererPriority: 0
  182. m_Materials:
  183. - {fileID: 2100000, guid: 4fe628dbd84336e4c9a04c8567cb3009, type: 2}
  184. m_StaticBatchInfo:
  185. firstSubMesh: 0
  186. subMeshCount: 0
  187. m_StaticBatchRoot: {fileID: 0}
  188. m_ProbeAnchor: {fileID: 0}
  189. m_LightProbeVolumeOverride: {fileID: 0}
  190. m_ScaleInLightmap: 1
  191. m_PreserveUVs: 0
  192. m_IgnoreNormalsForChartDetection: 0
  193. m_ImportantGI: 0
  194. m_StitchLightmapSeams: 0
  195. m_SelectedEditorRenderState: 3
  196. m_MinimumChartSize: 4
  197. m_AutoUVMaxDistance: 0.5
  198. m_AutoUVMaxAngle: 89
  199. m_LightmapParameters: {fileID: 0}
  200. m_SortingLayerID: 0
  201. m_SortingLayer: 0
  202. m_SortingOrder: 0