lever_1.prefab 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &7915223819470459681
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 7915223819470032641}
  12. - component: {fileID: 7915223819467132705}
  13. - component: {fileID: 7915223819468262881}
  14. m_Layer: 8
  15. m_Name: gear1
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &7915223819470032641
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 7915223819470459681}
  28. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: -0, y: 0.021995187, z: -0.04472804}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 7915223819470032645}
  33. m_RootOrder: 1
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &7915223819467132705
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 7915223819470459681}
  42. m_Mesh: {fileID: 4300004, guid: 41a292d8277da65478da90b00a862096, type: 3}
  43. --- !u!23 &7915223819468262881
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 7915223819470459681}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RenderingLayerMask: 1
  58. m_RendererPriority: 0
  59. m_Materials:
  60. - {fileID: 2100000, guid: 30074b7e02ae4e74992f66a011f2a8f7, type: 2}
  61. m_StaticBatchInfo:
  62. firstSubMesh: 0
  63. subMeshCount: 0
  64. m_StaticBatchRoot: {fileID: 0}
  65. m_ProbeAnchor: {fileID: 0}
  66. m_LightProbeVolumeOverride: {fileID: 0}
  67. m_ScaleInLightmap: 1
  68. m_PreserveUVs: 0
  69. m_IgnoreNormalsForChartDetection: 0
  70. m_ImportantGI: 0
  71. m_StitchLightmapSeams: 0
  72. m_SelectedEditorRenderState: 3
  73. m_MinimumChartSize: 4
  74. m_AutoUVMaxDistance: 0.5
  75. m_AutoUVMaxAngle: 89
  76. m_LightmapParameters: {fileID: 0}
  77. m_SortingLayerID: 0
  78. m_SortingLayer: 0
  79. m_SortingOrder: 0
  80. --- !u!1 &7915223819470459683
  81. GameObject:
  82. m_ObjectHideFlags: 0
  83. m_CorrespondingSourceObject: {fileID: 0}
  84. m_PrefabInstance: {fileID: 0}
  85. m_PrefabAsset: {fileID: 0}
  86. serializedVersion: 6
  87. m_Component:
  88. - component: {fileID: 7915223819470032643}
  89. - component: {fileID: 7915223819467132707}
  90. - component: {fileID: 7915223819468262883}
  91. m_Layer: 8
  92. m_Name: gear
  93. m_TagString: Untagged
  94. m_Icon: {fileID: 0}
  95. m_NavMeshLayer: 0
  96. m_StaticEditorFlags: 0
  97. m_IsActive: 1
  98. --- !u!4 &7915223819470032643
  99. Transform:
  100. m_ObjectHideFlags: 0
  101. m_CorrespondingSourceObject: {fileID: 0}
  102. m_PrefabInstance: {fileID: 0}
  103. m_PrefabAsset: {fileID: 0}
  104. m_GameObject: {fileID: 7915223819470459683}
  105. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  106. m_LocalPosition: {x: -0, y: 0.041984268, z: -0.03245752}
  107. m_LocalScale: {x: 1, y: 1, z: 1}
  108. m_Children: []
  109. m_Father: {fileID: 7915223819470032645}
  110. m_RootOrder: 0
  111. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  112. --- !u!33 &7915223819467132707
  113. MeshFilter:
  114. m_ObjectHideFlags: 0
  115. m_CorrespondingSourceObject: {fileID: 0}
  116. m_PrefabInstance: {fileID: 0}
  117. m_PrefabAsset: {fileID: 0}
  118. m_GameObject: {fileID: 7915223819470459683}
  119. m_Mesh: {fileID: 4300000, guid: 41a292d8277da65478da90b00a862096, type: 3}
  120. --- !u!23 &7915223819468262883
  121. MeshRenderer:
  122. m_ObjectHideFlags: 0
  123. m_CorrespondingSourceObject: {fileID: 0}
  124. m_PrefabInstance: {fileID: 0}
  125. m_PrefabAsset: {fileID: 0}
  126. m_GameObject: {fileID: 7915223819470459683}
  127. m_Enabled: 1
  128. m_CastShadows: 1
  129. m_ReceiveShadows: 1
  130. m_DynamicOccludee: 1
  131. m_MotionVectors: 1
  132. m_LightProbeUsage: 1
  133. m_ReflectionProbeUsage: 1
  134. m_RenderingLayerMask: 1
  135. m_RendererPriority: 0
  136. m_Materials:
  137. - {fileID: 2100000, guid: 30074b7e02ae4e74992f66a011f2a8f7, type: 2}
  138. m_StaticBatchInfo:
  139. firstSubMesh: 0
  140. subMeshCount: 0
  141. m_StaticBatchRoot: {fileID: 0}
  142. m_ProbeAnchor: {fileID: 0}
  143. m_LightProbeVolumeOverride: {fileID: 0}
  144. m_ScaleInLightmap: 1
  145. m_PreserveUVs: 0
  146. m_IgnoreNormalsForChartDetection: 0
  147. m_ImportantGI: 0
  148. m_StitchLightmapSeams: 0
  149. m_SelectedEditorRenderState: 3
  150. m_MinimumChartSize: 4
  151. m_AutoUVMaxDistance: 0.5
  152. m_AutoUVMaxAngle: 89
  153. m_LightmapParameters: {fileID: 0}
  154. m_SortingLayerID: 0
  155. m_SortingLayer: 0
  156. m_SortingOrder: 0
  157. --- !u!1 &7915223819470459685
  158. GameObject:
  159. m_ObjectHideFlags: 0
  160. m_CorrespondingSourceObject: {fileID: 0}
  161. m_PrefabInstance: {fileID: 0}
  162. m_PrefabAsset: {fileID: 0}
  163. serializedVersion: 6
  164. m_Component:
  165. - component: {fileID: 7915223819470032645}
  166. m_Layer: 8
  167. m_Name: lever_1
  168. m_TagString: Untagged
  169. m_Icon: {fileID: 0}
  170. m_NavMeshLayer: 0
  171. m_StaticEditorFlags: 0
  172. m_IsActive: 1
  173. --- !u!4 &7915223819470032645
  174. Transform:
  175. m_ObjectHideFlags: 0
  176. m_CorrespondingSourceObject: {fileID: 0}
  177. m_PrefabInstance: {fileID: 0}
  178. m_PrefabAsset: {fileID: 0}
  179. m_GameObject: {fileID: 7915223819470459685}
  180. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  181. m_LocalPosition: {x: 0, y: 0, z: 0}
  182. m_LocalScale: {x: 1, y: 1, z: 1}
  183. m_Children:
  184. - {fileID: 7915223819470032643}
  185. - {fileID: 7915223819470032641}
  186. - {fileID: 7915223819470032647}
  187. - {fileID: 7915223819470032651}
  188. - {fileID: 7915223819470032649}
  189. m_Father: {fileID: 0}
  190. m_RootOrder: 0
  191. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  192. --- !u!1 &7915223819470459687
  193. GameObject:
  194. m_ObjectHideFlags: 0
  195. m_CorrespondingSourceObject: {fileID: 0}
  196. m_PrefabInstance: {fileID: 0}
  197. m_PrefabAsset: {fileID: 0}
  198. serializedVersion: 6
  199. m_Component:
  200. - component: {fileID: 7915223819470032647}
  201. - component: {fileID: 7915223819467132711}
  202. - component: {fileID: 7915223819468262887}
  203. m_Layer: 8
  204. m_Name: gear3
  205. m_TagString: Untagged
  206. m_Icon: {fileID: 0}
  207. m_NavMeshLayer: 0
  208. m_StaticEditorFlags: 0
  209. m_IsActive: 1
  210. --- !u!4 &7915223819470032647
  211. Transform:
  212. m_ObjectHideFlags: 0
  213. m_CorrespondingSourceObject: {fileID: 0}
  214. m_PrefabInstance: {fileID: 0}
  215. m_PrefabAsset: {fileID: 0}
  216. m_GameObject: {fileID: 7915223819470459687}
  217. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  218. m_LocalPosition: {x: -0, y: 0.02595342, z: 0}
  219. m_LocalScale: {x: 1, y: 1, z: 1}
  220. m_Children: []
  221. m_Father: {fileID: 7915223819470032645}
  222. m_RootOrder: 2
  223. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  224. --- !u!33 &7915223819467132711
  225. MeshFilter:
  226. m_ObjectHideFlags: 0
  227. m_CorrespondingSourceObject: {fileID: 0}
  228. m_PrefabInstance: {fileID: 0}
  229. m_PrefabAsset: {fileID: 0}
  230. m_GameObject: {fileID: 7915223819470459687}
  231. m_Mesh: {fileID: 4300008, guid: 41a292d8277da65478da90b00a862096, type: 3}
  232. --- !u!23 &7915223819468262887
  233. MeshRenderer:
  234. m_ObjectHideFlags: 0
  235. m_CorrespondingSourceObject: {fileID: 0}
  236. m_PrefabInstance: {fileID: 0}
  237. m_PrefabAsset: {fileID: 0}
  238. m_GameObject: {fileID: 7915223819470459687}
  239. m_Enabled: 1
  240. m_CastShadows: 1
  241. m_ReceiveShadows: 1
  242. m_DynamicOccludee: 1
  243. m_MotionVectors: 1
  244. m_LightProbeUsage: 1
  245. m_ReflectionProbeUsage: 1
  246. m_RenderingLayerMask: 1
  247. m_RendererPriority: 0
  248. m_Materials:
  249. - {fileID: 2100000, guid: 30074b7e02ae4e74992f66a011f2a8f7, type: 2}
  250. m_StaticBatchInfo:
  251. firstSubMesh: 0
  252. subMeshCount: 0
  253. m_StaticBatchRoot: {fileID: 0}
  254. m_ProbeAnchor: {fileID: 0}
  255. m_LightProbeVolumeOverride: {fileID: 0}
  256. m_ScaleInLightmap: 1
  257. m_PreserveUVs: 0
  258. m_IgnoreNormalsForChartDetection: 0
  259. m_ImportantGI: 0
  260. m_StitchLightmapSeams: 0
  261. m_SelectedEditorRenderState: 3
  262. m_MinimumChartSize: 4
  263. m_AutoUVMaxDistance: 0.5
  264. m_AutoUVMaxAngle: 89
  265. m_LightmapParameters: {fileID: 0}
  266. m_SortingLayerID: 0
  267. m_SortingLayer: 0
  268. m_SortingOrder: 0
  269. --- !u!1 &7915223819470459689
  270. GameObject:
  271. m_ObjectHideFlags: 0
  272. m_CorrespondingSourceObject: {fileID: 0}
  273. m_PrefabInstance: {fileID: 0}
  274. m_PrefabAsset: {fileID: 0}
  275. serializedVersion: 6
  276. m_Component:
  277. - component: {fileID: 7915223819470032649}
  278. - component: {fileID: 7915223819467132715}
  279. - component: {fileID: 7915223819468262891}
  280. m_Layer: 8
  281. m_Name: lever_box
  282. m_TagString: Untagged
  283. m_Icon: {fileID: 0}
  284. m_NavMeshLayer: 0
  285. m_StaticEditorFlags: 0
  286. m_IsActive: 1
  287. --- !u!4 &7915223819470032649
  288. Transform:
  289. m_ObjectHideFlags: 0
  290. m_CorrespondingSourceObject: {fileID: 0}
  291. m_PrefabInstance: {fileID: 0}
  292. m_PrefabAsset: {fileID: 0}
  293. m_GameObject: {fileID: 7915223819470459689}
  294. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  295. m_LocalPosition: {x: -0, y: 0.06843155, z: 0}
  296. m_LocalScale: {x: 1, y: 1, z: 1}
  297. m_Children: []
  298. m_Father: {fileID: 7915223819470032645}
  299. m_RootOrder: 4
  300. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  301. --- !u!33 &7915223819467132715
  302. MeshFilter:
  303. m_ObjectHideFlags: 0
  304. m_CorrespondingSourceObject: {fileID: 0}
  305. m_PrefabInstance: {fileID: 0}
  306. m_PrefabAsset: {fileID: 0}
  307. m_GameObject: {fileID: 7915223819470459689}
  308. m_Mesh: {fileID: 4300006, guid: 41a292d8277da65478da90b00a862096, type: 3}
  309. --- !u!23 &7915223819468262891
  310. MeshRenderer:
  311. m_ObjectHideFlags: 0
  312. m_CorrespondingSourceObject: {fileID: 0}
  313. m_PrefabInstance: {fileID: 0}
  314. m_PrefabAsset: {fileID: 0}
  315. m_GameObject: {fileID: 7915223819470459689}
  316. m_Enabled: 1
  317. m_CastShadows: 1
  318. m_ReceiveShadows: 1
  319. m_DynamicOccludee: 1
  320. m_MotionVectors: 1
  321. m_LightProbeUsage: 1
  322. m_ReflectionProbeUsage: 1
  323. m_RenderingLayerMask: 1
  324. m_RendererPriority: 0
  325. m_Materials:
  326. - {fileID: 2100000, guid: 30074b7e02ae4e74992f66a011f2a8f7, type: 2}
  327. m_StaticBatchInfo:
  328. firstSubMesh: 0
  329. subMeshCount: 0
  330. m_StaticBatchRoot: {fileID: 0}
  331. m_ProbeAnchor: {fileID: 0}
  332. m_LightProbeVolumeOverride: {fileID: 0}
  333. m_ScaleInLightmap: 1
  334. m_PreserveUVs: 0
  335. m_IgnoreNormalsForChartDetection: 0
  336. m_ImportantGI: 0
  337. m_StitchLightmapSeams: 0
  338. m_SelectedEditorRenderState: 3
  339. m_MinimumChartSize: 4
  340. m_AutoUVMaxDistance: 0.5
  341. m_AutoUVMaxAngle: 89
  342. m_LightmapParameters: {fileID: 0}
  343. m_SortingLayerID: 0
  344. m_SortingLayer: 0
  345. m_SortingOrder: 0
  346. --- !u!1 &7915223819470459691
  347. GameObject:
  348. m_ObjectHideFlags: 0
  349. m_CorrespondingSourceObject: {fileID: 0}
  350. m_PrefabInstance: {fileID: 0}
  351. m_PrefabAsset: {fileID: 0}
  352. serializedVersion: 6
  353. m_Component:
  354. - component: {fileID: 7915223819470032651}
  355. - component: {fileID: 7915223819467132709}
  356. - component: {fileID: 7915223819468262885}
  357. - component: {fileID: 7915223819470427525}
  358. m_Layer: 8
  359. m_Name: lever_1_xB
  360. m_TagString: Untagged
  361. m_Icon: {fileID: 0}
  362. m_NavMeshLayer: 0
  363. m_StaticEditorFlags: 0
  364. m_IsActive: 1
  365. --- !u!4 &7915223819470032651
  366. Transform:
  367. m_ObjectHideFlags: 0
  368. m_CorrespondingSourceObject: {fileID: 0}
  369. m_PrefabInstance: {fileID: 0}
  370. m_PrefabAsset: {fileID: 0}
  371. m_GameObject: {fileID: 7915223819470459691}
  372. m_LocalRotation: {x: -0.16005343, y: 0, z: 0, w: 0.98710835}
  373. m_LocalPosition: {x: 0, y: 0, z: 0}
  374. m_LocalScale: {x: 1, y: 1, z: 1}
  375. m_Children: []
  376. m_Father: {fileID: 7915223819470032645}
  377. m_RootOrder: 3
  378. m_LocalEulerAnglesHint: {x: -18.42, y: 0, z: 0}
  379. --- !u!33 &7915223819467132709
  380. MeshFilter:
  381. m_ObjectHideFlags: 0
  382. m_CorrespondingSourceObject: {fileID: 0}
  383. m_PrefabInstance: {fileID: 0}
  384. m_PrefabAsset: {fileID: 0}
  385. m_GameObject: {fileID: 7915223819470459691}
  386. m_Mesh: {fileID: 4300002, guid: 41a292d8277da65478da90b00a862096, type: 3}
  387. --- !u!23 &7915223819468262885
  388. MeshRenderer:
  389. m_ObjectHideFlags: 0
  390. m_CorrespondingSourceObject: {fileID: 0}
  391. m_PrefabInstance: {fileID: 0}
  392. m_PrefabAsset: {fileID: 0}
  393. m_GameObject: {fileID: 7915223819470459691}
  394. m_Enabled: 1
  395. m_CastShadows: 1
  396. m_ReceiveShadows: 1
  397. m_DynamicOccludee: 1
  398. m_MotionVectors: 1
  399. m_LightProbeUsage: 1
  400. m_ReflectionProbeUsage: 1
  401. m_RenderingLayerMask: 1
  402. m_RendererPriority: 0
  403. m_Materials:
  404. - {fileID: 2100000, guid: 30074b7e02ae4e74992f66a011f2a8f7, type: 2}
  405. m_StaticBatchInfo:
  406. firstSubMesh: 0
  407. subMeshCount: 0
  408. m_StaticBatchRoot: {fileID: 0}
  409. m_ProbeAnchor: {fileID: 0}
  410. m_LightProbeVolumeOverride: {fileID: 0}
  411. m_ScaleInLightmap: 1
  412. m_PreserveUVs: 0
  413. m_IgnoreNormalsForChartDetection: 0
  414. m_ImportantGI: 0
  415. m_StitchLightmapSeams: 0
  416. m_SelectedEditorRenderState: 3
  417. m_MinimumChartSize: 4
  418. m_AutoUVMaxDistance: 0.5
  419. m_AutoUVMaxAngle: 89
  420. m_LightmapParameters: {fileID: 0}
  421. m_SortingLayerID: 0
  422. m_SortingLayer: 0
  423. m_SortingOrder: 0
  424. --- !u!65 &7915223819470427525
  425. BoxCollider:
  426. m_ObjectHideFlags: 0
  427. m_CorrespondingSourceObject: {fileID: 0}
  428. m_PrefabInstance: {fileID: 0}
  429. m_PrefabAsset: {fileID: 0}
  430. m_GameObject: {fileID: 7915223819470459691}
  431. m_Material: {fileID: 0}
  432. m_IsTrigger: 1
  433. m_Enabled: 1
  434. serializedVersion: 2
  435. m_Size: {x: 0.045328293, y: 0.3010648, z: 0.06957451}
  436. m_Center: {x: 0, y: 0.11574513, z: 0}