SM_Grass_Patch_05.prefab 6.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &5784532706978979576
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 5712665742817583763}
  12. - component: {fileID: 522830346118435552}
  13. - component: {fileID: 8513302082223377550}
  14. m_Layer: 0
  15. m_Name: SM_Grass_Patch_05_LOD0
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 93
  20. m_IsActive: 1
  21. --- !u!4 &5712665742817583763
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 5784532706978979576}
  28. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 3147073159844018393}
  33. m_RootOrder: 0
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &522830346118435552
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 5784532706978979576}
  42. m_Mesh: {fileID: 4300000, guid: bc8ca88800ee68f4bbae16983b840058, type: 3}
  43. --- !u!23 &8513302082223377550
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 5784532706978979576}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RayTracingMode: 2
  58. m_RenderingLayerMask: 1
  59. m_RendererPriority: 0
  60. m_Materials:
  61. - {fileID: 2100000, guid: 22fbd3639d08850499d60088d0876cf8, type: 2}
  62. m_StaticBatchInfo:
  63. firstSubMesh: 0
  64. subMeshCount: 0
  65. m_StaticBatchRoot: {fileID: 0}
  66. m_ProbeAnchor: {fileID: 0}
  67. m_LightProbeVolumeOverride: {fileID: 0}
  68. m_ScaleInLightmap: 1
  69. m_ReceiveGI: 1
  70. m_PreserveUVs: 0
  71. m_IgnoreNormalsForChartDetection: 0
  72. m_ImportantGI: 0
  73. m_StitchLightmapSeams: 1
  74. m_SelectedEditorRenderState: 3
  75. m_MinimumChartSize: 4
  76. m_AutoUVMaxDistance: 0.5
  77. m_AutoUVMaxAngle: 89
  78. m_LightmapParameters: {fileID: 0}
  79. m_SortingLayerID: 0
  80. m_SortingLayer: 0
  81. m_SortingOrder: 0
  82. --- !u!1 &6559424350449228478
  83. GameObject:
  84. m_ObjectHideFlags: 0
  85. m_CorrespondingSourceObject: {fileID: 0}
  86. m_PrefabInstance: {fileID: 0}
  87. m_PrefabAsset: {fileID: 0}
  88. serializedVersion: 6
  89. m_Component:
  90. - component: {fileID: 3147073159844018393}
  91. - component: {fileID: 811904625829874184}
  92. m_Layer: 0
  93. m_Name: SM_Grass_Patch_05
  94. m_TagString: Untagged
  95. m_Icon: {fileID: 0}
  96. m_NavMeshLayer: 0
  97. m_StaticEditorFlags: 93
  98. m_IsActive: 1
  99. --- !u!4 &3147073159844018393
  100. Transform:
  101. m_ObjectHideFlags: 0
  102. m_CorrespondingSourceObject: {fileID: 0}
  103. m_PrefabInstance: {fileID: 0}
  104. m_PrefabAsset: {fileID: 0}
  105. m_GameObject: {fileID: 6559424350449228478}
  106. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  107. m_LocalPosition: {x: -0, y: 0, z: 0}
  108. m_LocalScale: {x: 1, y: 1, z: 1}
  109. m_Children:
  110. - {fileID: 5712665742817583763}
  111. - {fileID: 5066600935966915085}
  112. m_Father: {fileID: 0}
  113. m_RootOrder: 0
  114. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  115. --- !u!205 &811904625829874184
  116. LODGroup:
  117. m_ObjectHideFlags: 0
  118. m_CorrespondingSourceObject: {fileID: 0}
  119. m_PrefabInstance: {fileID: 0}
  120. m_PrefabAsset: {fileID: 0}
  121. m_GameObject: {fileID: 6559424350449228478}
  122. serializedVersion: 2
  123. m_LocalReferencePoint: {x: -0.016691923, y: 0.39642844, z: 0.07309997}
  124. m_Size: 1.9803467
  125. m_FadeMode: 0
  126. m_AnimateCrossFading: 0
  127. m_LastLODIsBillboard: 0
  128. m_LODs:
  129. - screenRelativeHeight: 0.10255027
  130. fadeTransitionWidth: 0
  131. renderers:
  132. - renderer: {fileID: 8513302082223377550}
  133. - screenRelativeHeight: 0.01
  134. fadeTransitionWidth: 0
  135. renderers:
  136. - renderer: {fileID: 2738250508646438603}
  137. m_Enabled: 1
  138. --- !u!1 &6985782825134901915
  139. GameObject:
  140. m_ObjectHideFlags: 0
  141. m_CorrespondingSourceObject: {fileID: 0}
  142. m_PrefabInstance: {fileID: 0}
  143. m_PrefabAsset: {fileID: 0}
  144. serializedVersion: 6
  145. m_Component:
  146. - component: {fileID: 5066600935966915085}
  147. - component: {fileID: 9050808503175911259}
  148. - component: {fileID: 2738250508646438603}
  149. m_Layer: 0
  150. m_Name: SM_Grass_Patch_05_LOD1
  151. m_TagString: Untagged
  152. m_Icon: {fileID: 0}
  153. m_NavMeshLayer: 0
  154. m_StaticEditorFlags: 93
  155. m_IsActive: 1
  156. --- !u!4 &5066600935966915085
  157. Transform:
  158. m_ObjectHideFlags: 0
  159. m_CorrespondingSourceObject: {fileID: 0}
  160. m_PrefabInstance: {fileID: 0}
  161. m_PrefabAsset: {fileID: 0}
  162. m_GameObject: {fileID: 6985782825134901915}
  163. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  164. m_LocalPosition: {x: 0, y: 0, z: 0}
  165. m_LocalScale: {x: 1, y: 1, z: 1}
  166. m_Children: []
  167. m_Father: {fileID: 3147073159844018393}
  168. m_RootOrder: 1
  169. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  170. --- !u!33 &9050808503175911259
  171. MeshFilter:
  172. m_ObjectHideFlags: 0
  173. m_CorrespondingSourceObject: {fileID: 0}
  174. m_PrefabInstance: {fileID: 0}
  175. m_PrefabAsset: {fileID: 0}
  176. m_GameObject: {fileID: 6985782825134901915}
  177. m_Mesh: {fileID: 4300002, guid: bc8ca88800ee68f4bbae16983b840058, type: 3}
  178. --- !u!23 &2738250508646438603
  179. MeshRenderer:
  180. m_ObjectHideFlags: 0
  181. m_CorrespondingSourceObject: {fileID: 0}
  182. m_PrefabInstance: {fileID: 0}
  183. m_PrefabAsset: {fileID: 0}
  184. m_GameObject: {fileID: 6985782825134901915}
  185. m_Enabled: 1
  186. m_CastShadows: 1
  187. m_ReceiveShadows: 1
  188. m_DynamicOccludee: 1
  189. m_MotionVectors: 1
  190. m_LightProbeUsage: 1
  191. m_ReflectionProbeUsage: 1
  192. m_RayTracingMode: 2
  193. m_RenderingLayerMask: 1
  194. m_RendererPriority: 0
  195. m_Materials:
  196. - {fileID: 2100000, guid: 22fbd3639d08850499d60088d0876cf8, type: 2}
  197. m_StaticBatchInfo:
  198. firstSubMesh: 0
  199. subMeshCount: 0
  200. m_StaticBatchRoot: {fileID: 0}
  201. m_ProbeAnchor: {fileID: 0}
  202. m_LightProbeVolumeOverride: {fileID: 0}
  203. m_ScaleInLightmap: 1
  204. m_ReceiveGI: 1
  205. m_PreserveUVs: 0
  206. m_IgnoreNormalsForChartDetection: 0
  207. m_ImportantGI: 0
  208. m_StitchLightmapSeams: 1
  209. m_SelectedEditorRenderState: 3
  210. m_MinimumChartSize: 4
  211. m_AutoUVMaxDistance: 0.5
  212. m_AutoUVMaxAngle: 89
  213. m_LightmapParameters: {fileID: 0}
  214. m_SortingLayerID: 0
  215. m_SortingLayer: 0
  216. m_SortingOrder: 0