SM_Brick_Column_04.prefab 9.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &3505664277294735762
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 6529712712374480747}
  12. - component: {fileID: 3941925241724804650}
  13. - component: {fileID: 8001431338380584021}
  14. m_Layer: 0
  15. m_Name: SM_Brick_Column_04_LOD1
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 4294967295
  20. m_IsActive: 1
  21. --- !u!4 &6529712712374480747
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 3505664277294735762}
  28. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 1511119183020456526}
  33. m_RootOrder: 1
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &3941925241724804650
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 3505664277294735762}
  42. m_Mesh: {fileID: 4300002, guid: d604207f09500f24790c41deccf9b745, type: 3}
  43. --- !u!23 &8001431338380584021
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 3505664277294735762}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RayTracingMode: 2
  58. m_RenderingLayerMask: 1
  59. m_RendererPriority: 0
  60. m_Materials:
  61. - {fileID: 2100000, guid: efcf4849120d1d148a862fc137e8a066, type: 2}
  62. - {fileID: 2100000, guid: 1d2bf16184b27bf48850ee8b37835671, type: 2}
  63. - {fileID: 2100000, guid: 3038be8ba7fb91446b5e7fde20d86821, type: 2}
  64. m_StaticBatchInfo:
  65. firstSubMesh: 0
  66. subMeshCount: 0
  67. m_StaticBatchRoot: {fileID: 0}
  68. m_ProbeAnchor: {fileID: 0}
  69. m_LightProbeVolumeOverride: {fileID: 0}
  70. m_ScaleInLightmap: 1
  71. m_ReceiveGI: 1
  72. m_PreserveUVs: 0
  73. m_IgnoreNormalsForChartDetection: 0
  74. m_ImportantGI: 0
  75. m_StitchLightmapSeams: 1
  76. m_SelectedEditorRenderState: 3
  77. m_MinimumChartSize: 4
  78. m_AutoUVMaxDistance: 0.5
  79. m_AutoUVMaxAngle: 89
  80. m_LightmapParameters: {fileID: 0}
  81. m_SortingLayerID: 0
  82. m_SortingLayer: 0
  83. m_SortingOrder: 0
  84. --- !u!1 &4088412359848520210
  85. GameObject:
  86. m_ObjectHideFlags: 0
  87. m_CorrespondingSourceObject: {fileID: 0}
  88. m_PrefabInstance: {fileID: 0}
  89. m_PrefabAsset: {fileID: 0}
  90. serializedVersion: 6
  91. m_Component:
  92. - component: {fileID: 9042867905951138629}
  93. - component: {fileID: 6572837931286187720}
  94. - component: {fileID: 2644552012996152435}
  95. m_Layer: 0
  96. m_Name: SM_Brick_Column_04_LOD2
  97. m_TagString: Untagged
  98. m_Icon: {fileID: 0}
  99. m_NavMeshLayer: 0
  100. m_StaticEditorFlags: 4294967295
  101. m_IsActive: 1
  102. --- !u!4 &9042867905951138629
  103. Transform:
  104. m_ObjectHideFlags: 0
  105. m_CorrespondingSourceObject: {fileID: 0}
  106. m_PrefabInstance: {fileID: 0}
  107. m_PrefabAsset: {fileID: 0}
  108. m_GameObject: {fileID: 4088412359848520210}
  109. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  110. m_LocalPosition: {x: 0, y: 0, z: 0}
  111. m_LocalScale: {x: 1, y: 1, z: 1}
  112. m_Children: []
  113. m_Father: {fileID: 1511119183020456526}
  114. m_RootOrder: 2
  115. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  116. --- !u!33 &6572837931286187720
  117. MeshFilter:
  118. m_ObjectHideFlags: 0
  119. m_CorrespondingSourceObject: {fileID: 0}
  120. m_PrefabInstance: {fileID: 0}
  121. m_PrefabAsset: {fileID: 0}
  122. m_GameObject: {fileID: 4088412359848520210}
  123. m_Mesh: {fileID: 4300004, guid: d604207f09500f24790c41deccf9b745, type: 3}
  124. --- !u!23 &2644552012996152435
  125. MeshRenderer:
  126. m_ObjectHideFlags: 0
  127. m_CorrespondingSourceObject: {fileID: 0}
  128. m_PrefabInstance: {fileID: 0}
  129. m_PrefabAsset: {fileID: 0}
  130. m_GameObject: {fileID: 4088412359848520210}
  131. m_Enabled: 1
  132. m_CastShadows: 1
  133. m_ReceiveShadows: 1
  134. m_DynamicOccludee: 1
  135. m_MotionVectors: 1
  136. m_LightProbeUsage: 1
  137. m_ReflectionProbeUsage: 1
  138. m_RayTracingMode: 2
  139. m_RenderingLayerMask: 1
  140. m_RendererPriority: 0
  141. m_Materials:
  142. - {fileID: 2100000, guid: efcf4849120d1d148a862fc137e8a066, type: 2}
  143. - {fileID: 2100000, guid: 3038be8ba7fb91446b5e7fde20d86821, type: 2}
  144. - {fileID: 2100000, guid: 1d2bf16184b27bf48850ee8b37835671, type: 2}
  145. m_StaticBatchInfo:
  146. firstSubMesh: 0
  147. subMeshCount: 0
  148. m_StaticBatchRoot: {fileID: 0}
  149. m_ProbeAnchor: {fileID: 0}
  150. m_LightProbeVolumeOverride: {fileID: 0}
  151. m_ScaleInLightmap: 2
  152. m_ReceiveGI: 1
  153. m_PreserveUVs: 0
  154. m_IgnoreNormalsForChartDetection: 0
  155. m_ImportantGI: 0
  156. m_StitchLightmapSeams: 1
  157. m_SelectedEditorRenderState: 3
  158. m_MinimumChartSize: 4
  159. m_AutoUVMaxDistance: 0.5
  160. m_AutoUVMaxAngle: 89
  161. m_LightmapParameters: {fileID: 0}
  162. m_SortingLayerID: 0
  163. m_SortingLayer: 0
  164. m_SortingOrder: 0
  165. --- !u!1 &5215276455820201777
  166. GameObject:
  167. m_ObjectHideFlags: 0
  168. m_CorrespondingSourceObject: {fileID: 0}
  169. m_PrefabInstance: {fileID: 0}
  170. m_PrefabAsset: {fileID: 0}
  171. serializedVersion: 6
  172. m_Component:
  173. - component: {fileID: 1511119183020456526}
  174. - component: {fileID: 5660772618041254611}
  175. - component: {fileID: 7828584460579134406}
  176. m_Layer: 0
  177. m_Name: SM_Brick_Column_04
  178. m_TagString: Untagged
  179. m_Icon: {fileID: 0}
  180. m_NavMeshLayer: 0
  181. m_StaticEditorFlags: 4294967295
  182. m_IsActive: 1
  183. --- !u!4 &1511119183020456526
  184. Transform:
  185. m_ObjectHideFlags: 0
  186. m_CorrespondingSourceObject: {fileID: 0}
  187. m_PrefabInstance: {fileID: 0}
  188. m_PrefabAsset: {fileID: 0}
  189. m_GameObject: {fileID: 5215276455820201777}
  190. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  191. m_LocalPosition: {x: -0, y: 0, z: 0}
  192. m_LocalScale: {x: 1, y: 1, z: 1}
  193. m_Children:
  194. - {fileID: 4782162327050779818}
  195. - {fileID: 6529712712374480747}
  196. - {fileID: 9042867905951138629}
  197. m_Father: {fileID: 0}
  198. m_RootOrder: 0
  199. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  200. --- !u!205 &5660772618041254611
  201. LODGroup:
  202. m_ObjectHideFlags: 0
  203. m_CorrespondingSourceObject: {fileID: 0}
  204. m_PrefabInstance: {fileID: 0}
  205. m_PrefabAsset: {fileID: 0}
  206. m_GameObject: {fileID: 5215276455820201777}
  207. serializedVersion: 2
  208. m_LocalReferencePoint: {x: 0, y: 2.9990246, z: 0.00081661344}
  209. m_Size: 6.020207
  210. m_FadeMode: 0
  211. m_AnimateCrossFading: 0
  212. m_LastLODIsBillboard: 0
  213. m_LODs:
  214. - screenRelativeHeight: 0.14717011
  215. fadeTransitionWidth: 0
  216. renderers:
  217. - renderer: {fileID: 3557524123362234234}
  218. - renderer: {fileID: 0}
  219. - screenRelativeHeight: 0.052907195
  220. fadeTransitionWidth: 0
  221. renderers:
  222. - renderer: {fileID: 8001431338380584021}
  223. - screenRelativeHeight: 0.01
  224. fadeTransitionWidth: 0
  225. renderers:
  226. - renderer: {fileID: 2644552012996152435}
  227. m_Enabled: 1
  228. --- !u!64 &7828584460579134406
  229. MeshCollider:
  230. m_ObjectHideFlags: 0
  231. m_CorrespondingSourceObject: {fileID: 0}
  232. m_PrefabInstance: {fileID: 0}
  233. m_PrefabAsset: {fileID: 0}
  234. m_GameObject: {fileID: 5215276455820201777}
  235. m_Material: {fileID: 0}
  236. m_IsTrigger: 0
  237. m_Enabled: 1
  238. serializedVersion: 4
  239. m_Convex: 1
  240. m_CookingOptions: 30
  241. m_Mesh: {fileID: 4300006, guid: d604207f09500f24790c41deccf9b745, type: 3}
  242. --- !u!1 &7789715073935661628
  243. GameObject:
  244. m_ObjectHideFlags: 0
  245. m_CorrespondingSourceObject: {fileID: 0}
  246. m_PrefabInstance: {fileID: 0}
  247. m_PrefabAsset: {fileID: 0}
  248. serializedVersion: 6
  249. m_Component:
  250. - component: {fileID: 4782162327050779818}
  251. - component: {fileID: 1421703096820989470}
  252. - component: {fileID: 3557524123362234234}
  253. m_Layer: 0
  254. m_Name: SM_Brick_Column_04_LOD0
  255. m_TagString: Untagged
  256. m_Icon: {fileID: 0}
  257. m_NavMeshLayer: 0
  258. m_StaticEditorFlags: 4294967295
  259. m_IsActive: 1
  260. --- !u!4 &4782162327050779818
  261. Transform:
  262. m_ObjectHideFlags: 0
  263. m_CorrespondingSourceObject: {fileID: 0}
  264. m_PrefabInstance: {fileID: 0}
  265. m_PrefabAsset: {fileID: 0}
  266. m_GameObject: {fileID: 7789715073935661628}
  267. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  268. m_LocalPosition: {x: 0, y: 0, z: 0}
  269. m_LocalScale: {x: 1, y: 1, z: 1}
  270. m_Children: []
  271. m_Father: {fileID: 1511119183020456526}
  272. m_RootOrder: 0
  273. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  274. --- !u!33 &1421703096820989470
  275. MeshFilter:
  276. m_ObjectHideFlags: 0
  277. m_CorrespondingSourceObject: {fileID: 0}
  278. m_PrefabInstance: {fileID: 0}
  279. m_PrefabAsset: {fileID: 0}
  280. m_GameObject: {fileID: 7789715073935661628}
  281. m_Mesh: {fileID: 4300000, guid: d604207f09500f24790c41deccf9b745, type: 3}
  282. --- !u!23 &3557524123362234234
  283. MeshRenderer:
  284. m_ObjectHideFlags: 0
  285. m_CorrespondingSourceObject: {fileID: 0}
  286. m_PrefabInstance: {fileID: 0}
  287. m_PrefabAsset: {fileID: 0}
  288. m_GameObject: {fileID: 7789715073935661628}
  289. m_Enabled: 1
  290. m_CastShadows: 1
  291. m_ReceiveShadows: 1
  292. m_DynamicOccludee: 1
  293. m_MotionVectors: 1
  294. m_LightProbeUsage: 1
  295. m_ReflectionProbeUsage: 1
  296. m_RayTracingMode: 2
  297. m_RenderingLayerMask: 1
  298. m_RendererPriority: 0
  299. m_Materials:
  300. - {fileID: 2100000, guid: efcf4849120d1d148a862fc137e8a066, type: 2}
  301. - {fileID: 2100000, guid: 3038be8ba7fb91446b5e7fde20d86821, type: 2}
  302. - {fileID: 2100000, guid: 1d2bf16184b27bf48850ee8b37835671, type: 2}
  303. m_StaticBatchInfo:
  304. firstSubMesh: 0
  305. subMeshCount: 0
  306. m_StaticBatchRoot: {fileID: 0}
  307. m_ProbeAnchor: {fileID: 0}
  308. m_LightProbeVolumeOverride: {fileID: 0}
  309. m_ScaleInLightmap: 1
  310. m_ReceiveGI: 1
  311. m_PreserveUVs: 0
  312. m_IgnoreNormalsForChartDetection: 0
  313. m_ImportantGI: 0
  314. m_StitchLightmapSeams: 1
  315. m_SelectedEditorRenderState: 3
  316. m_MinimumChartSize: 4
  317. m_AutoUVMaxDistance: 0.5
  318. m_AutoUVMaxAngle: 89
  319. m_LightmapParameters: {fileID: 0}
  320. m_SortingLayerID: 0
  321. m_SortingLayer: 0
  322. m_SortingOrder: 0