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- using System.Collections.Generic;
- using UnityEngine;
- using System;
- namespace InTerra
- {
- [Serializable] public class DictionaryMaterialTerrain : SerializableDictionary<Material, Terrain> { }
- [Serializable] public class DictionaryMaterialMeshTerrain : SerializableDictionary<Material, MeshRenderer> { }
- [AddComponentMenu("/")]
- public class InTerra_UpdateAndCheck : MonoBehaviour
- {
- [SerializeField, HideInInspector] public bool FirstInit;
- [SerializeField, HideInInspector] public DictionaryMaterialTerrain MaterialTerrain = new DictionaryMaterialTerrain();
- [SerializeField, HideInInspector] public DictionaryMaterialMeshTerrain MaterialMeshTerrain = new DictionaryMaterialMeshTerrain();
- [SerializeField, HideInInspector] public Terrain checkTerrain;
- [SerializeField, HideInInspector] public List<MeshRenderer> MeshTerrainsList = new List<MeshRenderer>();
- [SerializeField, HideInInspector] public bool TracksEnabled;
- [SerializeField, HideInInspector] public bool TracksFading;
- [SerializeField, HideInInspector] public float TracksFadingTime = 30.0f;
- [HideInInspector] public RenderTexture TrackTexture;
- [HideInInspector] public float TrackDepthIndex;
- [SerializeField, HideInInspector] public bool SetSceneWetnessValues;
- [SerializeField, HideInInspector] public float GlobalWetness = 0;
- [SerializeField, HideInInspector] public Vector2 GlobalPuddles = new Vector2(-0.05f, 0.0f);
- [SerializeField, HideInInspector] public Vector3 GlobalRaindropRipples = new Vector3(0.0f, 1.0f, 1.0f);
- [SerializeField, HideInInspector] public Vector4 GlobalRaindropDistance = new Vector4(0.0f, 30.0f, 1.0f, 50.0f);
- [SerializeField, HideInInspector] public InTerra_GlobalData GlobalData;
- #if USING_HDRP
- [SerializeField, HideInInspector] public bool TextureArrayCheck;
- #endif
- void Update()
- {
- if (!InTerra_Setting.DisableAllAutoUpdates) InTerra_Data.CheckAndUpdate();
- }
- }
- }
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