InTerra_TerrainLitTemplateRayTracing.hlsl 2.4 KB

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  1. #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingMacros.hlsl"
  2. #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracing.hlsl"
  3. #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Material.hlsl"
  4. #if (SHADERPASS == SHADERPASS_RAYTRACING_INDIRECT) || (SHADERPASS == SHADERPASS_RAYTRACING_FORWARD) || (SHADERPASS == SHADERPASS_PATH_TRACING)
  5. #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracingLightLoop.hlsl"
  6. #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/Lighting.hlsl"
  7. #endif
  8. #define ATTRIBUTES_NEED_TEXCOORD0
  9. #define ATTRIBUTES_NEED_NORMAL
  10. #define ATTRIBUTES_NEED_TANGENT
  11. #if SHADERPASS == SHADERPASS_RAYTRACING_GBUFFER
  12. #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/Deferred/RaytracingIntersectonGBuffer.hlsl"
  13. #else
  14. #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingIntersection.hlsl"
  15. #endif
  16. #if (SHADERPASS == SHADERPASS_RAYTRACING_INDIRECT) || (SHADERPASS == SHADERPASS_RAYTRACING_FORWARD) || (SHADERPASS == SHADERPASS_PATH_TRACING)
  17. #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/LightLoop/LightLoopDef.hlsl"
  18. #define HAS_LIGHTLOOP
  19. #endif
  20. #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/Lit.hlsl"
  21. #if (SHADERPASS != SHADERPASS_PATH_TRACING)
  22. #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/StandardLit/StandardLit.hlsl"
  23. #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitRaytracing.hlsl"
  24. #else
  25. #include "Packages/com.unity.render-pipelines.high-definition/Runtime/Material/Lit/LitPathTracing.hlsl"
  26. #endif
  27. #if (SHADERPASS == SHADERPASS_RAYTRACING_INDIRECT) || (SHADERPASS == SHADERPASS_RAYTRACING_FORWARD)
  28. #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RaytracingLightLoop.hlsl"
  29. #endif
  30. #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RayTracingCommon.hlsl"
  31. #include "InTerra_TerrainLitData.hlsl"
  32. #include "InTerra_TerrainLit_Splatmap.hlsl"