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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.EventSystems;
- namespace DamageNumbersPro.Demo
- {
- public class DNP_UIArea : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
- {
- public static DNP_UIArea currentArea;
- public DNP_UIArea otherArea;
- public bool noSpawnArea = false;
- public bool breakCube = false;
- RectTransform rectTransform;
- void Start()
- {
- rectTransform = GetComponent<RectTransform>();
- }
- public void OnPointerEnter(PointerEventData eventData)
- {
- currentArea = this;
- }
- public void OnPointerExit(PointerEventData eventData)
- {
- if(currentArea == this)
- {
- currentArea = null;
- }
- }
- public static RectTransform GetRect()
- {
- return currentArea != null ? (currentArea.otherArea == null ? currentArea.rectTransform : currentArea.otherArea.rectTransform) : null;
- }
- public static bool CanSpawn()
- {
- return currentArea == null || currentArea.noSpawnArea == false;
- }
- public static void OnSpawn()
- {
- if(currentArea != null && currentArea.breakCube)
- {
- DNP_FallingCube cube = currentArea.GetComponent<DNP_FallingCube>();
- cube.Break();
- }
- }
- }
- }
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