QualitySettings.asset 3.6 KB

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  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!47 &1
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  6. serializedVersion: 5
  7. m_CurrentQuality: 0
  8. m_QualitySettings:
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  10. name: Mobile
  11. pixelLightCount: 2
  12. shadows: 2
  13. shadowResolution: 1
  14. shadowProjection: 1
  15. shadowCascades: 2
  16. shadowDistance: 40
  17. shadowNearPlaneOffset: 3
  18. shadowCascade2Split: 0.33333334
  19. shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
  20. shadowmaskMode: 0
  21. skinWeights: 2
  22. globalTextureMipmapLimit: 0
  23. textureMipmapLimitSettings: []
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  26. softParticles: 0
  27. softVegetation: 1
  28. realtimeReflectionProbes: 0
  29. billboardsFaceCameraPosition: 1
  30. useLegacyDetailDistribution: 1
  31. adaptiveVsync: 0
  32. vSyncCount: 0
  33. realtimeGICPUUsage: 100
  34. adaptiveVsyncExtraA: 0
  35. adaptiveVsyncExtraB: 0
  36. lodBias: 1
  37. maximumLODLevel: 0
  38. enableLODCrossFade: 1
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  40. streamingMipmapsAddAllCameras: 1
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  42. streamingMipmapsRenderersPerFrame: 512
  43. streamingMipmapsMaxLevelReduction: 2
  44. streamingMipmapsMaxFileIORequests: 1024
  45. particleRaycastBudget: 256
  46. asyncUploadTimeSlice: 2
  47. asyncUploadBufferSize: 16
  48. asyncUploadPersistentBuffer: 1
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  50. customRenderPipeline: {fileID: 11400000, guid: 5e6cbd92db86f4b18aec3ed561671858, type: 2}
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  54. terrainBasemapDistance: 1000
  55. terrainDetailDistance: 80
  56. terrainTreeDistance: 5000
  57. terrainBillboardStart: 50
  58. terrainFadeLength: 5
  59. terrainMaxTrees: 50
  60. excludedTargetPlatforms:
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  62. - serializedVersion: 4
  63. name: PC
  64. pixelLightCount: 2
  65. shadows: 2
  66. shadowResolution: 1
  67. shadowProjection: 1
  68. shadowCascades: 2
  69. shadowDistance: 40
  70. shadowNearPlaneOffset: 3
  71. shadowCascade2Split: 0.33333334
  72. shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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  81. realtimeReflectionProbes: 0
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  84. adaptiveVsync: 0
  85. vSyncCount: 0
  86. realtimeGICPUUsage: 100
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  88. adaptiveVsyncExtraB: 0
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  90. maximumLODLevel: 0
  91. enableLODCrossFade: 1
  92. streamingMipmapsActive: 0
  93. streamingMipmapsAddAllCameras: 1
  94. streamingMipmapsMemoryBudget: 512
  95. streamingMipmapsRenderersPerFrame: 512
  96. streamingMipmapsMaxLevelReduction: 2
  97. streamingMipmapsMaxFileIORequests: 1024
  98. particleRaycastBudget: 256
  99. asyncUploadTimeSlice: 2
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  106. terrainDetailDensityScale: 1
  107. terrainBasemapDistance: 1000
  108. terrainDetailDistance: 80
  109. terrainTreeDistance: 5000
  110. terrainBillboardStart: 50
  111. terrainFadeLength: 5
  112. terrainMaxTrees: 50
  113. excludedTargetPlatforms:
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  115. - iPhone
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  117. m_PerPlatformDefaultQuality:
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  119. GameCoreScarlett: 1
  120. GameCoreXboxOne: 1
  121. Lumin: 0
  122. Nintendo Switch: 1
  123. PS4: 1
  124. PS5: 1
  125. Server: 0
  126. Stadia: 0
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  128. WebGL: 0
  129. Windows Store Apps: 0
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  131. iPhone: 2
  132. tvOS: 2