GenericCliffDTopFallRHE.prefab 9.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1131862209946828
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4875475135439696}
  12. m_Layer: 0
  13. m_Name: GenericCliffDTopFallRHE
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &4875475135439696
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 1131862209946828}
  26. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  27. m_LocalPosition: {x: 0, y: 0, z: 0}
  28. m_LocalScale: {x: 1, y: 1, z: 1}
  29. m_ConstrainProportionsScale: 0
  30. m_Children:
  31. - {fileID: 4192927081312650}
  32. - {fileID: 4042596681272640}
  33. - {fileID: 4001265766480102}
  34. m_Father: {fileID: 0}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!1 &1160346593257220
  38. GameObject:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. serializedVersion: 6
  44. m_Component:
  45. - component: {fileID: 4192927081312650}
  46. - component: {fileID: 33400305711288102}
  47. - component: {fileID: 23692186991359330}
  48. - component: {fileID: 64807941544849274}
  49. m_Layer: 0
  50. m_Name: GenericCliffDGrassRHE
  51. m_TagString: Untagged
  52. m_Icon: {fileID: 0}
  53. m_NavMeshLayer: 0
  54. m_StaticEditorFlags: 0
  55. m_IsActive: 1
  56. --- !u!4 &4192927081312650
  57. Transform:
  58. m_ObjectHideFlags: 0
  59. m_CorrespondingSourceObject: {fileID: 0}
  60. m_PrefabInstance: {fileID: 0}
  61. m_PrefabAsset: {fileID: 0}
  62. m_GameObject: {fileID: 1160346593257220}
  63. m_LocalRotation: {x: 0.00000008146034, y: 0, z: -0, w: 1}
  64. m_LocalPosition: {x: -0, y: 0, z: 0}
  65. m_LocalScale: {x: 1, y: 1, z: 1}
  66. m_ConstrainProportionsScale: 0
  67. m_Children: []
  68. m_Father: {fileID: 4875475135439696}
  69. m_RootOrder: 0
  70. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  71. --- !u!33 &33400305711288102
  72. MeshFilter:
  73. m_ObjectHideFlags: 0
  74. m_CorrespondingSourceObject: {fileID: 0}
  75. m_PrefabInstance: {fileID: 0}
  76. m_PrefabAsset: {fileID: 0}
  77. m_GameObject: {fileID: 1160346593257220}
  78. m_Mesh: {fileID: 4300004, guid: 4bf9d3a39a91d4d42828e55f9ded0e00, type: 3}
  79. --- !u!23 &23692186991359330
  80. MeshRenderer:
  81. m_ObjectHideFlags: 0
  82. m_CorrespondingSourceObject: {fileID: 0}
  83. m_PrefabInstance: {fileID: 0}
  84. m_PrefabAsset: {fileID: 0}
  85. m_GameObject: {fileID: 1160346593257220}
  86. m_Enabled: 1
  87. m_CastShadows: 1
  88. m_ReceiveShadows: 1
  89. m_DynamicOccludee: 1
  90. m_StaticShadowCaster: 0
  91. m_MotionVectors: 1
  92. m_LightProbeUsage: 1
  93. m_ReflectionProbeUsage: 1
  94. m_RayTracingMode: 2
  95. m_RayTraceProcedural: 0
  96. m_RenderingLayerMask: 1
  97. m_RendererPriority: 0
  98. m_Materials:
  99. - {fileID: 2100000, guid: 809421084ad927e4d9c19a68c9b684cb, type: 2}
  100. m_StaticBatchInfo:
  101. firstSubMesh: 0
  102. subMeshCount: 0
  103. m_StaticBatchRoot: {fileID: 0}
  104. m_ProbeAnchor: {fileID: 0}
  105. m_LightProbeVolumeOverride: {fileID: 0}
  106. m_ScaleInLightmap: 1
  107. m_ReceiveGI: 1
  108. m_PreserveUVs: 0
  109. m_IgnoreNormalsForChartDetection: 0
  110. m_ImportantGI: 0
  111. m_StitchLightmapSeams: 1
  112. m_SelectedEditorRenderState: 3
  113. m_MinimumChartSize: 4
  114. m_AutoUVMaxDistance: 0.5
  115. m_AutoUVMaxAngle: 89
  116. m_LightmapParameters: {fileID: 0}
  117. m_SortingLayerID: 0
  118. m_SortingLayer: 0
  119. m_SortingOrder: 0
  120. m_AdditionalVertexStreams: {fileID: 0}
  121. --- !u!64 &64807941544849274
  122. MeshCollider:
  123. m_ObjectHideFlags: 0
  124. m_CorrespondingSourceObject: {fileID: 0}
  125. m_PrefabInstance: {fileID: 0}
  126. m_PrefabAsset: {fileID: 0}
  127. m_GameObject: {fileID: 1160346593257220}
  128. m_Material: {fileID: 0}
  129. m_IsTrigger: 0
  130. m_Enabled: 1
  131. serializedVersion: 4
  132. m_Convex: 0
  133. m_CookingOptions: 30
  134. m_Mesh: {fileID: 4300004, guid: 4bf9d3a39a91d4d42828e55f9ded0e00, type: 3}
  135. --- !u!1 &1399486424330516
  136. GameObject:
  137. m_ObjectHideFlags: 0
  138. m_CorrespondingSourceObject: {fileID: 0}
  139. m_PrefabInstance: {fileID: 0}
  140. m_PrefabAsset: {fileID: 0}
  141. serializedVersion: 6
  142. m_Component:
  143. - component: {fileID: 4001265766480102}
  144. - component: {fileID: 33697212571329008}
  145. - component: {fileID: 23353197656164848}
  146. - component: {fileID: 64470687553891848}
  147. m_Layer: 0
  148. m_Name: GenericCliffDTopRHE
  149. m_TagString: Untagged
  150. m_Icon: {fileID: 0}
  151. m_NavMeshLayer: 0
  152. m_StaticEditorFlags: 0
  153. m_IsActive: 1
  154. --- !u!4 &4001265766480102
  155. Transform:
  156. m_ObjectHideFlags: 0
  157. m_CorrespondingSourceObject: {fileID: 0}
  158. m_PrefabInstance: {fileID: 0}
  159. m_PrefabAsset: {fileID: 0}
  160. m_GameObject: {fileID: 1399486424330516}
  161. m_LocalRotation: {x: 0.00000008146034, y: 0, z: -0, w: 1}
  162. m_LocalPosition: {x: -0, y: 0, z: 0}
  163. m_LocalScale: {x: 1, y: 1, z: 1}
  164. m_ConstrainProportionsScale: 0
  165. m_Children: []
  166. m_Father: {fileID: 4875475135439696}
  167. m_RootOrder: 2
  168. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  169. --- !u!33 &33697212571329008
  170. MeshFilter:
  171. m_ObjectHideFlags: 0
  172. m_CorrespondingSourceObject: {fileID: 0}
  173. m_PrefabInstance: {fileID: 0}
  174. m_PrefabAsset: {fileID: 0}
  175. m_GameObject: {fileID: 1399486424330516}
  176. m_Mesh: {fileID: 4300002, guid: 4bf9d3a39a91d4d42828e55f9ded0e00, type: 3}
  177. --- !u!23 &23353197656164848
  178. MeshRenderer:
  179. m_ObjectHideFlags: 0
  180. m_CorrespondingSourceObject: {fileID: 0}
  181. m_PrefabInstance: {fileID: 0}
  182. m_PrefabAsset: {fileID: 0}
  183. m_GameObject: {fileID: 1399486424330516}
  184. m_Enabled: 1
  185. m_CastShadows: 1
  186. m_ReceiveShadows: 1
  187. m_DynamicOccludee: 1
  188. m_StaticShadowCaster: 0
  189. m_MotionVectors: 1
  190. m_LightProbeUsage: 1
  191. m_ReflectionProbeUsage: 1
  192. m_RayTracingMode: 2
  193. m_RayTraceProcedural: 0
  194. m_RenderingLayerMask: 1
  195. m_RendererPriority: 0
  196. m_Materials:
  197. - {fileID: 2100000, guid: 4efcc3b8246a84143b912501c91026aa, type: 2}
  198. m_StaticBatchInfo:
  199. firstSubMesh: 0
  200. subMeshCount: 0
  201. m_StaticBatchRoot: {fileID: 0}
  202. m_ProbeAnchor: {fileID: 0}
  203. m_LightProbeVolumeOverride: {fileID: 0}
  204. m_ScaleInLightmap: 1
  205. m_ReceiveGI: 1
  206. m_PreserveUVs: 0
  207. m_IgnoreNormalsForChartDetection: 0
  208. m_ImportantGI: 0
  209. m_StitchLightmapSeams: 1
  210. m_SelectedEditorRenderState: 3
  211. m_MinimumChartSize: 4
  212. m_AutoUVMaxDistance: 0.5
  213. m_AutoUVMaxAngle: 89
  214. m_LightmapParameters: {fileID: 0}
  215. m_SortingLayerID: 0
  216. m_SortingLayer: 0
  217. m_SortingOrder: 0
  218. m_AdditionalVertexStreams: {fileID: 0}
  219. --- !u!64 &64470687553891848
  220. MeshCollider:
  221. m_ObjectHideFlags: 0
  222. m_CorrespondingSourceObject: {fileID: 0}
  223. m_PrefabInstance: {fileID: 0}
  224. m_PrefabAsset: {fileID: 0}
  225. m_GameObject: {fileID: 1399486424330516}
  226. m_Material: {fileID: 0}
  227. m_IsTrigger: 0
  228. m_Enabled: 1
  229. serializedVersion: 4
  230. m_Convex: 0
  231. m_CookingOptions: 30
  232. m_Mesh: {fileID: 4300002, guid: 4bf9d3a39a91d4d42828e55f9ded0e00, type: 3}
  233. --- !u!1 &1731558287999638
  234. GameObject:
  235. m_ObjectHideFlags: 0
  236. m_CorrespondingSourceObject: {fileID: 0}
  237. m_PrefabInstance: {fileID: 0}
  238. m_PrefabAsset: {fileID: 0}
  239. serializedVersion: 6
  240. m_Component:
  241. - component: {fileID: 4042596681272640}
  242. - component: {fileID: 33019099449971624}
  243. - component: {fileID: 23631657096197686}
  244. - component: {fileID: 64834260331830576}
  245. m_Layer: 0
  246. m_Name: GenericCliffDRHE
  247. m_TagString: Untagged
  248. m_Icon: {fileID: 0}
  249. m_NavMeshLayer: 0
  250. m_StaticEditorFlags: 0
  251. m_IsActive: 1
  252. --- !u!4 &4042596681272640
  253. Transform:
  254. m_ObjectHideFlags: 0
  255. m_CorrespondingSourceObject: {fileID: 0}
  256. m_PrefabInstance: {fileID: 0}
  257. m_PrefabAsset: {fileID: 0}
  258. m_GameObject: {fileID: 1731558287999638}
  259. m_LocalRotation: {x: 0.00000008146034, y: 0, z: -0, w: 1}
  260. m_LocalPosition: {x: -0, y: 0, z: 0}
  261. m_LocalScale: {x: 1, y: 1, z: 1}
  262. m_ConstrainProportionsScale: 0
  263. m_Children: []
  264. m_Father: {fileID: 4875475135439696}
  265. m_RootOrder: 1
  266. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  267. --- !u!33 &33019099449971624
  268. MeshFilter:
  269. m_ObjectHideFlags: 0
  270. m_CorrespondingSourceObject: {fileID: 0}
  271. m_PrefabInstance: {fileID: 0}
  272. m_PrefabAsset: {fileID: 0}
  273. m_GameObject: {fileID: 1731558287999638}
  274. m_Mesh: {fileID: 4300000, guid: 4bf9d3a39a91d4d42828e55f9ded0e00, type: 3}
  275. --- !u!23 &23631657096197686
  276. MeshRenderer:
  277. m_ObjectHideFlags: 0
  278. m_CorrespondingSourceObject: {fileID: 0}
  279. m_PrefabInstance: {fileID: 0}
  280. m_PrefabAsset: {fileID: 0}
  281. m_GameObject: {fileID: 1731558287999638}
  282. m_Enabled: 1
  283. m_CastShadows: 1
  284. m_ReceiveShadows: 1
  285. m_DynamicOccludee: 1
  286. m_StaticShadowCaster: 0
  287. m_MotionVectors: 1
  288. m_LightProbeUsage: 1
  289. m_ReflectionProbeUsage: 1
  290. m_RayTracingMode: 2
  291. m_RayTraceProcedural: 0
  292. m_RenderingLayerMask: 1
  293. m_RendererPriority: 0
  294. m_Materials:
  295. - {fileID: 2100000, guid: 5dc8a2f1dd197154bac4586f357a92e3, type: 2}
  296. m_StaticBatchInfo:
  297. firstSubMesh: 0
  298. subMeshCount: 0
  299. m_StaticBatchRoot: {fileID: 0}
  300. m_ProbeAnchor: {fileID: 0}
  301. m_LightProbeVolumeOverride: {fileID: 0}
  302. m_ScaleInLightmap: 1
  303. m_ReceiveGI: 1
  304. m_PreserveUVs: 0
  305. m_IgnoreNormalsForChartDetection: 0
  306. m_ImportantGI: 0
  307. m_StitchLightmapSeams: 1
  308. m_SelectedEditorRenderState: 3
  309. m_MinimumChartSize: 4
  310. m_AutoUVMaxDistance: 0.5
  311. m_AutoUVMaxAngle: 89
  312. m_LightmapParameters: {fileID: 0}
  313. m_SortingLayerID: 0
  314. m_SortingLayer: 0
  315. m_SortingOrder: 0
  316. m_AdditionalVertexStreams: {fileID: 0}
  317. --- !u!64 &64834260331830576
  318. MeshCollider:
  319. m_ObjectHideFlags: 0
  320. m_CorrespondingSourceObject: {fileID: 0}
  321. m_PrefabInstance: {fileID: 0}
  322. m_PrefabAsset: {fileID: 0}
  323. m_GameObject: {fileID: 1731558287999638}
  324. m_Material: {fileID: 0}
  325. m_IsTrigger: 0
  326. m_Enabled: 1
  327. serializedVersion: 4
  328. m_Convex: 0
  329. m_CookingOptions: 30
  330. m_Mesh: {fileID: 4300000, guid: 4bf9d3a39a91d4d42828e55f9ded0e00, type: 3}