BeechTree01GoldC2_Optimized.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1174421877982078
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4288514092770328}
  12. - component: {fileID: 33195288236398480}
  13. - component: {fileID: 23188101472481674}
  14. - component: {fileID: 193051737828689854}
  15. m_Layer: 0
  16. m_Name: BeecthTree01GoldC2_afsTREE_xmvcb _xlod01_xlp
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &4288514092770328
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 1174421877982078}
  29. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  30. m_LocalPosition: {x: 0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 4497041579338212}
  35. m_RootOrder: 1
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &33195288236398480
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 1174421877982078}
  44. m_Mesh: {fileID: 4300000, guid: 5249c7e61f4977a4591bfdf3ae978493, type: 2}
  45. --- !u!23 &23188101472481674
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 1174421877982078}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_StaticShadowCaster: 0
  57. m_MotionVectors: 1
  58. m_LightProbeUsage: 1
  59. m_ReflectionProbeUsage: 1
  60. m_RayTracingMode: 2
  61. m_RayTraceProcedural: 0
  62. m_RenderingLayerMask: 1
  63. m_RendererPriority: 0
  64. m_Materials:
  65. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  66. - {fileID: 2100000, guid: 908e71aed6ef3444b99ce9791662e6cb, type: 2}
  67. m_StaticBatchInfo:
  68. firstSubMesh: 0
  69. subMeshCount: 0
  70. m_StaticBatchRoot: {fileID: 0}
  71. m_ProbeAnchor: {fileID: 0}
  72. m_LightProbeVolumeOverride: {fileID: 0}
  73. m_ScaleInLightmap: 1
  74. m_ReceiveGI: 1
  75. m_PreserveUVs: 0
  76. m_IgnoreNormalsForChartDetection: 0
  77. m_ImportantGI: 0
  78. m_StitchLightmapSeams: 1
  79. m_SelectedEditorRenderState: 3
  80. m_MinimumChartSize: 4
  81. m_AutoUVMaxDistance: 0.5
  82. m_AutoUVMaxAngle: 89
  83. m_LightmapParameters: {fileID: 0}
  84. m_SortingLayerID: 0
  85. m_SortingLayer: 0
  86. m_SortingOrder: 0
  87. m_AdditionalVertexStreams: {fileID: 0}
  88. --- !u!193 &193051737828689854
  89. Tree:
  90. m_ObjectHideFlags: 0
  91. m_CorrespondingSourceObject: {fileID: 0}
  92. m_PrefabInstance: {fileID: 0}
  93. m_PrefabAsset: {fileID: 0}
  94. m_GameObject: {fileID: 1174421877982078}
  95. m_SpeedTreeWindAsset: {fileID: 0}
  96. m_TreeData: {fileID: 0}
  97. --- !u!1 &1196243943509002
  98. GameObject:
  99. m_ObjectHideFlags: 0
  100. m_CorrespondingSourceObject: {fileID: 0}
  101. m_PrefabInstance: {fileID: 0}
  102. m_PrefabAsset: {fileID: 0}
  103. serializedVersion: 6
  104. m_Component:
  105. - component: {fileID: 4546092487328654}
  106. - component: {fileID: 33620152101208736}
  107. - component: {fileID: 23492928072398686}
  108. - component: {fileID: 193653700071335148}
  109. - component: {fileID: 136908072603122188}
  110. - component: {fileID: 136485523097567972}
  111. - component: {fileID: 136966894978865996}
  112. m_Layer: 0
  113. m_Name: BeecthTree01GoldC2_afsTREE_xmvcb _xlod00_xlp
  114. m_TagString: Untagged
  115. m_Icon: {fileID: 0}
  116. m_NavMeshLayer: 0
  117. m_StaticEditorFlags: 0
  118. m_IsActive: 1
  119. --- !u!4 &4546092487328654
  120. Transform:
  121. m_ObjectHideFlags: 0
  122. m_CorrespondingSourceObject: {fileID: 0}
  123. m_PrefabInstance: {fileID: 0}
  124. m_PrefabAsset: {fileID: 0}
  125. m_GameObject: {fileID: 1196243943509002}
  126. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  127. m_LocalPosition: {x: 0, y: 0, z: 0}
  128. m_LocalScale: {x: 1, y: 1, z: 1}
  129. m_ConstrainProportionsScale: 0
  130. m_Children: []
  131. m_Father: {fileID: 4497041579338212}
  132. m_RootOrder: 0
  133. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  134. --- !u!33 &33620152101208736
  135. MeshFilter:
  136. m_ObjectHideFlags: 0
  137. m_CorrespondingSourceObject: {fileID: 0}
  138. m_PrefabInstance: {fileID: 0}
  139. m_PrefabAsset: {fileID: 0}
  140. m_GameObject: {fileID: 1196243943509002}
  141. m_Mesh: {fileID: 4300000, guid: be6601746cd74a14b87dae8547e7a875, type: 2}
  142. --- !u!23 &23492928072398686
  143. MeshRenderer:
  144. m_ObjectHideFlags: 0
  145. m_CorrespondingSourceObject: {fileID: 0}
  146. m_PrefabInstance: {fileID: 0}
  147. m_PrefabAsset: {fileID: 0}
  148. m_GameObject: {fileID: 1196243943509002}
  149. m_Enabled: 1
  150. m_CastShadows: 1
  151. m_ReceiveShadows: 1
  152. m_DynamicOccludee: 1
  153. m_StaticShadowCaster: 0
  154. m_MotionVectors: 1
  155. m_LightProbeUsage: 1
  156. m_ReflectionProbeUsage: 1
  157. m_RayTracingMode: 2
  158. m_RayTraceProcedural: 0
  159. m_RenderingLayerMask: 1
  160. m_RendererPriority: 0
  161. m_Materials:
  162. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  163. - {fileID: 2100000, guid: 908e71aed6ef3444b99ce9791662e6cb, type: 2}
  164. m_StaticBatchInfo:
  165. firstSubMesh: 0
  166. subMeshCount: 0
  167. m_StaticBatchRoot: {fileID: 0}
  168. m_ProbeAnchor: {fileID: 0}
  169. m_LightProbeVolumeOverride: {fileID: 0}
  170. m_ScaleInLightmap: 1
  171. m_ReceiveGI: 1
  172. m_PreserveUVs: 0
  173. m_IgnoreNormalsForChartDetection: 0
  174. m_ImportantGI: 0
  175. m_StitchLightmapSeams: 1
  176. m_SelectedEditorRenderState: 3
  177. m_MinimumChartSize: 4
  178. m_AutoUVMaxDistance: 0.5
  179. m_AutoUVMaxAngle: 89
  180. m_LightmapParameters: {fileID: 0}
  181. m_SortingLayerID: 0
  182. m_SortingLayer: 0
  183. m_SortingOrder: 0
  184. m_AdditionalVertexStreams: {fileID: 0}
  185. --- !u!193 &193653700071335148
  186. Tree:
  187. m_ObjectHideFlags: 0
  188. m_CorrespondingSourceObject: {fileID: 0}
  189. m_PrefabInstance: {fileID: 0}
  190. m_PrefabAsset: {fileID: 0}
  191. m_GameObject: {fileID: 1196243943509002}
  192. m_SpeedTreeWindAsset: {fileID: 0}
  193. m_TreeData: {fileID: 0}
  194. --- !u!136 &136908072603122188
  195. CapsuleCollider:
  196. m_ObjectHideFlags: 0
  197. m_CorrespondingSourceObject: {fileID: 0}
  198. m_PrefabInstance: {fileID: 0}
  199. m_PrefabAsset: {fileID: 0}
  200. m_GameObject: {fileID: 1196243943509002}
  201. m_Material: {fileID: 0}
  202. m_IsTrigger: 0
  203. m_Enabled: 1
  204. m_Radius: 0.7
  205. m_Height: 8.37
  206. m_Direction: 1
  207. m_Center: {x: 0.15, y: 3.39, z: -0.18}
  208. --- !u!136 &136485523097567972
  209. CapsuleCollider:
  210. m_ObjectHideFlags: 0
  211. m_CorrespondingSourceObject: {fileID: 0}
  212. m_PrefabInstance: {fileID: 0}
  213. m_PrefabAsset: {fileID: 0}
  214. m_GameObject: {fileID: 1196243943509002}
  215. m_Material: {fileID: 0}
  216. m_IsTrigger: 0
  217. m_Enabled: 1
  218. m_Radius: 1.39
  219. m_Height: 3.36
  220. m_Direction: 1
  221. m_Center: {x: 0.15, y: -1.58, z: -0.09}
  222. --- !u!136 &136966894978865996
  223. CapsuleCollider:
  224. m_ObjectHideFlags: 0
  225. m_CorrespondingSourceObject: {fileID: 0}
  226. m_PrefabInstance: {fileID: 0}
  227. m_PrefabAsset: {fileID: 0}
  228. m_GameObject: {fileID: 1196243943509002}
  229. m_Material: {fileID: 0}
  230. m_IsTrigger: 0
  231. m_Enabled: 1
  232. m_Radius: 2.26
  233. m_Height: 6.32
  234. m_Direction: 1
  235. m_Center: {x: 0.15, y: 9.26, z: 0.49}
  236. --- !u!1 &1383821218077234
  237. GameObject:
  238. m_ObjectHideFlags: 0
  239. m_CorrespondingSourceObject: {fileID: 0}
  240. m_PrefabInstance: {fileID: 0}
  241. m_PrefabAsset: {fileID: 0}
  242. serializedVersion: 6
  243. m_Component:
  244. - component: {fileID: 4128894518044300}
  245. - component: {fileID: 227001211421900474}
  246. m_Layer: 0
  247. m_Name: BeecthTree01GoldC2_BillboardRenderer
  248. m_TagString: Untagged
  249. m_Icon: {fileID: 0}
  250. m_NavMeshLayer: 0
  251. m_StaticEditorFlags: 0
  252. m_IsActive: 1
  253. --- !u!4 &4128894518044300
  254. Transform:
  255. m_ObjectHideFlags: 0
  256. m_CorrespondingSourceObject: {fileID: 0}
  257. m_PrefabInstance: {fileID: 0}
  258. m_PrefabAsset: {fileID: 0}
  259. m_GameObject: {fileID: 1383821218077234}
  260. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  261. m_LocalPosition: {x: 0, y: 0, z: 0}
  262. m_LocalScale: {x: 1, y: 1, z: 1}
  263. m_ConstrainProportionsScale: 0
  264. m_Children: []
  265. m_Father: {fileID: 4497041579338212}
  266. m_RootOrder: 3
  267. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  268. --- !u!227 &227001211421900474
  269. BillboardRenderer:
  270. m_ObjectHideFlags: 0
  271. m_CorrespondingSourceObject: {fileID: 0}
  272. m_PrefabInstance: {fileID: 0}
  273. m_PrefabAsset: {fileID: 0}
  274. m_GameObject: {fileID: 1383821218077234}
  275. m_Enabled: 1
  276. m_CastShadows: 2
  277. m_ReceiveShadows: 1
  278. m_DynamicOccludee: 1
  279. m_StaticShadowCaster: 0
  280. m_MotionVectors: 1
  281. m_LightProbeUsage: 1
  282. m_ReflectionProbeUsage: 2
  283. m_RayTracingMode: 0
  284. m_RayTraceProcedural: 0
  285. m_RenderingLayerMask: 1
  286. m_RendererPriority: 0
  287. m_Materials:
  288. - {fileID: 0}
  289. m_StaticBatchInfo:
  290. firstSubMesh: 0
  291. subMeshCount: 0
  292. m_StaticBatchRoot: {fileID: 0}
  293. m_ProbeAnchor: {fileID: 0}
  294. m_LightProbeVolumeOverride: {fileID: 0}
  295. m_ScaleInLightmap: 1
  296. m_ReceiveGI: 1
  297. m_PreserveUVs: 0
  298. m_IgnoreNormalsForChartDetection: 0
  299. m_ImportantGI: 0
  300. m_StitchLightmapSeams: 1
  301. m_SelectedEditorRenderState: 3
  302. m_MinimumChartSize: 4
  303. m_AutoUVMaxDistance: 0.5
  304. m_AutoUVMaxAngle: 89
  305. m_LightmapParameters: {fileID: 0}
  306. m_SortingLayerID: 0
  307. m_SortingLayer: 0
  308. m_SortingOrder: 0
  309. m_Billboard: {fileID: 22600000, guid: 10865f30d0fc34441a258e9178f3551a, type: 2}
  310. --- !u!1 &1525354131843762
  311. GameObject:
  312. m_ObjectHideFlags: 0
  313. m_CorrespondingSourceObject: {fileID: 0}
  314. m_PrefabInstance: {fileID: 0}
  315. m_PrefabAsset: {fileID: 0}
  316. serializedVersion: 6
  317. m_Component:
  318. - component: {fileID: 4497041579338212}
  319. - component: {fileID: 205679747876968640}
  320. m_Layer: 0
  321. m_Name: BeechTree01GoldC2_Optimized
  322. m_TagString: Untagged
  323. m_Icon: {fileID: 0}
  324. m_NavMeshLayer: 0
  325. m_StaticEditorFlags: 0
  326. m_IsActive: 1
  327. --- !u!4 &4497041579338212
  328. Transform:
  329. m_ObjectHideFlags: 0
  330. m_CorrespondingSourceObject: {fileID: 0}
  331. m_PrefabInstance: {fileID: 0}
  332. m_PrefabAsset: {fileID: 0}
  333. m_GameObject: {fileID: 1525354131843762}
  334. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  335. m_LocalPosition: {x: 0, y: 0, z: 0}
  336. m_LocalScale: {x: 1, y: 1, z: 1}
  337. m_ConstrainProportionsScale: 0
  338. m_Children:
  339. - {fileID: 4546092487328654}
  340. - {fileID: 4288514092770328}
  341. - {fileID: 4944419410469498}
  342. - {fileID: 4128894518044300}
  343. m_Father: {fileID: 0}
  344. m_RootOrder: 0
  345. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  346. --- !u!205 &205679747876968640
  347. LODGroup:
  348. m_ObjectHideFlags: 0
  349. m_CorrespondingSourceObject: {fileID: 0}
  350. m_PrefabInstance: {fileID: 0}
  351. m_PrefabAsset: {fileID: 0}
  352. m_GameObject: {fileID: 1525354131843762}
  353. serializedVersion: 2
  354. m_LocalReferencePoint: {x: 0, y: 8.515472, z: 0}
  355. m_Size: 21.413628
  356. m_FadeMode: 0
  357. m_AnimateCrossFading: 1
  358. m_LastLODIsBillboard: 0
  359. m_LODs:
  360. - screenRelativeHeight: 0.89650697
  361. fadeTransitionWidth: 0
  362. renderers:
  363. - renderer: {fileID: 23492928072398686}
  364. - screenRelativeHeight: 0.4955716
  365. fadeTransitionWidth: 0
  366. renderers:
  367. - renderer: {fileID: 23188101472481674}
  368. - screenRelativeHeight: 0.1479689
  369. fadeTransitionWidth: 0
  370. renderers:
  371. - renderer: {fileID: 23596829744714880}
  372. - screenRelativeHeight: 0.0059819305
  373. fadeTransitionWidth: 0
  374. renderers:
  375. - renderer: {fileID: 227001211421900474}
  376. m_Enabled: 1
  377. --- !u!1 &1714330675837120
  378. GameObject:
  379. m_ObjectHideFlags: 0
  380. m_CorrespondingSourceObject: {fileID: 0}
  381. m_PrefabInstance: {fileID: 0}
  382. m_PrefabAsset: {fileID: 0}
  383. serializedVersion: 6
  384. m_Component:
  385. - component: {fileID: 4944419410469498}
  386. - component: {fileID: 33011730269956482}
  387. - component: {fileID: 23596829744714880}
  388. - component: {fileID: 193975074690927266}
  389. m_Layer: 0
  390. m_Name: BeecthTree01GoldC2_afsTREE_xmvcb _xlod02_xlp
  391. m_TagString: Untagged
  392. m_Icon: {fileID: 0}
  393. m_NavMeshLayer: 0
  394. m_StaticEditorFlags: 0
  395. m_IsActive: 1
  396. --- !u!4 &4944419410469498
  397. Transform:
  398. m_ObjectHideFlags: 0
  399. m_CorrespondingSourceObject: {fileID: 0}
  400. m_PrefabInstance: {fileID: 0}
  401. m_PrefabAsset: {fileID: 0}
  402. m_GameObject: {fileID: 1714330675837120}
  403. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  404. m_LocalPosition: {x: 0, y: 0, z: 0}
  405. m_LocalScale: {x: 1, y: 1, z: 1}
  406. m_ConstrainProportionsScale: 0
  407. m_Children: []
  408. m_Father: {fileID: 4497041579338212}
  409. m_RootOrder: 2
  410. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  411. --- !u!33 &33011730269956482
  412. MeshFilter:
  413. m_ObjectHideFlags: 0
  414. m_CorrespondingSourceObject: {fileID: 0}
  415. m_PrefabInstance: {fileID: 0}
  416. m_PrefabAsset: {fileID: 0}
  417. m_GameObject: {fileID: 1714330675837120}
  418. m_Mesh: {fileID: 4300000, guid: 7b9b7ec79548f8c498a687b8d0d00906, type: 2}
  419. --- !u!23 &23596829744714880
  420. MeshRenderer:
  421. m_ObjectHideFlags: 0
  422. m_CorrespondingSourceObject: {fileID: 0}
  423. m_PrefabInstance: {fileID: 0}
  424. m_PrefabAsset: {fileID: 0}
  425. m_GameObject: {fileID: 1714330675837120}
  426. m_Enabled: 1
  427. m_CastShadows: 1
  428. m_ReceiveShadows: 1
  429. m_DynamicOccludee: 1
  430. m_StaticShadowCaster: 0
  431. m_MotionVectors: 1
  432. m_LightProbeUsage: 1
  433. m_ReflectionProbeUsage: 1
  434. m_RayTracingMode: 2
  435. m_RayTraceProcedural: 0
  436. m_RenderingLayerMask: 1
  437. m_RendererPriority: 0
  438. m_Materials:
  439. - {fileID: 2100000, guid: 067532c46ee428e4d94fd12f417c3e3a, type: 2}
  440. - {fileID: 2100000, guid: 908e71aed6ef3444b99ce9791662e6cb, type: 2}
  441. m_StaticBatchInfo:
  442. firstSubMesh: 0
  443. subMeshCount: 0
  444. m_StaticBatchRoot: {fileID: 0}
  445. m_ProbeAnchor: {fileID: 0}
  446. m_LightProbeVolumeOverride: {fileID: 0}
  447. m_ScaleInLightmap: 1
  448. m_ReceiveGI: 1
  449. m_PreserveUVs: 0
  450. m_IgnoreNormalsForChartDetection: 0
  451. m_ImportantGI: 0
  452. m_StitchLightmapSeams: 1
  453. m_SelectedEditorRenderState: 3
  454. m_MinimumChartSize: 4
  455. m_AutoUVMaxDistance: 0.5
  456. m_AutoUVMaxAngle: 89
  457. m_LightmapParameters: {fileID: 0}
  458. m_SortingLayerID: 0
  459. m_SortingLayer: 0
  460. m_SortingOrder: 0
  461. m_AdditionalVertexStreams: {fileID: 0}
  462. --- !u!193 &193975074690927266
  463. Tree:
  464. m_ObjectHideFlags: 0
  465. m_CorrespondingSourceObject: {fileID: 0}
  466. m_PrefabInstance: {fileID: 0}
  467. m_PrefabAsset: {fileID: 0}
  468. m_GameObject: {fileID: 1714330675837120}
  469. m_SpeedTreeWindAsset: {fileID: 0}
  470. m_TreeData: {fileID: 0}