BeechBushFSummer_Optimized.prefab 6.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1043037726076388
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4074687936148508}
  12. - component: {fileID: 33305464207881714}
  13. - component: {fileID: 23609399422643736}
  14. - component: {fileID: 193264869327413236}
  15. m_Layer: 0
  16. m_Name: BeechBushFSummer_afsTREE _xlod00_xlp
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &4074687936148508
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 1043037726076388}
  29. m_LocalRotation: {x: 0.0000018099951, y: 0, z: -0, w: 1}
  30. m_LocalPosition: {x: 0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 4213420357956192}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &33305464207881714
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 1043037726076388}
  44. m_Mesh: {fileID: 4300000, guid: 5073f17f18d41e941b9383da35239f1f, type: 2}
  45. --- !u!23 &23609399422643736
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 1043037726076388}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_StaticShadowCaster: 0
  57. m_MotionVectors: 1
  58. m_LightProbeUsage: 1
  59. m_ReflectionProbeUsage: 1
  60. m_RayTracingMode: 2
  61. m_RayTraceProcedural: 0
  62. m_RenderingLayerMask: 1
  63. m_RendererPriority: 0
  64. m_Materials:
  65. - {fileID: 2100000, guid: 3835aed2a71a552438469a4c8d1c872c, type: 2}
  66. m_StaticBatchInfo:
  67. firstSubMesh: 0
  68. subMeshCount: 0
  69. m_StaticBatchRoot: {fileID: 0}
  70. m_ProbeAnchor: {fileID: 0}
  71. m_LightProbeVolumeOverride: {fileID: 0}
  72. m_ScaleInLightmap: 1
  73. m_ReceiveGI: 1
  74. m_PreserveUVs: 0
  75. m_IgnoreNormalsForChartDetection: 0
  76. m_ImportantGI: 0
  77. m_StitchLightmapSeams: 1
  78. m_SelectedEditorRenderState: 3
  79. m_MinimumChartSize: 4
  80. m_AutoUVMaxDistance: 0.5
  81. m_AutoUVMaxAngle: 89
  82. m_LightmapParameters: {fileID: 0}
  83. m_SortingLayerID: 0
  84. m_SortingLayer: 0
  85. m_SortingOrder: 0
  86. m_AdditionalVertexStreams: {fileID: 0}
  87. --- !u!193 &193264869327413236
  88. Tree:
  89. m_ObjectHideFlags: 0
  90. m_CorrespondingSourceObject: {fileID: 0}
  91. m_PrefabInstance: {fileID: 0}
  92. m_PrefabAsset: {fileID: 0}
  93. m_GameObject: {fileID: 1043037726076388}
  94. m_SpeedTreeWindAsset: {fileID: 0}
  95. m_TreeData: {fileID: 0}
  96. --- !u!1 &1339720906059090
  97. GameObject:
  98. m_ObjectHideFlags: 0
  99. m_CorrespondingSourceObject: {fileID: 0}
  100. m_PrefabInstance: {fileID: 0}
  101. m_PrefabAsset: {fileID: 0}
  102. serializedVersion: 6
  103. m_Component:
  104. - component: {fileID: 4213420357956192}
  105. - component: {fileID: 205162003172419596}
  106. m_Layer: 0
  107. m_Name: BeechBushFSummer_Optimized
  108. m_TagString: Untagged
  109. m_Icon: {fileID: 0}
  110. m_NavMeshLayer: 0
  111. m_StaticEditorFlags: 0
  112. m_IsActive: 1
  113. --- !u!4 &4213420357956192
  114. Transform:
  115. m_ObjectHideFlags: 0
  116. m_CorrespondingSourceObject: {fileID: 0}
  117. m_PrefabInstance: {fileID: 0}
  118. m_PrefabAsset: {fileID: 0}
  119. m_GameObject: {fileID: 1339720906059090}
  120. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  121. m_LocalPosition: {x: 0, y: 0, z: 0}
  122. m_LocalScale: {x: 1, y: 1, z: 1}
  123. m_ConstrainProportionsScale: 0
  124. m_Children:
  125. - {fileID: 4074687936148508}
  126. - {fileID: 4243392643135576}
  127. m_Father: {fileID: 0}
  128. m_RootOrder: 0
  129. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  130. --- !u!205 &205162003172419596
  131. LODGroup:
  132. m_ObjectHideFlags: 0
  133. m_CorrespondingSourceObject: {fileID: 0}
  134. m_PrefabInstance: {fileID: 0}
  135. m_PrefabAsset: {fileID: 0}
  136. m_GameObject: {fileID: 1339720906059090}
  137. serializedVersion: 2
  138. m_LocalReferencePoint: {x: 0, y: 2.294905, z: 0}
  139. m_Size: 4.7201104
  140. m_FadeMode: 0
  141. m_AnimateCrossFading: 1
  142. m_LastLODIsBillboard: 0
  143. m_LODs:
  144. - screenRelativeHeight: 0.05321252
  145. fadeTransitionWidth: 0.6
  146. renderers:
  147. - renderer: {fileID: 23609399422643736}
  148. - screenRelativeHeight: 0.0059859655
  149. fadeTransitionWidth: 0.6
  150. renderers:
  151. - renderer: {fileID: 227542091506628498}
  152. m_Enabled: 1
  153. --- !u!1 &1784550037126424
  154. GameObject:
  155. m_ObjectHideFlags: 0
  156. m_CorrespondingSourceObject: {fileID: 0}
  157. m_PrefabInstance: {fileID: 0}
  158. m_PrefabAsset: {fileID: 0}
  159. serializedVersion: 6
  160. m_Component:
  161. - component: {fileID: 4243392643135576}
  162. - component: {fileID: 227542091506628498}
  163. m_Layer: 0
  164. m_Name: BeechBushFSummer_BillboardRenderer
  165. m_TagString: Untagged
  166. m_Icon: {fileID: 0}
  167. m_NavMeshLayer: 0
  168. m_StaticEditorFlags: 0
  169. m_IsActive: 1
  170. --- !u!4 &4243392643135576
  171. Transform:
  172. m_ObjectHideFlags: 0
  173. m_CorrespondingSourceObject: {fileID: 0}
  174. m_PrefabInstance: {fileID: 0}
  175. m_PrefabAsset: {fileID: 0}
  176. m_GameObject: {fileID: 1784550037126424}
  177. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  178. m_LocalPosition: {x: 0, y: 0, z: 0}
  179. m_LocalScale: {x: 1, y: 1, z: 1}
  180. m_ConstrainProportionsScale: 0
  181. m_Children: []
  182. m_Father: {fileID: 4213420357956192}
  183. m_RootOrder: 1
  184. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  185. --- !u!227 &227542091506628498
  186. BillboardRenderer:
  187. m_ObjectHideFlags: 0
  188. m_CorrespondingSourceObject: {fileID: 0}
  189. m_PrefabInstance: {fileID: 0}
  190. m_PrefabAsset: {fileID: 0}
  191. m_GameObject: {fileID: 1784550037126424}
  192. m_Enabled: 1
  193. m_CastShadows: 2
  194. m_ReceiveShadows: 1
  195. m_DynamicOccludee: 1
  196. m_StaticShadowCaster: 0
  197. m_MotionVectors: 1
  198. m_LightProbeUsage: 1
  199. m_ReflectionProbeUsage: 2
  200. m_RayTracingMode: 0
  201. m_RayTraceProcedural: 0
  202. m_RenderingLayerMask: 1
  203. m_RendererPriority: 0
  204. m_Materials:
  205. - {fileID: 0}
  206. m_StaticBatchInfo:
  207. firstSubMesh: 0
  208. subMeshCount: 0
  209. m_StaticBatchRoot: {fileID: 0}
  210. m_ProbeAnchor: {fileID: 0}
  211. m_LightProbeVolumeOverride: {fileID: 0}
  212. m_ScaleInLightmap: 1
  213. m_ReceiveGI: 1
  214. m_PreserveUVs: 0
  215. m_IgnoreNormalsForChartDetection: 0
  216. m_ImportantGI: 0
  217. m_StitchLightmapSeams: 1
  218. m_SelectedEditorRenderState: 3
  219. m_MinimumChartSize: 4
  220. m_AutoUVMaxDistance: 0.5
  221. m_AutoUVMaxAngle: 89
  222. m_LightmapParameters: {fileID: 0}
  223. m_SortingLayerID: 0
  224. m_SortingLayer: 0
  225. m_SortingOrder: 0
  226. m_Billboard: {fileID: 22600000, guid: 2a170ea52be75d344a7f9985f08624b0, type: 2}