VegetationB_Leaf_GoldB.mat 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &-2503751885393730844
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 11
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  13. m_Name:
  14. m_EditorClassIdentifier:
  15. version: 10
  16. --- !u!21 &2100000
  17. Material:
  18. serializedVersion: 8
  19. m_ObjectHideFlags: 0
  20. m_CorrespondingSourceObject: {fileID: 0}
  21. m_PrefabInstance: {fileID: 0}
  22. m_PrefabAsset: {fileID: 0}
  23. m_Name: VegetationB_Leaf_GoldB
  24. m_Shader: {fileID: -6465566751694194690, guid: dd5346f32d7fd23488eda10b183acc31, type: 3}
  25. m_Parent: {fileID: 0}
  26. m_ModifiedSerializedProperties: 0
  27. m_ValidKeywords:
  28. - _ADVANCEDFLUTTER
  29. - _LEAFTUMBLING
  30. - _LEAFTURBULENCE
  31. m_InvalidKeywords:
  32. - _EMISSION
  33. m_LightmapFlags: 3
  34. m_EnableInstancingVariants: 1
  35. m_DoubleSidedGI: 0
  36. m_CustomRenderQueue: -1
  37. stringTagMap: {}
  38. disabledShaderPasses:
  39. - MOTIONVECTORS
  40. m_LockedProperties:
  41. m_SavedProperties:
  42. serializedVersion: 3
  43. m_TexEnvs:
  44. - _BaseMap:
  45. m_Texture: {fileID: 2800000, guid: 0886a7298a07fef408ec01de31ba8bae, type: 3}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. - _BumpMap:
  49. m_Texture: {fileID: 0}
  50. m_Scale: {x: 1, y: 1}
  51. m_Offset: {x: 0, y: 0}
  52. - _BumpSpecAOMap:
  53. m_Texture: {fileID: 0}
  54. m_Scale: {x: 1, y: 1}
  55. m_Offset: {x: 0, y: 0}
  56. - _BumpSpecAOMapArray:
  57. m_Texture: {fileID: 0}
  58. m_Scale: {x: 1, y: 1}
  59. m_Offset: {x: 0, y: 0}
  60. - _BumpSpecMap:
  61. m_Texture: {fileID: 2800000, guid: d17ef4545ee24454e9ec575f2267f1ac, type: 3}
  62. m_Scale: {x: 1, y: 1}
  63. m_Offset: {x: 0, y: 0}
  64. - _DetailAlbedoMap:
  65. m_Texture: {fileID: 0}
  66. m_Scale: {x: 1, y: 1}
  67. m_Offset: {x: 0, y: 0}
  68. - _DetailMask:
  69. m_Texture: {fileID: 0}
  70. m_Scale: {x: 1, y: 1}
  71. m_Offset: {x: 0, y: 0}
  72. - _DetailNormalMap:
  73. m_Texture: {fileID: 0}
  74. m_Scale: {x: 1, y: 1}
  75. m_Offset: {x: 0, y: 0}
  76. - _DetailNormalMapX:
  77. m_Texture: {fileID: 0}
  78. m_Scale: {x: 1, y: 1}
  79. m_Offset: {x: 0, y: 0}
  80. - _EmissionMap:
  81. m_Texture: {fileID: 0}
  82. m_Scale: {x: 1, y: 1}
  83. m_Offset: {x: 0, y: 0}
  84. - _MainTex:
  85. m_Texture: {fileID: 2800000, guid: 0886a7298a07fef408ec01de31ba8bae, type: 3}
  86. m_Scale: {x: 1, y: 1}
  87. m_Offset: {x: 0, y: 0}
  88. - _MainTexArray:
  89. m_Texture: {fileID: 0}
  90. m_Scale: {x: 1, y: 1}
  91. m_Offset: {x: 0, y: 0}
  92. - _MetallicGlossMap:
  93. m_Texture: {fileID: 0}
  94. m_Scale: {x: 1, y: 1}
  95. m_Offset: {x: 0, y: 0}
  96. - _OcclusionMap:
  97. m_Texture: {fileID: 0}
  98. m_Scale: {x: 1, y: 1}
  99. m_Offset: {x: 0, y: 0}
  100. - _ParallaxMap:
  101. m_Texture: {fileID: 0}
  102. m_Scale: {x: 1, y: 1}
  103. m_Offset: {x: 0, y: 0}
  104. - _TranslucencyMap:
  105. m_Texture: {fileID: 2800000, guid: 2653542b26f7a1e4db4655041473ff2c, type: 3}
  106. m_Scale: {x: 1, y: 1}
  107. m_Offset: {x: 0, y: 0}
  108. - unity_Lightmaps:
  109. m_Texture: {fileID: 0}
  110. m_Scale: {x: 1, y: 1}
  111. m_Offset: {x: 0, y: 0}
  112. - unity_LightmapsInd:
  113. m_Texture: {fileID: 0}
  114. m_Scale: {x: 1, y: 1}
  115. m_Offset: {x: 0, y: 0}
  116. - unity_ShadowMasks:
  117. m_Texture: {fileID: 0}
  118. m_Scale: {x: 1, y: 1}
  119. m_Offset: {x: 0, y: 0}
  120. m_Ints: []
  121. m_Floats:
  122. - _ADVANCEDFLUTTER: 1
  123. - _AmbientReflection: 1
  124. - _AmbientTranslucency: 0
  125. - _AnimateNormal: 0
  126. - _ApplyCookiesForTransmission: 0
  127. - _ApplyNormal: 1
  128. - _ApplyNormalDepthNormal: 1
  129. - _BackFaceSmoothness: 1
  130. - _BackfaceSmoothness: 1
  131. - _BumpScale: 1
  132. - _CameraFadeDist: 1
  133. - _CameraFadeMinOpacity: 0
  134. - _CameraFadeShadows: 0
  135. - _CameraFadingEnabled: 0
  136. - _CameraInverseFade: 1
  137. - _Coverage: 0
  138. - _Cull: 0
  139. - _Culling: 0
  140. - _Cutoff: 0.35
  141. - _DetailNormalMapScale: 1
  142. - _DstBlend: 0
  143. - _EdgeFlutterInfluence: 1
  144. - _EnableLeafTumbling: 1
  145. - _EnableLeafTurbulence: 1
  146. - _EnableNormalRotation: 0
  147. - _EnableTransFade: 0
  148. - _FadeOutWind: 0
  149. - _GbufferLighting: 1
  150. - _GlossMapScale: 1
  151. - _Glossiness: 0.5
  152. - _GlossyReflections: 1
  153. - _HelpA: 0
  154. - _IsBark: 0
  155. - _LEAFTUMBLING: 1
  156. - _LEAFTURBULENCE: 1
  157. - _LODTerrain: 1
  158. - _LeafTurbulence: 0.02
  159. - _Metallic: 0
  160. - _Mode: 0
  161. - _NORMALROTATION: 0
  162. - _OcclusionStrength: 1
  163. - _Parallax: 0.02
  164. - _QueueControl: 0
  165. - _QueueOffset: 0
  166. - _ReceiveDecals: 0
  167. - _ReceiveShadows: 1
  168. - _ShadowCulling: 0
  169. - _Smoothness: 1
  170. - _SmoothnessTextureChannel: 0
  171. - _SpecularHighlights: 1
  172. - _SrcBlend: 1
  173. - _TimeOffset: 0.25
  174. - _TranslucencyStrength: 0.5
  175. - _TumbleFrequency: 1
  176. - _TumbleStrength: 0.02
  177. - _UVSec: 0
  178. - _UseArrays: 0
  179. - _UseDetails: 0
  180. - _ViewDependency: 0.8
  181. - _WindVariation: 0.05
  182. - _Wrap: 1
  183. - _ZWrite: 1
  184. m_Colors:
  185. - _AdvancedEdgeBending: {r: 0.1, g: 1, b: 0, a: 0}
  186. - _BaseWindMultipliers: {r: 1, g: 2, b: 1, a: 0}
  187. - _Color: {r: 1, g: 1, b: 1, a: 1}
  188. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  189. - _HueVariation: {r: 0.9019608, g: 0.5019608, b: 0, a: 0.101960786}
  190. - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  191. - _Translucency: {r: 2, g: 0, b: 1, a: 1}
  192. m_BuildTextureStacks: []
  193. m_AllowLocking: 1