SmallGrass_Fall(TTFE) 1.mat 7.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: SmallGrass_Fall(TTFE) 1
  11. m_Shader: {fileID: 4800000, guid: 9836eda9c73d0e7419630eb145f848ab, type: 3}
  12. m_ValidKeywords:
  13. - _CONTINUOUSWINDGENTLE_ON
  14. - _SPECULARBACKFACEOCCLUSION_ON
  15. - _WINDTYPE_GENTLEBREEZE
  16. m_InvalidKeywords:
  17. - _ALPHATEST_ON
  18. - _BRANCHMASKR_ON
  19. - _LEAFFLUTTER_ON
  20. - _LIGHTDETECTBACKFACE_ON
  21. - _NORMALIZESEASONS_ON
  22. - _PIVOTSWAY_ON
  23. - _SEASONVERTEXCOLORR_ON
  24. - _SPECULARONOFF_ON
  25. - _TOGGLESWITCH0_ON
  26. - _TRANSLUCENCYFLUFFINESS_ON
  27. - _TRANSLUCENCYTREETANGENTS_ON
  28. - _VERTEXAO_ON
  29. m_LightmapFlags: 4
  30. m_EnableInstancingVariants: 0
  31. m_DoubleSidedGI: 0
  32. m_CustomRenderQueue: -1
  33. stringTagMap: {}
  34. disabledShaderPasses: []
  35. m_SavedProperties:
  36. serializedVersion: 3
  37. m_TexEnvs:
  38. - _AlbedoMap:
  39. m_Texture: {fileID: 2800000, guid: 5a899337c3919bc4eb23315d551b35d5, type: 3}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. - _BumpMap:
  43. m_Texture: {fileID: 0}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - _BumpSpecMap:
  47. m_Texture: {fileID: 2800000, guid: 5c8af1db30d705546b25841fb264791f, type: 3}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - _DetailAlbedoMap:
  51. m_Texture: {fileID: 0}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - _DetailMask:
  55. m_Texture: {fileID: 0}
  56. m_Scale: {x: 1, y: 1}
  57. m_Offset: {x: 0, y: 0}
  58. - _DetailNormalMap:
  59. m_Texture: {fileID: 0}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. - _EmissionMap:
  63. m_Texture: {fileID: 0}
  64. m_Scale: {x: 1, y: 1}
  65. m_Offset: {x: 0, y: 0}
  66. - _MainTex:
  67. m_Texture: {fileID: 2800000, guid: e761c42a262e22945adf65bf1af49370, type: 3}
  68. m_Scale: {x: 1, y: 1}
  69. m_Offset: {x: 0, y: 0}
  70. - _MaskMap:
  71. m_Texture: {fileID: 2800000, guid: a34d7b99db1f4da458ee001a528d9bc7, type: 3}
  72. m_Scale: {x: 1, y: 1}
  73. m_Offset: {x: 0, y: 0}
  74. - _MaskMapRGBA:
  75. m_Texture: {fileID: 2800000, guid: 52f87b913e7e76841b8145ac3b8ff560, type: 3}
  76. m_Scale: {x: 1, y: 1}
  77. m_Offset: {x: 0, y: 0}
  78. - _MetallicGlossMap:
  79. m_Texture: {fileID: 0}
  80. m_Scale: {x: 1, y: 1}
  81. m_Offset: {x: 0, y: 0}
  82. - _NoiseMapGrayscale:
  83. m_Texture: {fileID: 2800000, guid: d20e25474e5f9224793eb095a4d2cb9c, type: 3}
  84. m_Scale: {x: 1, y: 1}
  85. m_Offset: {x: 0, y: 0}
  86. - _NormalMap:
  87. m_Texture: {fileID: 2800000, guid: eea4b8cbc590341478536b7f4d91947c, type: 3}
  88. m_Scale: {x: 1, y: 1}
  89. m_Offset: {x: 0, y: 0}
  90. - _OcclusionMap:
  91. m_Texture: {fileID: 0}
  92. m_Scale: {x: 1, y: 1}
  93. m_Offset: {x: 0, y: 0}
  94. - _ParallaxMap:
  95. m_Texture: {fileID: 0}
  96. m_Scale: {x: 1, y: 1}
  97. m_Offset: {x: 0, y: 0}
  98. - _SpecularMapGrayscale:
  99. m_Texture: {fileID: 0}
  100. m_Scale: {x: 1, y: 1}
  101. m_Offset: {x: 0, y: 0}
  102. - _TranslucencyMap:
  103. m_Texture: {fileID: 2800000, guid: 5bda2a1aef124bd478b33298ffe6aac0, type: 3}
  104. m_Scale: {x: 1, y: 1}
  105. m_Offset: {x: 0, y: 0}
  106. - _WindNoise:
  107. m_Texture: {fileID: 2800000, guid: b77f7b8226e9ef748a6e3a9c7a1b77f6, type: 3}
  108. m_Scale: {x: 1, y: 1}
  109. m_Offset: {x: 0, y: 0}
  110. - _texcoord:
  111. m_Texture: {fileID: 0}
  112. m_Scale: {x: 1, y: 1}
  113. m_Offset: {x: 0, y: 0}
  114. - unity_Lightmaps:
  115. m_Texture: {fileID: 0}
  116. m_Scale: {x: 1, y: 1}
  117. m_Offset: {x: 0, y: 0}
  118. - unity_LightmapsInd:
  119. m_Texture: {fileID: 0}
  120. m_Scale: {x: 1, y: 1}
  121. m_Offset: {x: 0, y: 0}
  122. - unity_ShadowMasks:
  123. m_Texture: {fileID: 0}
  124. m_Scale: {x: 1, y: 1}
  125. m_Offset: {x: 0, y: 0}
  126. m_Ints: []
  127. m_Floats:
  128. - _AlbedoLightness: 1
  129. - _AlphaClip: 1.4
  130. - _AlphaCutoff: 0.5
  131. - _AmbientOcclusion: 1
  132. - _AmbientOcclusionIntensity: 1
  133. - _AnimateNormal: 0
  134. - _BendAmount: 1
  135. - _BranchBending: 1
  136. - _BranchMaskR: 1
  137. - _BranchWindLarge: 20
  138. - _BranchWindSmall: 20
  139. - _BumpScale: 1
  140. - _CenterofMass: 0
  141. - _ColorVariation: 0.2
  142. - _ContinuousWindGentle: 1
  143. - _Culling: 0
  144. - _Cutoff: 0.4
  145. - _Cutout: 0.4
  146. - _DetailNormalMapScale: 1
  147. - _DryLeavesOffset: -1
  148. - _DryLeavesScale: 8
  149. - _DstBlend: 0
  150. - _EdgeFlutterInfluence: 0.25
  151. - _EnableLeafTurbulence: 0
  152. - _EnableTransFade: 0
  153. - _EnvironmentReflections: 1
  154. - _FadeOutWind: 0
  155. - _GG: 0
  156. - _GlobalFlutterIntensity: 4
  157. - _GlobalWindPower: 1.2
  158. - _GlobalWindStrength: 1
  159. - _GlossMapScale: 1
  160. - _Glossiness: 0.5
  161. - _GlossyReflections: 1
  162. - _Hardness: 1
  163. - _IsBark: 0
  164. - _LODTerrain: 1
  165. - _LeafColorvariatoion: 5
  166. - _LeafFlutter: 1
  167. - _LeafTurbulence: 0.02
  168. - _LightDetectBackface: 1
  169. - _Metallic: 0
  170. - _Mode: 0
  171. - _NormalBackFaceFixBranch: 0
  172. - _NormalIntenisty: 1
  173. - _NormalIntensity: 0.7
  174. - _NormalizeSeasons: 1
  175. - _OcclusionStrength: 1
  176. - _Parallax: 0.02
  177. - _PivotSway: 1
  178. - _QueueControl: 0
  179. - _QueueOffset: 0
  180. - _Radius: 1
  181. - _ReceiveShadows: 1
  182. - _SP: 1
  183. - _SeasonChangeGlobal: -2
  184. - _SeasonVertexColorR: 1
  185. - _SelfShadingVertexColor: 0
  186. - _Shininess: 0.1
  187. - _SmoothnessIntensity: 1
  188. - _SmoothnessTextureChannel: 0
  189. - _SpecularBackfaceOcclusion: 1
  190. - _SpecularBias: -5.5
  191. - _SpecularHighlights: 1
  192. - _SpecularMapOffset: 0
  193. - _SpecularMapScale: 1
  194. - _SpecularONOff: 1
  195. - _SpecularPower: 1
  196. - _SpecularScale: 5
  197. - _SpecularStrength: 1
  198. - _Specularpower: 0.049
  199. - _SrcBlend: 1
  200. - _StrongWindSpeed: 1
  201. - _SwitchVGreenToRGBA: 0
  202. - _TRANZ: 0
  203. - _TimeOffset: 0.25
  204. - _ToggleSwitch0: 1
  205. - _TransAmbient: 0.1
  206. - _TransDirect: 0.9
  207. - _TransNormal: 0.5
  208. - _TransNormalDistortion: 0.1
  209. - _TransScattering: 2
  210. - _TransShadow: 0.5
  211. - _TransStrength: 1
  212. - _Translucency: 1
  213. - _TranslucencyFluffiness: 1
  214. - _TranslucencyPower: 2
  215. - _TranslucencyRange: 1
  216. - _TranslucencyStrength: 1
  217. - _TranslucencyTreeTangents: 1
  218. - _TumbleFrequency: 1
  219. - _TumbleStrength: 0.002
  220. - _UVSec: 0
  221. - _VertexAo: 1
  222. - _VertexAointensity: 0.4
  223. - _VertexLighting: 5
  224. - _VertexShadow: -0.4
  225. - _ViewDependency: 0.7
  226. - _WindAngley: 100
  227. - _WindDirection: 1.5678
  228. - _WindPower: 0.89
  229. - _WindScale: 1
  230. - _WindType: 0
  231. - _WorldFrequency: 0.08
  232. - _ZWrite: 1
  233. - __dirty: 1
  234. - _taz: 1
  235. m_Colors:
  236. - _AlbedoColor: {r: 1, g: 1, b: 1, a: 0}
  237. - _Color: {r: 1, g: 1, b: 1, a: 1}
  238. - _DryLeafColor: {r: 0.7735849, g: 0.5565301, b: 0.3247597, a: 0}
  239. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  240. - _HueVariation: {r: 0.9, g: 0.5, b: 0, a: 0.1}
  241. - _MainColor: {r: 0.39215687, g: 0.39215687, b: 0.39215687, a: 1}
  242. - _SpecularColor: {r: 0.39215687, g: 0.39215687, b: 0.39215687, a: 1}
  243. - _TranslucencyColor: {r: 1, g: 1, b: 1, a: 0}
  244. m_BuildTextureStacks: []