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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace TobyFredson
- {
- [RequireComponent(typeof(CharacterController))]
- public class FPSController : MonoBehaviour
- {
- public Camera playerCamera;
- public float walkSpeed = 6f;
- public float runSpeed = 12f;
- public float jumpPower = 7f;
- public float gravity = 10f;
- public float lookSpeed = 2f;
- public float lookXLimit = 45f;
- Vector3 moveDirection = Vector3.zero;
- float rotationX = 0;
- public bool canMove = true;
-
- CharacterController characterController;
- void Start()
- {
- characterController = GetComponent<CharacterController>();
- Cursor.lockState = CursorLockMode.Locked;
- Cursor.visible = false;
- }
- void Update()
- {
- #region Handles Movment
- Vector3 forward = transform.TransformDirection(Vector3.forward);
- Vector3 right = transform.TransformDirection(Vector3.right);
- // Press Left Shift to run
- bool isRunning = Input.GetKey(KeyCode.LeftShift);
- float curSpeedX = canMove ? (isRunning ? runSpeed : walkSpeed) * Input.GetAxis("Vertical") : 0;
- float curSpeedY = canMove ? (isRunning ? runSpeed : walkSpeed) * Input.GetAxis("Horizontal") : 0;
- float movementDirectionY = moveDirection.y;
- moveDirection = (forward * curSpeedX) + (right * curSpeedY);
- #endregion
- #region Handles Jumping
- if (Input.GetButton("Jump") && canMove && characterController.isGrounded)
- {
- moveDirection.y = jumpPower;
- }
- else
- {
- moveDirection.y = movementDirectionY;
- }
- if (!characterController.isGrounded)
- {
- moveDirection.y -= gravity * Time.deltaTime;
- }
- #endregion
- #region Handles Rotation
- characterController.Move(moveDirection * Time.deltaTime);
- if (canMove)
- {
- rotationX += -Input.GetAxis("Mouse Y") * lookSpeed;
- rotationX = Mathf.Clamp(rotationX, -lookXLimit, lookXLimit);
- playerCamera.transform.localRotation = Quaternion.Euler(rotationX, 0, 0);
- transform.rotation *= Quaternion.Euler(0, Input.GetAxis("Mouse X") * lookSpeed, 0);
- }
- #endregion
- }
- }
- }
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