OliveTreeDeadBarkCATAM.mat 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: OliveTreeDeadBarkCATAM
  11. m_Shader: {fileID: 4800000, guid: 4e5458f762bb49549bfecf364f2d74f4, type: 3}
  12. m_ShaderKeywords: _VERTEXAOONOFF_ON
  13. m_LightmapFlags: 4
  14. m_EnableInstancingVariants: 1
  15. m_DoubleSidedGI: 0
  16. m_CustomRenderQueue: -1
  17. stringTagMap: {}
  18. disabledShaderPasses: []
  19. m_SavedProperties:
  20. serializedVersion: 3
  21. m_TexEnvs:
  22. - _Albedo:
  23. m_Texture: {fileID: 2800000, guid: 6037c0aa0e8b18c45ac33b2f37de2f03, type: 3}
  24. m_Scale: {x: 1, y: 1}
  25. m_Offset: {x: 0, y: 0}
  26. - _AlbedoMap:
  27. m_Texture: {fileID: 2800000, guid: 6037c0aa0e8b18c45ac33b2f37de2f03, type: 3}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. - _BumpMap:
  31. m_Texture: {fileID: 2800000, guid: 4d70699ea849af04ba85f9f71baca535, type: 3}
  32. m_Scale: {x: 1, y: 1}
  33. m_Offset: {x: 0, y: 0}
  34. - _DetailAlbedoMap:
  35. m_Texture: {fileID: 0}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - _DetailMask:
  39. m_Texture: {fileID: 0}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. - _DetailNormalMap:
  43. m_Texture: {fileID: 0}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - _EmissionMap:
  47. m_Texture: {fileID: 0}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - _MainTex:
  51. m_Texture: {fileID: 2800000, guid: 6037c0aa0e8b18c45ac33b2f37de2f03, type: 3}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - _MaskMap:
  55. m_Texture: {fileID: 2800000, guid: a0f42bb5333ab6547b66bf54745377ba, type: 3}
  56. m_Scale: {x: 1, y: 1}
  57. m_Offset: {x: 0, y: 0}
  58. - _MetallicAoGloss:
  59. m_Texture: {fileID: 2800000, guid: 62505bda42c073c4cbb4d6c3c1e2fe7d, type: 3}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. - _MetallicGlossMap:
  63. m_Texture: {fileID: 2800000, guid: 62505bda42c073c4cbb4d6c3c1e2fe7d, type: 3}
  64. m_Scale: {x: 1, y: 1}
  65. m_Offset: {x: 0, y: 0}
  66. - _NormalMap:
  67. m_Texture: {fileID: 2800000, guid: 4d70699ea849af04ba85f9f71baca535, type: 3}
  68. m_Scale: {x: 1, y: 1}
  69. m_Offset: {x: 0, y: 0}
  70. - _OcclusionMap:
  71. m_Texture: {fileID: 2800000, guid: 62505bda42c073c4cbb4d6c3c1e2fe7d, type: 3}
  72. m_Scale: {x: 1, y: 1}
  73. m_Offset: {x: 0, y: 0}
  74. - _ParallaxMap:
  75. m_Texture: {fileID: 0}
  76. m_Scale: {x: 1, y: 1}
  77. m_Offset: {x: 0, y: 0}
  78. - _texcoord:
  79. m_Texture: {fileID: 0}
  80. m_Scale: {x: 1, y: 1}
  81. m_Offset: {x: 0, y: 0}
  82. - unity_Lightmaps:
  83. m_Texture: {fileID: 0}
  84. m_Scale: {x: 1, y: 1}
  85. m_Offset: {x: 0, y: 0}
  86. - unity_LightmapsInd:
  87. m_Texture: {fileID: 0}
  88. m_Scale: {x: 1, y: 1}
  89. m_Offset: {x: 0, y: 0}
  90. - unity_ShadowMasks:
  91. m_Texture: {fileID: 0}
  92. m_Scale: {x: 1, y: 1}
  93. m_Offset: {x: 0, y: 0}
  94. m_Ints: []
  95. m_Floats:
  96. - _AlphaCutoff: 0.5
  97. - _BendAmount: 1
  98. - _BumpScale: 1
  99. - _Cutoff: 0.5
  100. - _DetailNormalMapScale: 1
  101. - _DstBlend: 0
  102. - _Float4: 0
  103. - _Float5: 1
  104. - _Float6: 1
  105. - _GlossMapScale: 1
  106. - _Glossiness: 0.5
  107. - _GlossyReflections: 1
  108. - _Metallic: 0
  109. - _Mode: 0
  110. - _NormalIntensity: 1
  111. - _OcclusionStrength: 1
  112. - _Parallax: 0.02
  113. - _QueueControl: 0
  114. - _QueueOffset: 0
  115. - _SmoothnessTextureChannel: 0
  116. - _SpecularHighlights: 1
  117. - _SrcBlend: 1
  118. - _UVSec: 0
  119. - _VertexAO: 1
  120. - _VertexAoOnOff: 1
  121. - _VertexAointensity: 0
  122. - _WindDirection: 1
  123. - _Winddirection: 1.57
  124. - _WorldFreq: 0.06
  125. - _WorldFrequency: 1
  126. - _ZWrite: 1
  127. - __dirty: 1
  128. m_Colors:
  129. - _Color: {r: 1, g: 1, b: 1, a: 1}
  130. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  131. - _Offset: {r: 1, g: 1, b: 0, a: 0}
  132. - _Tiling: {r: 1, g: 1, b: 0, a: 0}
  133. m_BuildTextureStacks: []