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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- namespace SoftKitty.MasterCharacterCreator
- {
- public class SimpleDynamicMsg : MonoBehaviour
- {
- #region variables
- private static SimpleDynamicMsg instance;
- public Animation mAni;
- public Text mText;
- #endregion
- #region internal methods
- private void Awake()
- {
- instance = this;
- }
- public void PopMsgInstance(string _text)
- {
- mText.text = _text;
- mAni.Stop();
- mAni.Play();
- SoundManager.Play2D("msg");
- }
- #endregion
- public static void PopMsg(string _text)//Pop message
- {
- if (instance != null) instance.PopMsgInstance(_text);
- }
-
- }
- }
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