InventoryEngineMenu.cs 386 B

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  1. using UnityEditor;
  2. using UnityEngine;
  3. using System.Collections;
  4. namespace SoftKitty.InventoryEngine
  5. {
  6. public class InventoryEngineMenu : ScriptableWizard
  7. {
  8. [MenuItem("Window/Inventory Engine/TextMeshPro Converter")]
  9. public static void CreateWizard()
  10. {
  11. EditorWindow.GetWindow<InventoryEngineTool>(false, "InventoryEngine Tool", true).Show();
  12. }
  13. }
  14. }