SM_Curb_01.prefab 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &12790027706421459
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 6176939127964807570}
  12. - component: {fileID: 1353542887386191831}
  13. - component: {fileID: 4388815869002453993}
  14. m_Layer: 0
  15. m_Name: SM_Curb_01
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 125
  20. m_IsActive: 1
  21. --- !u!4 &6176939127964807570
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 12790027706421459}
  28. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  29. m_LocalPosition: {x: -0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children:
  32. - {fileID: 7449799300189631904}
  33. - {fileID: 5108021310414159754}
  34. - {fileID: 1005454336640685759}
  35. - {fileID: 373910578376136050}
  36. m_Father: {fileID: 0}
  37. m_RootOrder: 0
  38. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  39. --- !u!205 &1353542887386191831
  40. LODGroup:
  41. m_ObjectHideFlags: 0
  42. m_CorrespondingSourceObject: {fileID: 0}
  43. m_PrefabInstance: {fileID: 0}
  44. m_PrefabAsset: {fileID: 0}
  45. m_GameObject: {fileID: 12790027706421459}
  46. serializedVersion: 2
  47. m_LocalReferencePoint: {x: 0.0013164282, y: 0.09523965, z: 0.005158767}
  48. m_Size: 4.0290565
  49. m_FadeMode: 0
  50. m_AnimateCrossFading: 0
  51. m_LastLODIsBillboard: 0
  52. m_LODs:
  53. - screenRelativeHeight: 0.25
  54. fadeTransitionWidth: 0
  55. renderers:
  56. - renderer: {fileID: 3548132188027068511}
  57. - renderer: {fileID: 0}
  58. - screenRelativeHeight: 0.125
  59. fadeTransitionWidth: 0
  60. renderers:
  61. - renderer: {fileID: 8258376240312366233}
  62. - screenRelativeHeight: 0.0625
  63. fadeTransitionWidth: 0
  64. renderers:
  65. - renderer: {fileID: 7595906205467941390}
  66. - screenRelativeHeight: 0.01
  67. fadeTransitionWidth: 0
  68. renderers:
  69. - renderer: {fileID: 8525282290940370413}
  70. m_Enabled: 1
  71. --- !u!64 &4388815869002453993
  72. MeshCollider:
  73. m_ObjectHideFlags: 0
  74. m_CorrespondingSourceObject: {fileID: 0}
  75. m_PrefabInstance: {fileID: 0}
  76. m_PrefabAsset: {fileID: 0}
  77. m_GameObject: {fileID: 12790027706421459}
  78. m_Material: {fileID: 0}
  79. m_IsTrigger: 0
  80. m_Enabled: 1
  81. serializedVersion: 4
  82. m_Convex: 1
  83. m_CookingOptions: 30
  84. m_Mesh: {fileID: 4300008, guid: 0d4f57b37dcd5b6448de6086027845be, type: 3}
  85. --- !u!1 &4281482849908965342
  86. GameObject:
  87. m_ObjectHideFlags: 0
  88. m_CorrespondingSourceObject: {fileID: 0}
  89. m_PrefabInstance: {fileID: 0}
  90. m_PrefabAsset: {fileID: 0}
  91. serializedVersion: 6
  92. m_Component:
  93. - component: {fileID: 373910578376136050}
  94. - component: {fileID: 5609231031377073484}
  95. - component: {fileID: 8525282290940370413}
  96. m_Layer: 0
  97. m_Name: SM_Curb_01_LOD3
  98. m_TagString: Untagged
  99. m_Icon: {fileID: 0}
  100. m_NavMeshLayer: 0
  101. m_StaticEditorFlags: 125
  102. m_IsActive: 1
  103. --- !u!4 &373910578376136050
  104. Transform:
  105. m_ObjectHideFlags: 0
  106. m_CorrespondingSourceObject: {fileID: 0}
  107. m_PrefabInstance: {fileID: 0}
  108. m_PrefabAsset: {fileID: 0}
  109. m_GameObject: {fileID: 4281482849908965342}
  110. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  111. m_LocalPosition: {x: 0, y: 0, z: 0}
  112. m_LocalScale: {x: 1, y: 1, z: 1}
  113. m_Children: []
  114. m_Father: {fileID: 6176939127964807570}
  115. m_RootOrder: 3
  116. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  117. --- !u!33 &5609231031377073484
  118. MeshFilter:
  119. m_ObjectHideFlags: 0
  120. m_CorrespondingSourceObject: {fileID: 0}
  121. m_PrefabInstance: {fileID: 0}
  122. m_PrefabAsset: {fileID: 0}
  123. m_GameObject: {fileID: 4281482849908965342}
  124. m_Mesh: {fileID: 4300006, guid: 0d4f57b37dcd5b6448de6086027845be, type: 3}
  125. --- !u!23 &8525282290940370413
  126. MeshRenderer:
  127. m_ObjectHideFlags: 0
  128. m_CorrespondingSourceObject: {fileID: 0}
  129. m_PrefabInstance: {fileID: 0}
  130. m_PrefabAsset: {fileID: 0}
  131. m_GameObject: {fileID: 4281482849908965342}
  132. m_Enabled: 1
  133. m_CastShadows: 1
  134. m_ReceiveShadows: 1
  135. m_DynamicOccludee: 1
  136. m_MotionVectors: 1
  137. m_LightProbeUsage: 1
  138. m_ReflectionProbeUsage: 1
  139. m_RayTracingMode: 2
  140. m_RenderingLayerMask: 1
  141. m_RendererPriority: 0
  142. m_Materials:
  143. - {fileID: 2100000, guid: 6c49aeaf94dee2248a0088068ca830f0, type: 2}
  144. m_StaticBatchInfo:
  145. firstSubMesh: 0
  146. subMeshCount: 0
  147. m_StaticBatchRoot: {fileID: 0}
  148. m_ProbeAnchor: {fileID: 0}
  149. m_LightProbeVolumeOverride: {fileID: 0}
  150. m_ScaleInLightmap: 8
  151. m_ReceiveGI: 1
  152. m_PreserveUVs: 0
  153. m_IgnoreNormalsForChartDetection: 0
  154. m_ImportantGI: 0
  155. m_StitchLightmapSeams: 1
  156. m_SelectedEditorRenderState: 3
  157. m_MinimumChartSize: 4
  158. m_AutoUVMaxDistance: 0.5
  159. m_AutoUVMaxAngle: 89
  160. m_LightmapParameters: {fileID: 0}
  161. m_SortingLayerID: 0
  162. m_SortingLayer: 0
  163. m_SortingOrder: 0
  164. --- !u!1 &4403317179583004315
  165. GameObject:
  166. m_ObjectHideFlags: 0
  167. m_CorrespondingSourceObject: {fileID: 0}
  168. m_PrefabInstance: {fileID: 0}
  169. m_PrefabAsset: {fileID: 0}
  170. serializedVersion: 6
  171. m_Component:
  172. - component: {fileID: 1005454336640685759}
  173. - component: {fileID: 4426574580534506672}
  174. - component: {fileID: 7595906205467941390}
  175. m_Layer: 0
  176. m_Name: SM_Curb_01_LOD2
  177. m_TagString: Untagged
  178. m_Icon: {fileID: 0}
  179. m_NavMeshLayer: 0
  180. m_StaticEditorFlags: 125
  181. m_IsActive: 1
  182. --- !u!4 &1005454336640685759
  183. Transform:
  184. m_ObjectHideFlags: 0
  185. m_CorrespondingSourceObject: {fileID: 0}
  186. m_PrefabInstance: {fileID: 0}
  187. m_PrefabAsset: {fileID: 0}
  188. m_GameObject: {fileID: 4403317179583004315}
  189. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  190. m_LocalPosition: {x: 0, y: 0, z: 0}
  191. m_LocalScale: {x: 1, y: 1, z: 1}
  192. m_Children: []
  193. m_Father: {fileID: 6176939127964807570}
  194. m_RootOrder: 2
  195. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  196. --- !u!33 &4426574580534506672
  197. MeshFilter:
  198. m_ObjectHideFlags: 0
  199. m_CorrespondingSourceObject: {fileID: 0}
  200. m_PrefabInstance: {fileID: 0}
  201. m_PrefabAsset: {fileID: 0}
  202. m_GameObject: {fileID: 4403317179583004315}
  203. m_Mesh: {fileID: 4300004, guid: 0d4f57b37dcd5b6448de6086027845be, type: 3}
  204. --- !u!23 &7595906205467941390
  205. MeshRenderer:
  206. m_ObjectHideFlags: 0
  207. m_CorrespondingSourceObject: {fileID: 0}
  208. m_PrefabInstance: {fileID: 0}
  209. m_PrefabAsset: {fileID: 0}
  210. m_GameObject: {fileID: 4403317179583004315}
  211. m_Enabled: 1
  212. m_CastShadows: 1
  213. m_ReceiveShadows: 1
  214. m_DynamicOccludee: 1
  215. m_MotionVectors: 1
  216. m_LightProbeUsage: 1
  217. m_ReflectionProbeUsage: 1
  218. m_RayTracingMode: 2
  219. m_RenderingLayerMask: 1
  220. m_RendererPriority: 0
  221. m_Materials:
  222. - {fileID: 2100000, guid: 6c49aeaf94dee2248a0088068ca830f0, type: 2}
  223. m_StaticBatchInfo:
  224. firstSubMesh: 0
  225. subMeshCount: 0
  226. m_StaticBatchRoot: {fileID: 0}
  227. m_ProbeAnchor: {fileID: 0}
  228. m_LightProbeVolumeOverride: {fileID: 0}
  229. m_ScaleInLightmap: 4.8
  230. m_ReceiveGI: 1
  231. m_PreserveUVs: 0
  232. m_IgnoreNormalsForChartDetection: 0
  233. m_ImportantGI: 0
  234. m_StitchLightmapSeams: 1
  235. m_SelectedEditorRenderState: 3
  236. m_MinimumChartSize: 4
  237. m_AutoUVMaxDistance: 0.5
  238. m_AutoUVMaxAngle: 89
  239. m_LightmapParameters: {fileID: 0}
  240. m_SortingLayerID: 0
  241. m_SortingLayer: 0
  242. m_SortingOrder: 0
  243. --- !u!1 &7328871169338086580
  244. GameObject:
  245. m_ObjectHideFlags: 0
  246. m_CorrespondingSourceObject: {fileID: 0}
  247. m_PrefabInstance: {fileID: 0}
  248. m_PrefabAsset: {fileID: 0}
  249. serializedVersion: 6
  250. m_Component:
  251. - component: {fileID: 5108021310414159754}
  252. - component: {fileID: 5668985641100525362}
  253. - component: {fileID: 8258376240312366233}
  254. m_Layer: 0
  255. m_Name: SM_Curb_01_LOD1
  256. m_TagString: Untagged
  257. m_Icon: {fileID: 0}
  258. m_NavMeshLayer: 0
  259. m_StaticEditorFlags: 125
  260. m_IsActive: 1
  261. --- !u!4 &5108021310414159754
  262. Transform:
  263. m_ObjectHideFlags: 0
  264. m_CorrespondingSourceObject: {fileID: 0}
  265. m_PrefabInstance: {fileID: 0}
  266. m_PrefabAsset: {fileID: 0}
  267. m_GameObject: {fileID: 7328871169338086580}
  268. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  269. m_LocalPosition: {x: 0, y: 0, z: 0}
  270. m_LocalScale: {x: 1, y: 1, z: 1}
  271. m_Children: []
  272. m_Father: {fileID: 6176939127964807570}
  273. m_RootOrder: 1
  274. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  275. --- !u!33 &5668985641100525362
  276. MeshFilter:
  277. m_ObjectHideFlags: 0
  278. m_CorrespondingSourceObject: {fileID: 0}
  279. m_PrefabInstance: {fileID: 0}
  280. m_PrefabAsset: {fileID: 0}
  281. m_GameObject: {fileID: 7328871169338086580}
  282. m_Mesh: {fileID: 4300002, guid: 0d4f57b37dcd5b6448de6086027845be, type: 3}
  283. --- !u!23 &8258376240312366233
  284. MeshRenderer:
  285. m_ObjectHideFlags: 0
  286. m_CorrespondingSourceObject: {fileID: 0}
  287. m_PrefabInstance: {fileID: 0}
  288. m_PrefabAsset: {fileID: 0}
  289. m_GameObject: {fileID: 7328871169338086580}
  290. m_Enabled: 1
  291. m_CastShadows: 1
  292. m_ReceiveShadows: 1
  293. m_DynamicOccludee: 1
  294. m_MotionVectors: 1
  295. m_LightProbeUsage: 1
  296. m_ReflectionProbeUsage: 1
  297. m_RayTracingMode: 2
  298. m_RenderingLayerMask: 1
  299. m_RendererPriority: 0
  300. m_Materials:
  301. - {fileID: 2100000, guid: 6c49aeaf94dee2248a0088068ca830f0, type: 2}
  302. m_StaticBatchInfo:
  303. firstSubMesh: 0
  304. subMeshCount: 0
  305. m_StaticBatchRoot: {fileID: 0}
  306. m_ProbeAnchor: {fileID: 0}
  307. m_LightProbeVolumeOverride: {fileID: 0}
  308. m_ScaleInLightmap: 3
  309. m_ReceiveGI: 1
  310. m_PreserveUVs: 0
  311. m_IgnoreNormalsForChartDetection: 0
  312. m_ImportantGI: 0
  313. m_StitchLightmapSeams: 1
  314. m_SelectedEditorRenderState: 3
  315. m_MinimumChartSize: 4
  316. m_AutoUVMaxDistance: 0.5
  317. m_AutoUVMaxAngle: 89
  318. m_LightmapParameters: {fileID: 0}
  319. m_SortingLayerID: 0
  320. m_SortingLayer: 0
  321. m_SortingOrder: 0
  322. --- !u!1 &8998656715554570623
  323. GameObject:
  324. m_ObjectHideFlags: 0
  325. m_CorrespondingSourceObject: {fileID: 0}
  326. m_PrefabInstance: {fileID: 0}
  327. m_PrefabAsset: {fileID: 0}
  328. serializedVersion: 6
  329. m_Component:
  330. - component: {fileID: 7449799300189631904}
  331. - component: {fileID: 6261440257290855079}
  332. - component: {fileID: 3548132188027068511}
  333. m_Layer: 0
  334. m_Name: SM_Curb_01_LOD0
  335. m_TagString: Untagged
  336. m_Icon: {fileID: 0}
  337. m_NavMeshLayer: 0
  338. m_StaticEditorFlags: 125
  339. m_IsActive: 1
  340. --- !u!4 &7449799300189631904
  341. Transform:
  342. m_ObjectHideFlags: 0
  343. m_CorrespondingSourceObject: {fileID: 0}
  344. m_PrefabInstance: {fileID: 0}
  345. m_PrefabAsset: {fileID: 0}
  346. m_GameObject: {fileID: 8998656715554570623}
  347. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  348. m_LocalPosition: {x: 0, y: 0, z: 0}
  349. m_LocalScale: {x: 1, y: 1, z: 1}
  350. m_Children: []
  351. m_Father: {fileID: 6176939127964807570}
  352. m_RootOrder: 0
  353. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  354. --- !u!33 &6261440257290855079
  355. MeshFilter:
  356. m_ObjectHideFlags: 0
  357. m_CorrespondingSourceObject: {fileID: 0}
  358. m_PrefabInstance: {fileID: 0}
  359. m_PrefabAsset: {fileID: 0}
  360. m_GameObject: {fileID: 8998656715554570623}
  361. m_Mesh: {fileID: 4300000, guid: 0d4f57b37dcd5b6448de6086027845be, type: 3}
  362. --- !u!23 &3548132188027068511
  363. MeshRenderer:
  364. m_ObjectHideFlags: 0
  365. m_CorrespondingSourceObject: {fileID: 0}
  366. m_PrefabInstance: {fileID: 0}
  367. m_PrefabAsset: {fileID: 0}
  368. m_GameObject: {fileID: 8998656715554570623}
  369. m_Enabled: 1
  370. m_CastShadows: 1
  371. m_ReceiveShadows: 1
  372. m_DynamicOccludee: 1
  373. m_MotionVectors: 1
  374. m_LightProbeUsage: 1
  375. m_ReflectionProbeUsage: 1
  376. m_RayTracingMode: 2
  377. m_RenderingLayerMask: 1
  378. m_RendererPriority: 0
  379. m_Materials:
  380. - {fileID: 2100000, guid: 6c49aeaf94dee2248a0088068ca830f0, type: 2}
  381. m_StaticBatchInfo:
  382. firstSubMesh: 0
  383. subMeshCount: 0
  384. m_StaticBatchRoot: {fileID: 0}
  385. m_ProbeAnchor: {fileID: 0}
  386. m_LightProbeVolumeOverride: {fileID: 0}
  387. m_ScaleInLightmap: 1.75
  388. m_ReceiveGI: 1
  389. m_PreserveUVs: 0
  390. m_IgnoreNormalsForChartDetection: 0
  391. m_ImportantGI: 0
  392. m_StitchLightmapSeams: 1
  393. m_SelectedEditorRenderState: 3
  394. m_MinimumChartSize: 4
  395. m_AutoUVMaxDistance: 0.5
  396. m_AutoUVMaxAngle: 89
  397. m_LightmapParameters: {fileID: 0}
  398. m_SortingLayerID: 0
  399. m_SortingLayer: 0
  400. m_SortingOrder: 0