InTerra_GlobalData.cs 1019 B

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  1. using UnityEngine;
  2. namespace InTerra
  3. {
  4. public class InTerra_GlobalData : ScriptableObject
  5. {
  6. [SerializeField, HideInInspector] public int trackTextureSize = 2048;
  7. [SerializeField, HideInInspector] public float trackArea = 40;
  8. [SerializeField, HideInInspector] public LayerMask trackLayer;
  9. [SerializeField, HideInInspector] public float trackUpdateTime = 0.1f;
  10. [SerializeField, HideInInspector] public int maskMapMode = 1;
  11. [SerializeField, HideInInspector] public bool disableTracks;
  12. [SerializeField, HideInInspector] public bool disableHeightmapBlending;
  13. [SerializeField, HideInInspector] public bool disableTerrainParallax;
  14. [SerializeField, HideInInspector] public bool disableObjectParallax;
  15. [SerializeField, HideInInspector] public bool disableNormalmap;
  16. [SerializeField, HideInInspector] public bool disablePuddles;
  17. [SerializeField, HideInInspector] public bool eightLayersPass;
  18. }
  19. }