Sky and Fog Settings Profile.asset 5.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &-5464454030322483608
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 3
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: 59b6606ef2548734bb6d11b9d160bc7e, type: 3}
  13. m_Name: HDRISky
  14. m_EditorClassIdentifier:
  15. active: 1
  16. rotation:
  17. m_OverrideState: 1
  18. m_Value: 337
  19. skyIntensityMode:
  20. m_OverrideState: 1
  21. m_Value: 0
  22. exposure:
  23. m_OverrideState: 1
  24. m_Value: 13.5
  25. multiplier:
  26. m_OverrideState: 0
  27. m_Value: 1
  28. upperHemisphereLuxValue:
  29. m_OverrideState: 0
  30. m_Value: 3.2661607
  31. upperHemisphereLuxColor:
  32. m_OverrideState: 0
  33. m_Value: {x: 0.3395939, y: 0.4207764, z: 0.5}
  34. desiredLuxValue:
  35. m_OverrideState: 0
  36. m_Value: 20000
  37. updateMode:
  38. m_OverrideState: 0
  39. m_Value: 0
  40. updatePeriod:
  41. m_OverrideState: 0
  42. m_Value: 0
  43. includeSunInBaking:
  44. m_OverrideState: 0
  45. m_Value: 0
  46. hdriSky:
  47. m_OverrideState: 1
  48. m_Value: {fileID: 8900000, guid: 01e1d74a82a0eaf4e8466e50d126def2, type: 3}
  49. distortionMode:
  50. m_OverrideState: 0
  51. m_Value: 0
  52. flowmap:
  53. m_OverrideState: 0
  54. m_Value: {fileID: 0}
  55. upperHemisphereOnly:
  56. m_OverrideState: 0
  57. m_Value: 1
  58. scrollOrientation:
  59. m_OverrideState: 0
  60. m_Value:
  61. mode: 1
  62. customValue: 0
  63. additiveValue: 0
  64. multiplyValue: 1
  65. scrollSpeed:
  66. m_OverrideState: 0
  67. m_Value:
  68. mode: 1
  69. customValue: 100
  70. additiveValue: 0
  71. multiplyValue: 1
  72. enableBackplate:
  73. m_OverrideState: 0
  74. m_Value: 0
  75. backplateType:
  76. m_OverrideState: 0
  77. m_Value: 0
  78. groundLevel:
  79. m_OverrideState: 0
  80. m_Value: 0
  81. scale:
  82. m_OverrideState: 0
  83. m_Value: {x: 32, y: 32}
  84. projectionDistance:
  85. m_OverrideState: 0
  86. m_Value: 16
  87. plateRotation:
  88. m_OverrideState: 0
  89. m_Value: 0
  90. plateTexRotation:
  91. m_OverrideState: 0
  92. m_Value: 0
  93. plateTexOffset:
  94. m_OverrideState: 0
  95. m_Value: {x: 0, y: 0}
  96. blendAmount:
  97. m_OverrideState: 0
  98. m_Value: 0
  99. shadowTint:
  100. m_OverrideState: 0
  101. m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  102. pointLightShadow:
  103. m_OverrideState: 0
  104. m_Value: 0
  105. dirLightShadow:
  106. m_OverrideState: 0
  107. m_Value: 0
  108. rectLightShadow:
  109. m_OverrideState: 0
  110. m_Value: 0
  111. m_SkyVersion: 1
  112. enableDistortion:
  113. m_OverrideState: 0
  114. m_Value: 0
  115. procedural:
  116. m_OverrideState: 0
  117. m_Value: 1
  118. scrollDirection:
  119. m_OverrideState: 0
  120. m_Value: 0
  121. m_ObsoleteScrollSpeed:
  122. m_OverrideState: 0
  123. m_Value: 1
  124. --- !u!114 &-2966732386306084870
  125. MonoBehaviour:
  126. m_ObjectHideFlags: 3
  127. m_CorrespondingSourceObject: {fileID: 0}
  128. m_PrefabInstance: {fileID: 0}
  129. m_PrefabAsset: {fileID: 0}
  130. m_GameObject: {fileID: 0}
  131. m_Enabled: 1
  132. m_EditorHideFlags: 0
  133. m_Script: {fileID: 11500000, guid: 953beb541740ddc499d005ee80c9ff29, type: 3}
  134. m_Name: Fog
  135. m_EditorClassIdentifier:
  136. active: 1
  137. quality:
  138. m_OverrideState: 0
  139. m_Value: 1
  140. enabled:
  141. m_OverrideState: 1
  142. m_Value: 1
  143. colorMode:
  144. m_OverrideState: 0
  145. m_Value: 1
  146. color:
  147. m_OverrideState: 0
  148. m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  149. tint:
  150. m_OverrideState: 1
  151. m_Value: {r: 0.8207547, g: 0.7392665, b: 0.65557134, a: 1}
  152. maxFogDistance:
  153. m_OverrideState: 0
  154. m_Value: 5000
  155. mipFogMaxMip:
  156. m_OverrideState: 0
  157. m_Value: 0.5
  158. mipFogNear:
  159. m_OverrideState: 0
  160. m_Value: 0
  161. mipFogFar:
  162. m_OverrideState: 0
  163. m_Value: 1000
  164. baseHeight:
  165. m_OverrideState: 0
  166. m_Value: 0
  167. maximumHeight:
  168. m_OverrideState: 0
  169. m_Value: 50
  170. meanFreePath:
  171. m_OverrideState: 0
  172. m_Value: 400
  173. enableVolumetricFog:
  174. m_OverrideState: 1
  175. m_Value: 1
  176. albedo:
  177. m_OverrideState: 0
  178. m_Value: {r: 1, g: 1, b: 1, a: 1}
  179. globalLightProbeDimmer:
  180. m_OverrideState: 0
  181. m_Value: 1
  182. depthExtent:
  183. m_OverrideState: 0
  184. m_Value: 64
  185. denoisingMode:
  186. m_OverrideState: 0
  187. m_Value: 2
  188. anisotropy:
  189. m_OverrideState: 0
  190. m_Value: 0
  191. sliceDistributionUniformity:
  192. m_OverrideState: 0
  193. m_Value: 0.75
  194. m_FogControlMode:
  195. m_OverrideState: 0
  196. m_Value: 0
  197. screenResolutionPercentage:
  198. m_OverrideState: 0
  199. m_Value: 12.5
  200. volumeSliceCount:
  201. m_OverrideState: 0
  202. m_Value: 64
  203. m_VolumetricFogBudget:
  204. m_OverrideState: 0
  205. m_Value: 0.5
  206. m_ResolutionDepthRatio:
  207. m_OverrideState: 0
  208. m_Value: 0.5
  209. directionalLightsOnly:
  210. m_OverrideState: 0
  211. m_Value: 0
  212. --- !u!114 &11400000
  213. MonoBehaviour:
  214. m_ObjectHideFlags: 0
  215. m_CorrespondingSourceObject: {fileID: 0}
  216. m_PrefabInstance: {fileID: 0}
  217. m_PrefabAsset: {fileID: 0}
  218. m_GameObject: {fileID: 0}
  219. m_Enabled: 1
  220. m_EditorHideFlags: 0
  221. m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
  222. m_Name: Sky and Fog Settings Profile
  223. m_EditorClassIdentifier:
  224. components:
  225. - {fileID: 5274960081456214030}
  226. - {fileID: -2966732386306084870}
  227. - {fileID: -5464454030322483608}
  228. --- !u!114 &5274960081456214030
  229. MonoBehaviour:
  230. m_ObjectHideFlags: 3
  231. m_CorrespondingSourceObject: {fileID: 0}
  232. m_PrefabInstance: {fileID: 0}
  233. m_PrefabAsset: {fileID: 0}
  234. m_GameObject: {fileID: 0}
  235. m_Enabled: 1
  236. m_EditorHideFlags: 0
  237. m_Script: {fileID: 11500000, guid: 0d7593b3a9277ac4696b20006c21dde2, type: 3}
  238. m_Name: VisualEnvironment
  239. m_EditorClassIdentifier:
  240. active: 1
  241. skyType:
  242. m_OverrideState: 1
  243. m_Value: 1
  244. cloudType:
  245. m_OverrideState: 1
  246. m_Value: 0
  247. skyAmbientMode:
  248. m_OverrideState: 0
  249. m_Value: 1
  250. windOrientation:
  251. m_OverrideState: 1
  252. m_Value: 0
  253. windSpeed:
  254. m_OverrideState: 1
  255. m_Value: 100
  256. fogType:
  257. m_OverrideState: 1
  258. m_Value: 0