Shrine.prefab 8.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &100000
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_PrefabParentObject: {fileID: 0}
  7. m_PrefabInternal: {fileID: 100100000}
  8. serializedVersion: 5
  9. m_Component:
  10. - component: {fileID: 400000}
  11. - component: {fileID: 11400000}
  12. m_Layer: 0
  13. m_Name: Shrine
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!1 &100002
  20. GameObject:
  21. m_ObjectHideFlags: 0
  22. m_PrefabParentObject: {fileID: 0}
  23. m_PrefabInternal: {fileID: 100100000}
  24. serializedVersion: 5
  25. m_Component:
  26. - component: {fileID: 400002}
  27. - component: {fileID: 3300000}
  28. - component: {fileID: 6500000}
  29. - component: {fileID: 2300000}
  30. m_Layer: 0
  31. m_Name: Cube
  32. m_TagString: Untagged
  33. m_Icon: {fileID: 0}
  34. m_NavMeshLayer: 0
  35. m_StaticEditorFlags: 0
  36. m_IsActive: 1
  37. --- !u!1 &100004
  38. GameObject:
  39. m_ObjectHideFlags: 0
  40. m_PrefabParentObject: {fileID: 0}
  41. m_PrefabInternal: {fileID: 100100000}
  42. serializedVersion: 5
  43. m_Component:
  44. - component: {fileID: 400004}
  45. - component: {fileID: 3300002}
  46. - component: {fileID: 6500002}
  47. - component: {fileID: 2300002}
  48. m_Layer: 0
  49. m_Name: Cube
  50. m_TagString: Untagged
  51. m_Icon: {fileID: 0}
  52. m_NavMeshLayer: 0
  53. m_StaticEditorFlags: 0
  54. m_IsActive: 1
  55. --- !u!1 &100006
  56. GameObject:
  57. m_ObjectHideFlags: 0
  58. m_PrefabParentObject: {fileID: 0}
  59. m_PrefabInternal: {fileID: 100100000}
  60. serializedVersion: 5
  61. m_Component:
  62. - component: {fileID: 400006}
  63. - component: {fileID: 3300004}
  64. - component: {fileID: 13600000}
  65. - component: {fileID: 2300004}
  66. m_Layer: 0
  67. m_Name: Cylinder
  68. m_TagString: Untagged
  69. m_Icon: {fileID: 0}
  70. m_NavMeshLayer: 0
  71. m_StaticEditorFlags: 0
  72. m_IsActive: 1
  73. --- !u!4 &400000
  74. Transform:
  75. m_ObjectHideFlags: 1
  76. m_PrefabParentObject: {fileID: 0}
  77. m_PrefabInternal: {fileID: 100100000}
  78. m_GameObject: {fileID: 100000}
  79. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  80. m_LocalPosition: {x: 0, y: 0, z: 0}
  81. m_LocalScale: {x: 1, y: 1, z: 1}
  82. m_Children:
  83. - {fileID: 400004}
  84. - {fileID: 400002}
  85. - {fileID: 400006}
  86. m_Father: {fileID: 0}
  87. m_RootOrder: 0
  88. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  89. --- !u!4 &400002
  90. Transform:
  91. m_ObjectHideFlags: 1
  92. m_PrefabParentObject: {fileID: 0}
  93. m_PrefabInternal: {fileID: 100100000}
  94. m_GameObject: {fileID: 100002}
  95. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  96. m_LocalPosition: {x: 0, y: 0.25, z: 0}
  97. m_LocalScale: {x: 2, y: 0.5, z: 2}
  98. m_Children: []
  99. m_Father: {fileID: 400000}
  100. m_RootOrder: 1
  101. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  102. --- !u!4 &400004
  103. Transform:
  104. m_ObjectHideFlags: 1
  105. m_PrefabParentObject: {fileID: 0}
  106. m_PrefabInternal: {fileID: 100100000}
  107. m_GameObject: {fileID: 100004}
  108. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  109. m_LocalPosition: {x: 0, y: 1, z: 0}
  110. m_LocalScale: {x: 1, y: 1, z: 1}
  111. m_Children: []
  112. m_Father: {fileID: 400000}
  113. m_RootOrder: 0
  114. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  115. --- !u!4 &400006
  116. Transform:
  117. m_ObjectHideFlags: 1
  118. m_PrefabParentObject: {fileID: 0}
  119. m_PrefabInternal: {fileID: 100100000}
  120. m_GameObject: {fileID: 100006}
  121. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  122. m_LocalPosition: {x: 0, y: 2.5, z: 0}
  123. m_LocalScale: {x: 0.75, y: 1, z: 0.75}
  124. m_Children: []
  125. m_Father: {fileID: 400000}
  126. m_RootOrder: 2
  127. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  128. --- !u!23 &2300000
  129. MeshRenderer:
  130. m_ObjectHideFlags: 1
  131. m_PrefabParentObject: {fileID: 0}
  132. m_PrefabInternal: {fileID: 100100000}
  133. m_GameObject: {fileID: 100002}
  134. m_Enabled: 1
  135. m_CastShadows: 1
  136. m_ReceiveShadows: 1
  137. m_MotionVectors: 1
  138. m_LightProbeUsage: 0
  139. m_ReflectionProbeUsage: 1
  140. m_Materials:
  141. - {fileID: 10302, guid: 0000000000000000f000000000000000, type: 0}
  142. m_StaticBatchInfo:
  143. firstSubMesh: 0
  144. subMeshCount: 0
  145. m_StaticBatchRoot: {fileID: 0}
  146. m_ProbeAnchor: {fileID: 0}
  147. m_LightProbeVolumeOverride: {fileID: 0}
  148. m_ScaleInLightmap: 1
  149. m_PreserveUVs: 0
  150. m_IgnoreNormalsForChartDetection: 0
  151. m_ImportantGI: 0
  152. m_SelectedEditorRenderState: 3
  153. m_MinimumChartSize: 4
  154. m_AutoUVMaxDistance: 0.5
  155. m_AutoUVMaxAngle: 89
  156. m_LightmapParameters: {fileID: 0}
  157. m_SortingLayerID: 0
  158. m_SortingLayer: 0
  159. m_SortingOrder: 0
  160. --- !u!23 &2300002
  161. MeshRenderer:
  162. m_ObjectHideFlags: 1
  163. m_PrefabParentObject: {fileID: 0}
  164. m_PrefabInternal: {fileID: 100100000}
  165. m_GameObject: {fileID: 100004}
  166. m_Enabled: 1
  167. m_CastShadows: 1
  168. m_ReceiveShadows: 1
  169. m_MotionVectors: 1
  170. m_LightProbeUsage: 0
  171. m_ReflectionProbeUsage: 1
  172. m_Materials:
  173. - {fileID: 10302, guid: 0000000000000000f000000000000000, type: 0}
  174. m_StaticBatchInfo:
  175. firstSubMesh: 0
  176. subMeshCount: 0
  177. m_StaticBatchRoot: {fileID: 0}
  178. m_ProbeAnchor: {fileID: 0}
  179. m_LightProbeVolumeOverride: {fileID: 0}
  180. m_ScaleInLightmap: 1
  181. m_PreserveUVs: 0
  182. m_IgnoreNormalsForChartDetection: 0
  183. m_ImportantGI: 0
  184. m_SelectedEditorRenderState: 3
  185. m_MinimumChartSize: 4
  186. m_AutoUVMaxDistance: 0.5
  187. m_AutoUVMaxAngle: 89
  188. m_LightmapParameters: {fileID: 0}
  189. m_SortingLayerID: 0
  190. m_SortingLayer: 0
  191. m_SortingOrder: 0
  192. --- !u!23 &2300004
  193. MeshRenderer:
  194. m_ObjectHideFlags: 1
  195. m_PrefabParentObject: {fileID: 0}
  196. m_PrefabInternal: {fileID: 100100000}
  197. m_GameObject: {fileID: 100006}
  198. m_Enabled: 1
  199. m_CastShadows: 1
  200. m_ReceiveShadows: 1
  201. m_MotionVectors: 1
  202. m_LightProbeUsage: 0
  203. m_ReflectionProbeUsage: 1
  204. m_Materials:
  205. - {fileID: 10302, guid: 0000000000000000f000000000000000, type: 0}
  206. m_StaticBatchInfo:
  207. firstSubMesh: 0
  208. subMeshCount: 0
  209. m_StaticBatchRoot: {fileID: 0}
  210. m_ProbeAnchor: {fileID: 0}
  211. m_LightProbeVolumeOverride: {fileID: 0}
  212. m_ScaleInLightmap: 1
  213. m_PreserveUVs: 0
  214. m_IgnoreNormalsForChartDetection: 0
  215. m_ImportantGI: 0
  216. m_SelectedEditorRenderState: 3
  217. m_MinimumChartSize: 4
  218. m_AutoUVMaxDistance: 0.5
  219. m_AutoUVMaxAngle: 89
  220. m_LightmapParameters: {fileID: 0}
  221. m_SortingLayerID: 0
  222. m_SortingLayer: 0
  223. m_SortingOrder: 0
  224. --- !u!33 &3300000
  225. MeshFilter:
  226. m_ObjectHideFlags: 1
  227. m_PrefabParentObject: {fileID: 0}
  228. m_PrefabInternal: {fileID: 100100000}
  229. m_GameObject: {fileID: 100002}
  230. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  231. --- !u!33 &3300002
  232. MeshFilter:
  233. m_ObjectHideFlags: 1
  234. m_PrefabParentObject: {fileID: 0}
  235. m_PrefabInternal: {fileID: 100100000}
  236. m_GameObject: {fileID: 100004}
  237. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  238. --- !u!33 &3300004
  239. MeshFilter:
  240. m_ObjectHideFlags: 1
  241. m_PrefabParentObject: {fileID: 0}
  242. m_PrefabInternal: {fileID: 100100000}
  243. m_GameObject: {fileID: 100006}
  244. m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
  245. --- !u!65 &6500000
  246. BoxCollider:
  247. m_ObjectHideFlags: 1
  248. m_PrefabParentObject: {fileID: 0}
  249. m_PrefabInternal: {fileID: 100100000}
  250. m_GameObject: {fileID: 100002}
  251. m_Material: {fileID: 0}
  252. m_IsTrigger: 0
  253. m_Enabled: 1
  254. serializedVersion: 2
  255. m_Size: {x: 1, y: 1, z: 1}
  256. m_Center: {x: 0, y: 0, z: 0}
  257. --- !u!65 &6500002
  258. BoxCollider:
  259. m_ObjectHideFlags: 1
  260. m_PrefabParentObject: {fileID: 0}
  261. m_PrefabInternal: {fileID: 100100000}
  262. m_GameObject: {fileID: 100004}
  263. m_Material: {fileID: 0}
  264. m_IsTrigger: 0
  265. m_Enabled: 1
  266. serializedVersion: 2
  267. m_Size: {x: 1, y: 1, z: 1}
  268. m_Center: {x: 0, y: 0, z: 0}
  269. --- !u!114 &11400000
  270. MonoBehaviour:
  271. m_ObjectHideFlags: 1
  272. m_PrefabParentObject: {fileID: 0}
  273. m_PrefabInternal: {fileID: 100100000}
  274. m_GameObject: {fileID: 100000}
  275. m_Enabled: 1
  276. m_EditorHideFlags: 0
  277. m_Script: {fileID: 11500000, guid: d4d7fdc2f82e8404a870095acb8edcad, type: 3}
  278. m_Name:
  279. m_EditorClassIdentifier:
  280. PropGroupID: 0
  281. MainPathWeight: 1
  282. BranchPathWeight: 1
  283. DepthWeightScale:
  284. serializedVersion: 2
  285. m_Curve:
  286. - serializedVersion: 2
  287. time: 0
  288. value: 1
  289. inSlope: 0
  290. outSlope: 0
  291. tangentMode: 0
  292. - serializedVersion: 2
  293. time: 1
  294. value: 1
  295. inSlope: 0
  296. outSlope: 0
  297. tangentMode: 0
  298. m_PreInfinity: 2
  299. m_PostInfinity: 2
  300. m_RotationOrder: 4
  301. --- !u!136 &13600000
  302. CapsuleCollider:
  303. m_ObjectHideFlags: 1
  304. m_PrefabParentObject: {fileID: 0}
  305. m_PrefabInternal: {fileID: 100100000}
  306. m_GameObject: {fileID: 100006}
  307. m_Material: {fileID: 0}
  308. m_IsTrigger: 0
  309. m_Enabled: 1
  310. m_Radius: 0.5
  311. m_Height: 2
  312. m_Direction: 1
  313. m_Center: {x: 0, y: 0, z: 0}
  314. --- !u!1001 &100100000
  315. Prefab:
  316. m_ObjectHideFlags: 1
  317. serializedVersion: 2
  318. m_Modification:
  319. m_TransformParent: {fileID: 0}
  320. m_Modifications: []
  321. m_RemovedComponents: []
  322. m_ParentPrefab: {fileID: 0}
  323. m_RootGameObject: {fileID: 100000}
  324. m_IsPrefabParent: 1