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- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- namespace DunGen.Analysis
- {
- public sealed class NumberSetData
- {
- public float Min { get; private set; }
- public float Max { get; private set; }
- public float Average { get; private set; }
- public float StandardDeviation { get; private set; }
- public NumberSetData(IEnumerable<float> values)
- {
- Min = values.Min();
- Max = values.Max();
- Average = values.Sum() / values.Count();
- // Calculate standard deviation
- float[] temp = new float[values.Count()];
- for (int i = 0; i < temp.Length; i++)
- temp[i] = Mathf.Pow(values.ElementAt(i) - Average, 2);
- StandardDeviation = Mathf.Sqrt(temp.Sum() / temp.Length);
- }
- public override string ToString()
- {
- return string.Format("[ Min: {0:N1}, Max: {1:N1}, Average: {2:N1}, Standard Deviation: {3:N2} ]", Min, Max, Average, StandardDeviation);
- }
- }
- }
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