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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace DamageNumbersPro
- {
- [System.Serializable]
- public struct LerpSettings
- {
- public LerpSettings (int customDefault)
- {
- minX = -0.4f;
- maxX = 0.4f;
- minY = 0.5f;
- maxY = 1f;
- speed = 5f;
- randomFlip = false;
- }
- [Header("Speed:")]
- [Tooltip("Speed at which it moves to the offset position.")]
- public float speed;
- [Header("Offset:")]
- [Tooltip("Minimum of horizontal offset.")]
- public float minX;
- [Tooltip("Maximum of horizontal offset.")]
- public float maxX;
- [Tooltip("Minimum of vertical offset.")]
- public float minY;
- [Tooltip("Maximum of vertical offset.")]
- public float maxY;
- [Header("Horizontal Flip:")]
- [Tooltip("Randomly flips the X Offset.\nUseful for avoiding small movements.\nSet Min X and Max X to a positive value.")]
- public bool randomFlip;
- }
- }
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