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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace DamageNumbersPro
- {
- [System.Serializable]
- public struct ColorByNumberSettings
- {
- public ColorByNumberSettings(float customValue)
- {
- colorGradient = new Gradient();
- colorGradient.SetKeys(new GradientColorKey[] { new GradientColorKey(new Color(1f, 0.8f, 0.5f), 0f), new GradientColorKey(new Color(1f, 0f, 0f), 1f) }, new GradientAlphaKey[] { new GradientAlphaKey(1, 0) });
- fromNumber = 10;
- toNumber = 100;
- }
- public Gradient colorGradient;
- public float fromNumber;
- public float toNumber;
- }
- }
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