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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace DamageNumbersPro.Demo
- {
- public class DNP_GUI : MonoBehaviour
- {
- public static DNP_GUI instance;
- float nextShotTime;
- RectTransform canvasRect;
- void Awake()
- {
- instance = this;
- canvasRect = GetComponent<RectTransform>();
- Cursor.visible = true;
- Cursor.lockState = CursorLockMode.None;
- }
- void Update()
- {
- HandleShooting();
- }
- void HandleShooting()
- {
- if (DNP_UIArea.CanSpawn() == false) return;
- if (DNP_InputHandler.GetLeftClick())
- {
- Shoot();
- nextShotTime = Time.time + 0.3f;
- }
- else if (DNP_InputHandler.GetRightHeld() && Time.time > nextShotTime)
- {
- Shoot();
- nextShotTime = Time.time + 0.06f;
- }
- }
- void Shoot()
- {
- // Select Damage Number
- DNP_PrefabSettings settings = DNP_DemoManager.instance.GetSettings();
- DamageNumber prefab = DNP_DemoManager.instance.GetCurrent();
- DNP_UIArea.OnSpawn();
- // Number
- float number = 1 + Mathf.Pow(Random.value, 2.2f) * settings.numberRange;
- if (prefab.digitSettings.decimals == 0)
- {
- number = Mathf.Floor(number);
- }
- // Get Parent
- RectTransform rectParent = DNP_UIArea.GetRect();
- if (rectParent == null)
- {
- rectParent = canvasRect;
- }
- // Create Damage Number
- DamageNumber newDamageNumber = prefab.Spawn(Vector3.zero, number);
- newDamageNumber.SetToMousePosition(rectParent, Camera.main);
- if(rectParent != canvasRect)
- {
- newDamageNumber.enableFollowing = true;
- newDamageNumber.followedTarget = rectParent;
- }
- // Apply Demo Settings
- settings.Apply(newDamageNumber);
- }
- }
- }
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