| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 |
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- namespace DamageNumbersPro.Demo
- {
- public class DNP_Crosshair : MonoBehaviour
- {
- public static DNP_Crosshair instance;
- public static bool targetEnemy;
- public Color defaultColor = new Color(1, 1, 1, 0.6f);
- public float defaultScale = 1f;
- public Color enemyColor = new Color(1, 0.2f, 0.2f, 0.8f);
- public float enemyScale = 1.15f;
- Image image;
- void Awake()
- {
- instance = this;
- image = GetComponent<Image>();
- }
- void FixedUpdate()
- {
- if(Cursor.visible)
- {
- image.color = Color.Lerp(image.color, new Color(1,1,1,0), Time.fixedDeltaTime * 7f);
- }
- else if(targetEnemy)
- {
- image.color = Color.Lerp(image.color, enemyColor, Time.fixedDeltaTime * 7f);
- float scale = Mathf.Lerp(transform.localScale.x, enemyScale, Time.fixedDeltaTime * 7f);
- transform.localScale = new Vector3(scale, scale, 1);
- }
- else
- {
- image.color = Color.Lerp(image.color, defaultColor, Time.fixedDeltaTime * 7f);
- float scale = Mathf.Lerp(transform.localScale.x, defaultScale, Time.fixedDeltaTime * 7f);
- transform.localScale = new Vector3(scale, scale, 1);
- }
- }
- public void HitTarget()
- {
- transform.localScale = new Vector3(1.7f, 1.7f, 1f);
- image.color = Color.red;
- }
- public void HitWall()
- {
- transform.localScale = new Vector3(1.5f, 1.5f, 1f);
- image.color = Color.white;
- }
- }
- }
|