%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: CliffLargeA m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _DETAIL_MULX2 - _METALLICSPECGLOSSMAP - _NORMALMAP - _OCCLUSIONMAP m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque disabledShaderPasses: - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _Albedo: m_Texture: {fileID: 2800000, guid: 2773fcd4707c20e45b45a7670d9672ee, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _AlbedoMap: m_Texture: {fileID: 2800000, guid: 2773fcd4707c20e45b45a7670d9672ee, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BaseMap: m_Texture: {fileID: 2800000, guid: 2773fcd4707c20e45b45a7670d9672ee, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 2800000, guid: e820695968cfb23449465105573efdb0, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _CoverageAlbedo: m_Texture: {fileID: 2800000, guid: 09ec23a1aea7dd14cae91cfc5a570ddd, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _CoverageHeight: m_Texture: {fileID: 2800000, guid: 86884d40c78e2fa45b59c0f243237e0b, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _CoverageMask: m_Texture: {fileID: 2800000, guid: 8af60c1f793b99f47ba0da7071d9354b, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _CoverageNormal: m_Texture: {fileID: 2800000, guid: 7e527aff177b82644b83fdb5ac46323e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedo: m_Texture: {fileID: 2800000, guid: 5d23be4518efdec4280f41a47a54af53, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 2800000, guid: 5d23be4518efdec4280f41a47a54af53, type: 3} m_Scale: {x: 6, y: 6} m_Offset: {x: 7.19, y: 1} - _DetailMask: m_Texture: {fileID: 2800000, guid: 2773fcd4707c20e45b45a7670d9672ee, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormal: m_Texture: {fileID: 2800000, guid: 8aec5fbdbf5ef324e9ab186f4623fcfb, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 2800000, guid: 8aec5fbdbf5ef324e9ab186f4623fcfb, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 2773fcd4707c20e45b45a7670d9672ee, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MaskMapRGBA: m_Texture: {fileID: 2800000, guid: 7a798d8dcbc8d0b4e8848894b959670c, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicAoGloss: m_Texture: {fileID: 2800000, guid: 7a798d8dcbc8d0b4e8848894b959670c, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 2800000, guid: 7a798d8dcbc8d0b4e8848894b959670c, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NormalMap: m_Texture: {fileID: 2800000, guid: e820695968cfb23449465105573efdb0, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 2800000, guid: 7a798d8dcbc8d0b4e8848894b959670c, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _texcoord: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AddPrecomputedVelocity: 0 - _AlphaClip: 0 - _AlphaCutoff: 0.5 - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 - _BumpScale: 1 - _ClearCoatMask: 0 - _ClearCoatSmoothness: 0 - _CoverageAmount: 0 - _CoverageFalloff: 5 - _Cull: 2 - _Cutoff: 0.5 - _DetailAlbedoMapScale: 1 - _DetailNormalIntensity: 1 - _DetailNormalMapScale: 1.4 - _DisplacementAmount: 0 - _DryColorOffset: 0 - _DryColorScale: 1 - _DstBlend: 0 - _DstBlendAlpha: 0 - _EdgeSlope: 0 - _EdgeSlopeTessellation: 0 - _EnvironmentReflections: 1 - _Float3: 0 - _Float4: 1 - _Float5: 1 - _Float6: 1 - _Float7: 1 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 - _Metallic: 0 - _Mode: 0 - _MossColor: 0 - _NormalBlur: 1 - _NormalIntensity: 1 - _OcclusionStrength: 0 - _Parallax: 0.02 - _QueueControl: -1 - _QueueOffset: 0 - _ReceiveShadows: 1 - _SlopeMax: 8 - _SlopeMin: -1 - _Smoothness: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 - _Surface: 0 - _UVSec: 0 - _WorkflowMode: 1 - _ZWrite: 1 - __dirty: 0 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _Drycolor1: {r: 0.41960776, g: 0.43921566, b: 0.23529407, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _Healthycolor1: {r: 0.75, g: 0.5608131, b: 0.15441176, a: 0} - _Offset: {r: 1, g: 1, b: 0, a: 0} - _OffsetDetail: {r: 7.19, g: 1, b: 0, a: 0} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _Tiling: {r: 1, g: 1, b: 0, a: 0} - _TilingCoverage: {r: 0.2, g: 0.2, b: 0, a: 0} - _TilingDetail: {r: 6, g: 6, b: 0, a: 0} - _TilingTriplanar: {r: 0.1, g: 0.1, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1 --- !u!114 &2045385262231322663 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 10