fileFormatVersion: 2 guid: b8ca1bd87f93169459d0c9ae1ae9bcec ModelImporter: serializedVersion: 23 fileIDToRecycleName: 100000: dagger_L 100002: dagger_R 100004: Factice001 100006: Factice002 100008: Factice003 100010: Factice004 100012: Factice005 100014: forearm_armor_L 100016: forearm_armor_R 100018: GOBLIN_ 100020: GOBLIN_ Head 100022: GOBLIN_ L Calf 100024: GOBLIN_ L Clavicle 100026: GOBLIN_ L Finger0 100028: GOBLIN_ L Finger01 100030: GOBLIN_ L Finger02 100032: GOBLIN_ L Finger1 100034: GOBLIN_ L Finger11 100036: GOBLIN_ L Finger12 100038: GOBLIN_ L Finger2 100040: GOBLIN_ L Finger21 100042: GOBLIN_ L Finger22 100044: GOBLIN_ L Finger3 100046: GOBLIN_ L Finger31 100048: GOBLIN_ L Finger32 100050: GOBLIN_ L Foot 100052: GOBLIN_ L Forearm 100054: GOBLIN_ L Hand 100056: GOBLIN_ L Thigh 100058: GOBLIN_ L Toe0 100060: GOBLIN_ L UpperArm 100062: GOBLIN_ Neck 100064: GOBLIN_ Pelvis 100066: GOBLIN_ Queue de cheval 1 100068: GOBLIN_ R Calf 100070: GOBLIN_ R Clavicle 100072: GOBLIN_ R Finger0 100074: GOBLIN_ R Finger01 100076: GOBLIN_ R Finger02 100078: GOBLIN_ R Finger1 100080: GOBLIN_ R Finger11 100082: GOBLIN_ R Finger12 100084: GOBLIN_ R Finger2 100086: GOBLIN_ R Finger21 100088: GOBLIN_ R Finger22 100090: GOBLIN_ R Finger3 100092: GOBLIN_ R Finger31 100094: GOBLIN_ R Finger32 100096: GOBLIN_ R Foot 100098: GOBLIN_ R Forearm 100100: GOBLIN_ R Hand 100102: GOBLIN_ R Thigh 100104: GOBLIN_ R Toe0 100106: GOBLIN_ R UpperArm 100108: GOBLIN_ Spine 100110: GOBLIN_ Spine1 100112: GOBLIN_BODY 100114: leg_armor_L 100116: leg_armor_R 100118: shield 100120: shoulder_armor 100122: //RootNode 100124: slingshot 100126: slingshot_body 100128: slingshot_rope_L 100130: slingshot_rope_middle 100132: slingshot_rope_R 100134: stone 100136: sword 100138: root 100140: SK_GoblinBody 100142: SK_ShoulderPad 100144: SK_Slingshot 100146: SM_DaggerLeft 100148: SM_DaggerRight 100150: SM_ForearmArmorLeft 100152: SM_ForearmArmorRight 100154: SM_LegArmorLeft 100156: SM_LegArmorRight 100158: SM_Shield 100160: SM_Stone 100162: SM_Sword 400000: dagger_L 400002: dagger_R 400004: Factice001 400006: Factice002 400008: Factice003 400010: Factice004 400012: Factice005 400014: forearm_armor_L 400016: forearm_armor_R 400018: GOBLIN_ 400020: GOBLIN_ Head 400022: GOBLIN_ L Calf 400024: GOBLIN_ L Clavicle 400026: GOBLIN_ L Finger0 400028: GOBLIN_ L Finger01 400030: GOBLIN_ L Finger02 400032: GOBLIN_ L Finger1 400034: GOBLIN_ L Finger11 400036: GOBLIN_ L Finger12 400038: GOBLIN_ L Finger2 400040: GOBLIN_ L Finger21 400042: GOBLIN_ L Finger22 400044: GOBLIN_ L Finger3 400046: GOBLIN_ L Finger31 400048: GOBLIN_ L Finger32 400050: GOBLIN_ L Foot 400052: GOBLIN_ L Forearm 400054: GOBLIN_ L Hand 400056: GOBLIN_ L Thigh 400058: GOBLIN_ L Toe0 400060: GOBLIN_ L UpperArm 400062: GOBLIN_ Neck 400064: GOBLIN_ Pelvis 400066: GOBLIN_ Queue de cheval 1 400068: GOBLIN_ R Calf 400070: GOBLIN_ R Clavicle 400072: GOBLIN_ R Finger0 400074: GOBLIN_ R Finger01 400076: GOBLIN_ R Finger02 400078: GOBLIN_ R Finger1 400080: GOBLIN_ R Finger11 400082: GOBLIN_ R Finger12 400084: GOBLIN_ R Finger2 400086: GOBLIN_ R Finger21 400088: GOBLIN_ R Finger22 400090: GOBLIN_ R Finger3 400092: GOBLIN_ R Finger31 400094: GOBLIN_ R Finger32 400096: GOBLIN_ R Foot 400098: GOBLIN_ R Forearm 400100: GOBLIN_ R Hand 400102: GOBLIN_ R Thigh 400104: GOBLIN_ R Toe0 400106: GOBLIN_ R UpperArm 400108: GOBLIN_ Spine 400110: GOBLIN_ Spine1 400112: GOBLIN_BODY 400114: leg_armor_L 400116: leg_armor_R 400118: shield 400120: shoulder_armor 400122: //RootNode 400124: slingshot 400126: slingshot_body 400128: slingshot_rope_L 400130: slingshot_rope_middle 400132: slingshot_rope_R 400134: stone 400136: sword 400138: root 400140: SK_GoblinBody 400142: SK_ShoulderPad 400144: SK_Slingshot 400146: SM_DaggerLeft 400148: SM_DaggerRight 400150: SM_ForearmArmorLeft 400152: SM_ForearmArmorRight 400154: SM_LegArmorLeft 400156: SM_LegArmorRight 400158: SM_Shield 400160: SM_Stone 400162: SM_Sword 2100000: GOBLIN_PROPS 2100002: GOBLIN_BODY 2100004: M_GoblinProps 2300000: dagger_L 2300002: dagger_R 2300004: forearm_armor_L 2300006: forearm_armor_R 2300008: leg_armor_L 2300010: leg_armor_R 2300012: shield 2300014: stone 2300016: sword 2300018: SM_DaggerLeft 2300020: SM_DaggerRight 2300022: SM_ForearmArmorLeft 2300024: SM_ForearmArmorRight 2300026: SM_LegArmorLeft 2300028: SM_LegArmorRight 2300030: SM_Shield 2300032: SM_Stone 2300034: SM_Sword 3300000: dagger_L 3300002: dagger_R 3300004: forearm_armor_L 3300006: forearm_armor_R 3300008: leg_armor_L 3300010: leg_armor_R 3300012: shield 3300014: stone 3300016: sword 3300018: SM_DaggerLeft 3300020: SM_DaggerRight 3300022: SM_ForearmArmorLeft 3300024: SM_ForearmArmorRight 3300026: SM_LegArmorLeft 3300028: SM_LegArmorRight 3300030: SM_Shield 3300032: SM_Stone 3300034: SM_Sword 4300000: shoulder_armor 4300002: dagger_L 4300004: stone 4300006: shield 4300008: forearm_armor_L 4300010: dagger_R 4300012: sword 4300014: forearm_armor_R 4300016: leg_armor_R 4300018: leg_armor_L 4300020: slingshot 4300022: GOBLIN_BODY 4300024: SK_ShoulderPad 4300026: SK_Slingshot 4300028: SK_GoblinBody 4300030: SM_DaggerLeft 4300032: SM_Stone 4300034: SM_Shield 4300036: SM_ForearmArmorLeft 4300038: SM_DaggerRight 4300040: SM_Sword 4300042: SM_ForearmArmorRight 4300044: SM_LegArmorRight 4300046: SM_LegArmorLeft 7400000: Take 001 9500000: //RootNode 13700000: GOBLIN_BODY 13700002: shoulder_armor 13700004: slingshot 13700006: SK_GoblinBody 13700008: SK_ShoulderPad 13700010: SK_Slingshot 2186277476908879412: ImportLogs externalObjects: - first: type: UnityEngine:Material assembly: UnityEngine.CoreModule name: GOBLIN_BODY second: {fileID: 2100000, guid: 840af2b39e3ec1d4295d24e61a469ba2, type: 2} - first: type: UnityEngine:Material assembly: UnityEngine.CoreModule name: M_GoblinBody second: {fileID: 2100000, guid: 9c3dde1f0b006f74090fd88acf1e6cdf, type: 2} - first: type: UnityEngine:Material assembly: UnityEngine.CoreModule name: M_GoblinProps second: {fileID: 2100000, guid: ec2a1ceb016a92f4d9c7446cca4cfc6e, type: 2} materials: importMaterials: 1 materialName: 1 materialSearch: 1 materialLocation: 0 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 motionNodeName: rigImportErrors: rigImportWarnings: animationImportErrors: animationImportWarnings: animationRetargetingWarnings: animationDoRetargetingWarnings: 0 importAnimatedCustomProperties: 0 importConstraints: 0 animationCompression: 0 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] extraUserProperties: [] clipAnimations: [] isReadable: 1 meshes: lODScreenPercentages: [] globalScale: 1 meshCompression: 0 addColliders: 0 useSRGBMaterialColor: 1 importVisibility: 1 importBlendShapes: 1 importCameras: 1 importLights: 1 swapUVChannels: 0 generateSecondaryUV: 0 useFileUnits: 1 optimizeMeshForGPU: 1 keepQuads: 0 weldVertices: 1 preserveHierarchy: 0 indexFormat: 0 secondaryUVAngleDistortion: 8 secondaryUVAreaDistortion: 15.000001 secondaryUVHardAngle: 88 secondaryUVPackMargin: 4 useFileScale: 1 previousCalculatedGlobalScale: 0.01 hasPreviousCalculatedGlobalScale: 1 tangentSpace: normalSmoothAngle: 60 normalImportMode: 0 tangentImportMode: 3 normalCalculationMode: 4 legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 blendShapeNormalImportMode: 1 normalSmoothingSource: 0 importAnimation: 1 copyAvatar: 0 humanDescription: serializedVersion: 2 human: [] skeleton: [] armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 legTwist: 0.5 armStretch: 0.05 legStretch: 0.05 feetSpacing: 0 rootMotionBoneName: root hasTranslationDoF: 0 hasExtraRoot: 0 skeletonHasParents: 1 lastHumanDescriptionAvatarSource: {instanceID: 0} animationType: 2 humanoidOversampling: 1 additionalBone: 0 userData: assetBundleName: assetBundleVariant: AssetOrigin: serializedVersion: 1 productId: 5730 packageName: HEROIC FANTASY CREATURES FULL PACK Volume 1 packageVersion: 2.4 assetPath: Assets/HEROIC FANTASY CREATURES FULL PACK VOL 1/Must Have Fantasy Villains Pack/Goblin/FBX Files/SK_Goblin.FBX uploadId: 657987