╔═══════════════════════════════════════════════════════════════════════════════╗ ║ 🎮 RESPAWN SYSTEM - QUICK START GUIDE 🎮 ║ ║ Get Running in 5 Minutes! ║ ╚═══════════════════════════════════════════════════════════════════════════════╝ 📍 STEP 1: CREATE 3 GAMEOBJECTS IN YOUR SCENE ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ In Unity Hierarchy, RIGHT-CLICK → Create Empty: ┌─────────────────────────────────────────────────────────────────────────────┐ │ GameObject #1: "GameManager" │ ├─────────────────────────────────────────────────────────────────────────────┤ │ 1. Create Empty GameObject │ │ 2. Rename to "GameManager" │ │ 3. Add Component → GameManager.cs │ │ 4. In Inspector, assign these references: │ │ • Cohesion Manager: [Drag from scene] │ │ • Checkpoint System: [Drag CheckpointSystem GameObject] │ │ • Death Screen UI: [Drag DeathScreenUI GameObject] │ │ • Player Movement: [Drag Player → GridMovement component] │ │ │ │ 5. Leave settings at defaults (or customize): │ │ • Death Delay: 2 │ │ • Respawn Fade Time: 1 │ │ • Reset Monsters On Respawn: ☐ (unchecked) │ └─────────────────────────────────────────────────────────────────────────────┘ ┌─────────────────────────────────────────────────────────────────────────────┐ │ GameObject #2: "CheckpointSystem" │ ├─────────────────────────────────────────────────────────────────────────────┤ │ 1. Create Empty GameObject │ │ 2. Rename to "CheckpointSystem" │ │ 3. Add Component → CheckpointSystem.cs │ │ 4. In Inspector, assign: │ │ • Cohesion Manager: [Drag from scene] │ │ • Player Transform: [Drag Player GameObject] │ │ • Player Movement: [Drag Player → GridMovement component] │ │ │ │ 5. Settings (defaults are fine): │ │ • Auto Save On Checkpoint: ☑ (checked) │ │ • Checkpoint Radius: 3 │ └─────────────────────────────────────────────────────────────────────────────┘ ┌─────────────────────────────────────────────────────────────────────────────┐ │ GameObject #3: "DeathScreenUI" │ ├─────────────────────────────────────────────────────────────────────────────┤ │ 1. Create Empty GameObject │ │ 2. Rename to "DeathScreenUI" │ │ 3. Add Component → DeathScreenUI.cs │ │ 4. NO REFERENCES NEEDED! (Auto-creates UI) │ │ │ │ 5. Optional: Customize death messages in Inspector array │ └─────────────────────────────────────────────────────────────────────────────┘ 📍 STEP 2: ENSURE PLAYER HAS CORRECT TAG ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ┌─────────────────────────────────────────────────────────────────────────────┐ │ ⚠️ CRITICAL: Player GameObject MUST have "Player" tag │ ├─────────────────────────────────────────────────────────────────────────────┤ │ 1. Select your Player GameObject in Hierarchy │ │ 2. In Inspector, find "Tag" dropdown at the top │ │ 3. Select "Player" from dropdown │ │ │ │ If "Player" tag doesn't exist: │ │ 1. Click "Add Tag..." │ │ 2. Click "+" button │ │ 3. Type "Player" │ │ 4. Go back to Player GameObject and assign the tag │ └─────────────────────────────────────────────────────────────────────────────┘ 📍 STEP 3: ADD TEST TOOL (OPTIONAL BUT RECOMMENDED) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ┌─────────────────────────────────────────────────────────────────────────────┐ │ Testing Tool: RespawnSystemTester.cs │ ├─────────────────────────────────────────────────────────────────────────────┤ │ 1. Select ANY GameObject in your scene (or create "TestTools") │ │ 2. Add Component → RespawnSystemTester.cs │ │ 3. References auto-find themselves! │ │ │ │ Now you can test with keyboard: │ │ • Press K = Kill all party members │ │ • Press H = Damage party by 20 HP │ │ • Press P = Save checkpoint │ │ • Press R = Force respawn │ │ • Press F1 = Toggle debug UI │ └─────────────────────────────────────────────────────────────────────────────┘ 📍 STEP 4: TEST IT! ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ┌─────────────────────────────────────────────────────────────────────────────┐ │ Testing Sequence │ ├─────────────────────────────────────────────────────────────────────────────┤ │ 1. Press PLAY in Unity │ │ 2. Wait 2-3 seconds (initial checkpoint saves automatically) │ │ 3. Check Console for: "[GameInitializer] Initial checkpoint saved" │ │ 4. Press K key to kill party (or let monsters kill you) │ │ 5. Watch the sequence: │ │ → Screen fades to black │ │ → Death screen appears │ │ → "RESPAWN" button shows │ │ 6. Click RESPAWN button │ │ 7. Party respawns at starting position, fully healed! │ │ │ │ ✅ If this works, your system is fully operational! │ └─────────────────────────────────────────────────────────────────────────────┘ 📍 OPTIONAL: ADD CHECKPOINT ZONES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ┌─────────────────────────────────────────────────────────────────────────────┐ │ Create Checkpoint Trigger Zones │ ├─────────────────────────────────────────────────────────────────────────────┤ │ 1. Create Empty GameObject at checkpoint location │ │ 2. Name it "Checkpoint_Entrance" (or descriptive name) │ │ 3. Add Component → Box Collider │ │ • Mark "Is Trigger" checkbox │ │ • Set Size: X=5, Y=3, Z=5 (or as needed) │ │ 4. Add Component → CheckpointTrigger.cs │ │ 5. Configure in Inspector: │ │ • Show Visual Feedback: ☑ │ │ • One Time Use: ☑ │ │ • Checkpoint Message: "Safe Zone Reached" │ │ │ │ Yellow wireframe cube shows checkpoint location in Scene view! │ │ │ │ Create multiple checkpoints throughout your dungeon! │ └─────────────────────────────────────────────────────────────────────────────┘ 📋 FINAL CHECKLIST ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Before Playing: ☐ GameManager GameObject exists with script attached ☐ CheckpointSystem GameObject exists with script attached ☐ DeathScreenUI GameObject exists with script attached ☐ All references assigned in GameManager Inspector ☐ All references assigned in CheckpointSystem Inspector ☐ Player GameObject has "Player" tag ☐ RespawnSystemTester added (optional) ☐ Console shows no errors Testing Works When: ☐ Pressing K kills all party members ☐ Death screen appears after 2 seconds ☐ Screen fades to black smoothly ☐ Respawn button is clickable ☐ Party respawns at checkpoint with full HP ☐ All character UI cards recreated ☐ Player can move again after respawn 🎯 YOUR SCENE HIERARCHY SHOULD LOOK LIKE: ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Scene ├── 🎮 GameManager ← GameManager.cs ├── 💾 CheckpointSystem ← CheckpointSystem.cs ├── 💀 DeathScreenUI ← DeathScreenUI.cs ├── 🧪 TestTools ← RespawnSystemTester.cs (optional) ├── 🏃 Player │ ├── GridMovement │ └── [Other components] ├── 👥 TeamCohesionManager ├── 🎨 Canvas │ └── PartyUIManager ├── 🏰 Dungeon │ ├── 📍 Checkpoint_Entrance ← CheckpointTrigger.cs (optional) │ ├── 📍 Checkpoint_MidLevel ← CheckpointTrigger.cs (optional) │ └── 📍 Checkpoint_Boss ← CheckpointTrigger.cs (optional) └── 👹 Monsters 🐛 TROUBLESHOOTING ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ❌ Problem: Death screen doesn't appear ✅ Solution: • Check GameManager exists in scene • Verify all references assigned in Inspector • Look for "[GameManager]" errors in Console ❌ Problem: Party doesn't respawn ✅ Solution: • Wait 2+ seconds after game starts (for initial checkpoint) • Check Console for "Initial checkpoint saved" message • Verify CheckpointSystem is in scene ❌ Problem: Checkpoints don't trigger ✅ Solution: • Ensure Player has "Player" tag • Check BoxCollider "Is Trigger" is checked • Make collider larger (5x3x5 recommended) ❌ Problem: References missing in Inspector ✅ Solution: • Make sure all GameObjects exist in scene • Drag from Hierarchy into Inspector slots • Don't use prefabs, use scene instances ❌ Problem: Console shows errors ✅ Solution: • Read error message (prefixed with system name) • Check all scripts compiled successfully • Verify GameObject names match exactly: "GameManager", "CheckpointSystem", "DeathScreenUI" 🎓 HOW IT WORKS (SIMPLE EXPLANATION) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 1. CHARACTER DIES → HP = 0 2. UI CARD REMOVED 3. SYSTEM CHECKS: "All dead?" 4. YES → FADE TO BLACK 5. SHOW DEATH SCREEN 6. PLAYER CLICKS RESPAWN 7. LOAD LAST CHECKPOINT 8. RESTORE PARTY (Full HP/Stamina) 9. RECREATE UI 10. FADE IN → PLAY! 💡 TIPS ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ • Initial checkpoint saves 2 seconds after game start • Respawn always restores full HP/stamina/mana • No items lost on death (simple mode) • You can add multiple checkpoint zones • Test with RespawnSystemTester before real gameplay • All Console logs prefixed with system name for filtering 📚 DOCUMENTATION ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ For detailed information, see: 📄 RESPAWN_SYSTEM_SETUP.md - Complete setup guide 📄 RESPAWN_SYSTEM_SUMMARY.txt - Feature overview ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ That's it! Your respawn system is ready! 🎉 Time to implement: ~5 minutes Complexity: Simple Impact: Huge player experience improvement! ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━