using UnityEngine; namespace InTerra { [AddComponentMenu("/")] public class InTerra_MeshTerrainData : MonoBehaviour { [SerializeField, HideInInspector] public Texture2D ControlMap; [SerializeField, HideInInspector] public Texture2D ControlMap1; [SerializeField, HideInInspector] public Texture2D HeightMap; #if USING_HDRP [SerializeField, HideInInspector] public Texture2D ControlMap2; [SerializeField, HideInInspector] public Texture2D ControlMap3; [ SerializeField, HideInInspector] public TerrainLayer[] TerrainLayers = new TerrainLayer[16]; #else [SerializeField, HideInInspector] public TerrainLayer[] TerrainLayers = new TerrainLayer[8]; #endif } }