using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using UnityEngine; namespace DunGen.Adapters { public abstract class CullingAdapter : BaseAdapter { public CullingAdapter() { Priority = -1; } protected abstract void PrepareForCulling(DungeonGenerator generator, Dungeon dungeon); protected override void Run(DungeonGenerator generator) { PrepareForCulling(generator, generator.CurrentDungeon); } } }