using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DamageNumbersPro { [System.Serializable] public struct ScaleByNumberSettings { public ScaleByNumberSettings(float customDefault) { fromNumber = 0f; fromScale = 1f; toNumber = 1000f; toScale = 2f; } [Header("Number Range:")] [Tooltip("The number at which scaling starts.")] public float fromNumber; [Tooltip("The number at which scaling caps.")] public float toNumber; [Header("Scale Range:")] [Tooltip("The scale when the number is smaller of equal 'From Number'.")] public float fromScale; [Tooltip("The scale when the number is bigger of equal 'To Number'.")] public float toScale; } }