using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DamageNumbersPro { [System.Serializable] public struct LerpSettings { public LerpSettings (int customDefault) { minX = -0.4f; maxX = 0.4f; minY = 0.5f; maxY = 1f; speed = 5f; randomFlip = false; } [Header("Speed:")] [Tooltip("Speed at which it moves to the offset position.")] public float speed; [Header("Offset:")] [Tooltip("Minimum of horizontal offset.")] public float minX; [Tooltip("Maximum of horizontal offset.")] public float maxX; [Tooltip("Minimum of vertical offset.")] public float minY; [Tooltip("Maximum of vertical offset.")] public float maxY; [Header("Horizontal Flip:")] [Tooltip("Randomly flips the X Offset.\nUseful for avoiding small movements.\nSet Min X and Max X to a positive value.")] public bool randomFlip; } }