using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DamageNumbersPro { [System.Serializable] public struct ColorByNumberSettings { public ColorByNumberSettings(float customValue) { colorGradient = new Gradient(); colorGradient.SetKeys(new GradientColorKey[] { new GradientColorKey(new Color(1f, 0.8f, 0.5f), 0f), new GradientColorKey(new Color(1f, 0f, 0f), 1f) }, new GradientAlphaKey[] { new GradientAlphaKey(1, 0) }); fromNumber = 10; toNumber = 100; } public Gradient colorGradient; public float fromNumber; public float toNumber; } }