using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; namespace DamageNumbersPro.Demo { public class DNP_UIArea : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { public static DNP_UIArea currentArea; public DNP_UIArea otherArea; public bool noSpawnArea = false; public bool breakCube = false; RectTransform rectTransform; void Start() { rectTransform = GetComponent(); } public void OnPointerEnter(PointerEventData eventData) { currentArea = this; } public void OnPointerExit(PointerEventData eventData) { if(currentArea == this) { currentArea = null; } } public static RectTransform GetRect() { return currentArea != null ? (currentArea.otherArea == null ? currentArea.rectTransform : currentArea.otherArea.rectTransform) : null; } public static bool CanSpawn() { return currentArea == null || currentArea.noSpawnArea == false; } public static void OnSpawn() { if(currentArea != null && currentArea.breakCube) { DNP_FallingCube cube = currentArea.GetComponent(); cube.Break(); } } } }