using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; namespace SoftKitty.InventoryEngine { public class ListItem : MonoBehaviour { #region Variables public Image[] mImages; public RawImage[] mRawimages; public Text[] mTexts; public Button[] mButtons; public GameObject[] mObjects; public CanvasGroup[] mCanvas; public string mEvent; public GameObject mEventTarget; public ListItem[] SubItems; public int mID; public float mValue; #endregion #region Internal Methods public void OnClickWithID() { mEventTarget.SendMessage(mEvent,mID, SendMessageOptions.DontRequireReceiver); } public void OnClick() { mEventTarget.SendMessage(mEvent,SendMessageOptions.DontRequireReceiver); } #endregion } }