using UnityEngine; namespace InTerra { public class InTerra_GlobalData : ScriptableObject { [SerializeField, HideInInspector] public int trackTextureSize = 2048; [SerializeField, HideInInspector] public float trackArea = 40; [SerializeField, HideInInspector] public LayerMask trackLayer; [SerializeField, HideInInspector] public float trackUpdateTime = 0.1f; [SerializeField, HideInInspector] public int maskMapMode = 1; [SerializeField, HideInInspector] public bool disableTracks; [SerializeField, HideInInspector] public bool disableHeightmapBlending; [SerializeField, HideInInspector] public bool disableTerrainParallax; [SerializeField, HideInInspector] public bool disableObjectParallax; [SerializeField, HideInInspector] public bool disableNormalmap; [SerializeField, HideInInspector] public bool disablePuddles; [SerializeField, HideInInspector] public bool eightLayersPass; } }