using System;
using System.Collections.Generic;
using UnityEngine;
namespace DunGen
{
///
/// A set of tiles with weights to be picked from at random
///
[Serializable]
[CreateAssetMenu(menuName = "DunGen/Tile Set", order = 700)]
public sealed class TileSet : ScriptableObject
{
public GameObjectChanceTable TileWeights = new GameObjectChanceTable();
public List LockPrefabs = new List();
public void AddTile(GameObject tilePrefab, float mainPathWeight, float branchPathWeight)
{
TileWeights.Weights.Add(new GameObjectChance(tilePrefab, mainPathWeight, branchPathWeight, this));
}
public void AddTiles(IEnumerable tilePrefab, float mainPathWeight, float branchPathWeight)
{
foreach (var tile in tilePrefab)
AddTile(tile, mainPathWeight, branchPathWeight);
}
}
}