using DunGen.Graph; using System; using UnityEngine; namespace DunGen { [Serializable] public class TilePlacementParameters { public DungeonArchetype Archetype { get => archetype; internal set { archetype = value; } } public GraphNode Node { get => node; internal set { node = value; } } public GraphLine Line { get => line; internal set { line = value; } } [SerializeField] private DungeonArchetype archetype; [SerializeField] private GraphNode node; [SerializeField] private GraphLine line; } }