using System.Collections.Generic;
using UnityEngine;
namespace DunGen
{
///
/// Base class for all random props
///
public abstract class RandomProp : MonoBehaviour
{
///
/// Process the random prop. DunGen will call this method on any GameObject in the dungeon
///
/// Seeded random number generator
/// Owning tile
/// An output list of objects that have been spawned in this function, to be passed back to DunGen for further processing
public abstract void Process(RandomStream randomStream, Tile tile, ref List spawnedObjects);
}
}