using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace SoftKitty.MasterCharacterCreator { public class SimpleDynamicMsg : MonoBehaviour { #region variables private static SimpleDynamicMsg instance; public Animation mAni; public Text mText; #endregion #region internal methods private void Awake() { instance = this; } public void PopMsgInstance(string _text) { mText.text = _text; mAni.Stop(); mAni.Play(); SoundManager.Play2D("msg"); } #endregion public static void PopMsg(string _text)//Pop message { if (instance != null) instance.PopMsgInstance(_text); } } }