using UnityEngine; using System.Collections.Generic; public class GameInitializer : MonoBehaviour { public TeamCohesionManager cohesionManager; public PositionGridManager gridManager; public PartyUIManager uiManager; void Start() { CharacterInGroup starter = new CharacterInGroup { characterName = "Aryn", characterType = CharacterInGroup.CharacterType.Warrior, personality = CharacterInGroup.PersonalityType.Loyal, race = CharacterInGroup.RaceType.Human, age = 32, isMale = true, // Attributs strength = 12, constitution = 8, intelligence = 6, agility = 4, // Position sur la grille gridX = 2, gridY = 4, // Points de vie maxHP = 100, currentHP = 100, // Mana maxMana = 20, currentMana = 20, // Fatigue maxFatigue = 100, currentFatigue = 100, // Progression level = 1, experience = 0 }; starter.learnedSkills.Add(new LearnedSkill { skillName = "Coup puissant", skillLevel = 1 }); starter.learnedSkills.Add(new LearnedSkill { skillName = "Frappe tourbillonnante", skillLevel = 1 }); starter.learnedSkills.Add(new LearnedSkill { skillName = "Boule de Feu", skillLevel = 1 }); cohesionManager.groupMembers = new List { starter }; gridManager.characters = new List { starter }; Debug.Log("Héros initial ajouté : " + starter.characterName); } }