1.0.4 Added: - Support for Stylized Water 3. Will automatically use its river material when creating one. - Rebuild Triggers dropdown, controls which events cause the river to rebuild. - Spline Change Mode parameter, allows delaying the mesh generation until after the spline changes are done. - Water splash VFX graph now has a Cull Distance parameter. Particles beyond this distance (from the camera) are killed off. - Transparency: start/end fade length parameters. - Preference menu: Option to disable rebuilding every frame. Changed: - Bounds for VFX is now pre-calculated, this allows rendering to be skipped when VFX fall outside of view. Fixed: - Microverse: Bed smoothness incorrectly affecting the bed depth, it now correctly smooths the borders only 1.0.3 Changed: - Component will no longer throw an error when attempting to create a river from an empty spline, instead it silently ignores them. Fixed: - Possible false-positive warning message in VFX components regarding a broken VFX Graph 1.0.2 Added: - Option under the UV section to store the rivers flow direction into the UV3 channel. Changed: - If a Mesh Collider is attached to the river, its mesh is now also updated 1.0.1 Added: - Support for mesh generation from multiple splines within a single container. - Automatic FBX file exporting and syncing. - VFX Graph: exposed curves for Size and Opacity over lifetime Fixed: - Error in inspector code that prevented a SplineContainer object from being dragged into the related field. 1.0.0 Initial release (March 4 2024)